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Can't figure out Render Pipeline in 2019.4

Discussion in 'Editor & General Support' started by Uthgaard, Jan 28, 2021.

  1. Uthgaard

    Uthgaard

    Joined:
    Dec 17, 2020
    Posts:
    25
    In 2018 and 2020, Render pipeline options were part of the edit menu and very straightforward. But for some reason, in 2019, it's in a different place under graphics menu. There are no options under Scriptable Render Pipeline Settings (assuming that I'm even in the right place - I'm trying to piece this together from google searches). When I go there to try to change it, it's empty.


    So - how do I assign the universal render pipeline in 2019? I simply can't figure it out.

    Background is I'm trying to deal with the pink assets that is supposedly very common and fixed by this step.
     
    Last edited: Jan 29, 2021
  2. Uthgaard

    Uthgaard

    Joined:
    Dec 17, 2020
    Posts:
    25
    I've followed these steps listed here:

    https://docs.unity3d.com/Packages/c...ersal@10.3/manual/InstallURPIntoAProject.html

    And I've installed the Universal RP package in the package manager. But when I get to the next step, creating the asset, I do not have the options it describes. When I go to the project menu I go not have Create > Rendering, or any of its sub options. I've spent the past two days trying to see normal assets. I need help.
     
    Last edited: Jan 29, 2021
  3. thornsquiggles

    thornsquiggles

    Joined:
    Jul 22, 2021
    Posts:
    1
    For people having this issue in the future: save, exit and restart your project, and the rendering menu should appear. if not, only god can help you