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Can't delete any targets

Discussion in 'Unity Build Automation' started by heesaid, Oct 29, 2020.

  1. heesaid

    heesaid

    Joined:
    Jan 12, 2019
    Posts:
    6
    Hi

    On the latest UCB, I can't delete any targets. To reproducing this issue, please follow the steps below:

    1. In "Config" tab, create a new target by pressing "SETUP NEW TARGET" button.
    2. Setup new iOS or Android project.
    3. Back to "Config", try to delete the project you just created.

    No error message is displayed and it looks the deletion is succeeded, but the target has not actually been deleted. This phenomenon cannot be solved by reloading the browser or with any other actions.

    Unity Cloud Build Version: Change Log shows "Oct. 15, 2020, 18:56" on top of the logs
    OS: Windows 10 Pro 64bit, Build 18363.1139
    Browser: Google Chrome 86.0.4240.111
    Source Control: GitHub

    Thanks
     
    EricLee12138 and EarMaster like this.
  2. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    430
    Thanks for reporting this! I have just reproduced this behaviour and reported it to the development team.
     
    heesaid likes this.
  3. EarMaster

    EarMaster

    Joined:
    Mar 7, 2013
    Posts:
    39
    I can confirm this. I also have trouble updating existing targets with new settings:
    Failed to update build target: [Object object]
     
  4. heesaid

    heesaid

    Joined:
    Jan 12, 2019
    Posts:
    6
    Thank you, ollieblanks!

    And as EarMaster said, I am also having a trouble for updating the any configurations of existing build targets.
    Especially, I couldn't get any valid results for updating the signing configurations for iOS target many time.
    Should we separate this issue into another thread?
     
  5. EarMaster

    EarMaster

    Joined:
    Mar 7, 2013
    Posts:
    39
    The problem seems to be resolved. Also a new feature has appeared (timed builds). :)
     
  6. heesaid

    heesaid

    Joined:
    Jan 12, 2019
    Posts:
    6
    Sorry for late reply. This problem seems to have been resolved. Thank you to everyone who responded!