I'm having a problem where I can't seem to identify the source of the problem: I have this project using UNET and so far it has been working to expectations. Then a week ago, I suddenly couldn't connect to a local server if the editor player runs the server. It works fine when another instance of the build runs the server, but I need the server to be run on the editor sometimes to get the debug messages. My router is set up with correct forwarding options and my firewall is set up to allow connections from both editor and build instance. I've been reading threads all week to try different solutions. I also tried rolling back to a previous version, but curiously it still doesn't work, which suggests a setting on some independent software.. Please help.