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Can't debug standalone build using visual studio - missing pdb file

Discussion in 'Scripting' started by Infrid, Mar 3, 2018.

  1. Infrid

    Infrid

    Joined:
    Jan 14, 2012
    Posts:
    67
    I've followed the instructions on https://docs.unity3d.com/Manual/WindowsDebugging.html and set up the symbol file location. My build has the flags "copy pdb files", "development build" and "script debugging" enabled.

    However, when I open the .dmp file in Visual studio and click "debug with native only", it loads most the dlls from the unity url; but it reports an error that it can't find the pdb file for MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll

    I have no idea how I can debug my dmp files. Anyone got any suggestions?