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Cant' Edit PreFab's script variables

Discussion in 'Editor & General Support' started by Feretro, Feb 11, 2019.

  1. Feretro


    Apr 18, 2017
    I have an "Enemy" into my scenes. Attached to this enemy I have a script with an array of transforms. My intention is to store some "points" where this enemy should stay near. I am picking index [x] from another script. So i have those 10 elements in my array.

    My problem is ... when I drag and drop my Enemy into a PREFAB folder ... (
    in addition to having to fight with that "Cyclic nesting detected" error) I have that array cleared!

    And I can't drag & drop positions as .... in the hierarchy i have to "Close" my PreFab in order to get back to my Objects ...

    So .. How can I re-populate that array in the pre-fab enemy?

    Thanks! :)