This is my code Code (CSharp): using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class script : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log("I am alive!"); } // Update is called once per frame void Update() { } } It doesn't want to call the code. I'm sure this has been asked before, but its driving me insane.
Yes, I put it on the camera object, and have been testing different debug methods, and none of them work.
Did you maybe accidentally filter-out log messages in the console? https://docs.unity3d.com/Manual/Console.html#Search
oh thank you so much! That was annoying, i don't know why visual script puts that as a library automatically, that broke it. omg i thought i was gonna go insane lol. Thats why i love python. so simple. lol