If i want to create a build for WEBGL, i get 2 errors: Error 1: Win32Exception: ApplicationName='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe"', CommandLine='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o "C:/Sepp/Unity/WebGlTest/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" @"C:\Users\BERNEC~1\AppData\Local\Temp\tmp146803bc.tmp"', CurrentDirectory='C:/Sepp/Unity/WebGlTest/Assets/../Temp/EmscriptenWork' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33) NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:42) NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable`1 sources, System.String outfile) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable`1 sources, IEnumerable`1 includePaths, Boolean exceptionSupport) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:290) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI() Error 2: Error building Player: Win32Exception: ApplicationName='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe"', CommandLine='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o "C:/Sepp/Unity/WebGlTest/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" @"C:\Users\BERNEC~1\AppData\Local\Temp\tmp146803bc.tmp"', CurrentDirectory='C:/Sepp/Unity/WebGlTest/Assets/../Temp/EmscriptenWork' I use: Unity 5 Windows 7 32bit Is the PHYTHON 64 bit Version the problem?
Just found the answer: http://forum.unity3d.com/threads/unity-5-is-coming-and-more.234931/page-21#post-1662020 Another reason to buy a new PC!! (Update to 64bit ditn´t work)
Yes, WebGL requires a 64 bit machine for the editor - apparently we are not reporting that correctly as an error right now - this is fixed for 5.1.