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Question Can't change timeline track vertical range, stuck from 0.9 to 1.0

Discussion in 'Editor & General Support' started by revosw, Nov 28, 2021.

  1. revosw

    revosw

    Joined:
    Aug 27, 2021
    Posts:
    3
    I want to view from 0.0 to 1.0, but it's stuck at 0.9 to 1.0

    Changing the track height only stretches the range so I can see 0.91, 0.92, 0.93 etc
    upload_2021-11-28_11-59-12.png

    This video clearly shows that there is a keyframe below the visible part of the timeline track, as the curve is easing to it.
     
  2. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,115
    use mouse wheel up and down while pressing the left shift key. It will zoom vertically and you can see the other keys.

    if you press left ctrl will zoom horizontally. if you press left alt will zoom both axes but will use the mouse position as zoom focus/where will zoom in or out
     
  3. revosw

    revosw

    Joined:
    Aug 27, 2021
    Posts:
    3
    Shift scrolling only zooms in and out horizontally, not vertically

    One thing that worked for me once was to first create a new keyframe and set the value you want for it, then close and reopen the unity project
    upload_2021-11-29_10-12-23.png
    upload_2021-11-29_10-12-37.png
     
  4. altepTest

    altepTest

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    Jul 5, 2012
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    what about ctrl?
     
  5. revosw

    revosw

    Joined:
    Aug 27, 2021
    Posts:
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    I've tried:
    Ctrl scroll
    Shift scroll
    Alt scroll
    Ctrl Shift scroll
    Ctrl Alt scroll
    Shift Alt scroll
    Ctrl Shift Alt scroll

    None of them changes the vertical range of the timeline track, it still stays at 0.9 to 1.0 for example
     
  6. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,115
    that is definitely not normal
     
  7. krischong

    krischong

    Joined:
    Jun 29, 2022
    Posts:
    1
    Not sure if anyone needs this, but I had the same issue. In the end, we determined that the Timeline vertical zoom bug was only happening with a specific director asset. If you select the bugged-out director and open in explorer(Windows) or finder(Mac), then you can just copy and paste the affected director asset. From there, once Unity loads the director copy, the copy should have a normal zoom :)