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Discussion in 'UGUI & TextMesh Pro' started by xFrost96x, Sep 14, 2016.
Hi , why my button can't be pressed??
Here is my screenshot:
- Make sure the graphic has "raycastTarget" set to True.
- Make sure the button has its "interactable" set to True.
- If there's a nested canvas in the button's parent, that canvas also needs GraphicsRaycaster.
If all those are fine, then start the game, select your EventSystem and click your button. At the bottom of the inspector you'll see what your click hit (in that dark box that is visible in the first screenshot). It might be something else capturing the click before the buttons.
I added GraphicsRaycaster to the parent and it fixed my problem! Thanks so much!
Thank you!!Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! I spent the last three hours looking for the reason why my buttons weren't working. I knew something had to be blocking them but couldn't figure what. You are the first and only person that I have found that game me an actionable way (besides going through every object in my scene) to figure out what was the problem. YAY!!!!
An event system should be automatically added to your scene when you add a canvas. If you need one for something else (and have no canvas), you can add it yourself. You can also add it yourself if you accidentally deleted it
Awesome! Thanks, man.
If your still having problems after doing the above I found that my problem was that in the buttons 'On Click ()' settings. I had set for the button to change the sprite in an image component although I had left the sprite reference equal to none. Make sure you guys haven't left out any references in the 'On Click()' settings.
This is what the problem was:
Id just like to say be sure you have things "ordered" correctly in your manager. It looks like your buttons may be behind your panel.
In my case I forgot that I had a canvasgroup component on the button's parent. The "Interactable" and "Blocks Raycasts" options have to be ticked to allow the interaction with the child buttons.
here is my screenshots. I still can not click on UI button!
Aw damn. Seems like I did just that. Finally I know why nothing's working. Did a bit too much cleanup in my project files
I didn't have an events system in my scene, putting one in solved my problem.
Hi, I can click on my button when I use it on windows (game view) but is not detecting my gestures when I run in the hololens. I want to reproduce an animation for a UI. everything works fine besides the clicking.
How did you solve the problem I'm having the same issues
Yup, sorry to revive this old thread again !
But if you still can't click on your button even with all the solutions above, make sure your GameObject with the button component has an Image component ! It can happens if your "Target graphic" is not the same GameObject, so you only put the Button component and no image ... You still need an image ... Set its opacity to 0.
I just got this problem, and could not figure out what caused it ... For the last 10 minutues or so
Hope it help
Thanks. i deleted that one.
HOLY CRAP thank you so much for this post oh soo long ago
I had the enable raycast targets on all the panels and check off both interactable and Blocks raycasts on the canvas grouping and then finally the button was firing. WOW. That took too long to figure out and finally after typing "button wont enable click unity" into google did this thread pop up.
I hope no one ever has to lose that time again.
Mine Fixed when I put back the EventSystem, because I deleted it. So don't delete EventSystem.
I had to turn off the raycast target on the text element I had added on the UI button
thanks so much I had put a panel on top of the button and that was why the button wasnt clicking
I have met this problem when create new scene and copy canvas with buttons.
Create or copy EventSystem also.
Lol I forgot to add a event system
Also if anyone else has a problem, Like i just did where no matter what you did didn't fix it, then look for 'Event System' and see if you have more than one! and don't delete the one you need LOL!
Canvas > set order > 1 or 2
Go to "Project Settings", "Input Manager" and reset it. In my case it work fine.
perfect thank you very much !!
My issue was I had a couple other UI elements that all belong to the same canvas group. There alpha was set to 0 so I couldn't see them but that was what was blocking my buttons. All I had to do is move the UI element that contained my buttons down below the others in my hierarchy.
Thanks, I had deleted mine
Thank You all, The EventSystem sol worked for me
Thaaaanks , EventSystem worked for me,
Wanted to add here that just adding an event system isn't enough - you also need the Standalone Input Module.
Really, the easiest way to handle getting the Event System right is to delete any that you added, then right click a GameObject and go to UI > Canvas. When you add it then Unity will auto-create the stuff you need to use it on a new GameObject called "EventSystem."
Copying canvases, menus, etc. will not create the event system.
you are a blessing thank you
Also make sure enable Block Raycast if you have Canvas Group.
Ohhh. I had a button that wasn't working and none of the other solutions in this thread were for me. Turns out my scene was missing an EventSystem so it wasn't registering clicks AT ALL! Thank you
You're a F***ing legend mate!
You are a hero, thank you!
Adding an event system fixed this issue for me. It turns out when I copy pasted my canvas from one scene to another, I left my EventSystem behind!
Well I've tried EVERYTHING on this thread and nothing works. This new input system is the worst, most over the top and complicated system I've ever used in unity. Did an actual UX designer help create this, or just a programmer?
I've spent hours and hours and can't work it out. AT ALL. Prior to this system I could do a simple OnMouseDown or just throw the button in the scene and it worked no issue. Now I have to jump through hoops and still keep missing.
What fixed it for me was changing the canvas order: one canvas was being drawn on top of the canvas with the button. Bigger value, the more on top it'll be
Its was my problm !! i was did thais at prefab!! and dont understand why not Work!
still doesnt work ive tried LITERALLY EVERYTHING UUGhGhGhUGHG
Same ): pls tell me you found a solution to this issue
i updated my eventsystem componet from standalone input module to input system UI input module and it worked
Yes for some reason when I created mine it did not automatically put in an event system. So add yours in to the canvas, and click the button when the warning pops up to convert it. Thank you to everyone above and good luck everyone below.
Tried everything in this thread. I finally added the new Input System and set the player settings to use it and restarted. No dice. I then added back the old Input manager so both were active at the same time, restarted and the show stopper stopped stopping the show. The buttons work and I can get back to work. 2020.3.18f1.
That was my solution. Thanks
LOL...arghhh......I had created a new screne added the canvas the buttons everything was going great, but then I added a third person player and in the prefab had its own event system and my canvas would no longer work...ahhhhh