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Can't figure out why my animation/character goes into muscle test pose when I hit play

Discussion in 'Animation' started by Zaine7673, Feb 18, 2018.

  1. Zaine7673

    Zaine7673

    Joined:
    Feb 15, 2018
    Posts:
    238
    I have tried various different tutorials (3rd day of learning) to try and use animation blend trees using assets from the assets store. Even tried using the Ethan model that comes with the standard assets set.

    My problem is that everytime I set it all as up as I'm supposed to and hit play, instead of going into the idle pose, my character drops through the terrain/plain to his/her waist and goes into the curled up muscle test pose.

    I've tried many different models/avatars/animations and it's always the same result. I've googled this extensively and all the solutions I have found just don't seem to work for me.

    https://answers.unity.com/questions/398465/character-falls-thru-to-his-waist.html - this is a very old thread explaining my issue and it also contains the solution most people have said to try but it doesn't work.

    I've been at this for almost 12 hours now and I would very much appreciate some help with this. please :-(
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    This commonly happens because the avatar of the animation is not set up as humanoid - and/or does not accurately match the avatar of the humanoid rig for the character you are using.
    Also - Ethan by default does not match the humanoid structure - so there might be some issues with that if he is not properly aligned with the humanoid rig set up.
    Consider - if you haven't already - reviewing the learning/training material in the learn section of this site - in the animation section. You are missing some Unity essential animation/mecanim knowledge which will clear up why this is happening.
     
  3. Zaine7673

    Zaine7673

    Joined:
    Feb 15, 2018
    Posts:
    238
    Sorry for the late reply.

    In the end I went through and built my own 3d model with its own rigs and animation. thought that would give me an insight into whats going on in the background and its all a lot clearer now.

    I think i tried to jump before i could crawl LOL

    thanks for taking the time to reply to this. much appreciated.
     
    theANMATOR2b likes this.
  4. dennik

    dennik

    Joined:
    Nov 23, 2011
    Posts:
    101
    It happened to me as well today, and I found out that the reason was, I didn't have an idle animation clip assigned on the idle node in the animator. That's all. Still confusing that it goes on the muscle setup pose instead of remaining on the pose it was imported with.