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Discussion in 'AR' started by Seto, May 20, 2018.
I can't compile for iOS.
OK. I see. It's the problem of POD.
But it seems pod command is not mentioned in the document.
Might be related, but pods creates a different xcode workspace file that you have to open instead of the default xcodeproj file. Took me awhile to figure this out as well.
I thought maybe the xcode project is published in win and I copied to apple. So it doesn't call the pod command automatically. So I just call the pod command manually. And it is solved.
How did you go about adding the call manually?
Just seem to get this error everytime we try to build on two of our office macs.. rather frustrating as there isn't a tonne of info on sso online
iOS framework addition failed due to a Cocoapods installation failure. This will will likely result in an non-functional Xcode project.
After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken Cocoapods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
pod install output:
Cloning spec repo `cpdc-internal-spec` from `sso://cpdc-internal/spec`
[!] Unable to add a source with url `sso://cpdc-internal/spec` named `cpdc-internal-spec`.
You can try adding it manually in `~/.cocoapods/repos` or via `pod repo add`.
I'm seeing this issue as well - is there an easy solution ( possibly without using POD)?
( I also had this issue, using the git version as mentioned solved it - https://github.com/google-ar/arcore-unity-sdk/issues/239 )
I'm building on Windows using the iOS Builder add-on, which has worked great for building all of the ARKit and ARFoundation sample scenes. Does the POD solution work on Cloud Build?