I posted this on Unity answers and didn't get any answer, so I'm posting it here. Ok, I just updated to Unity 5, and I've been trying to figure this out for long while now. No matter what resolution I set for windows standalone player settings, I get the same 720:480 resolution. I've turned off/on the display resolution dialog. looked around in the settings. Nothing. All I get is the default 730:480... I tried to do it through code just to see what happens and it's completely ignored. I even set full resolution to false and it went fullscreen. All the aspect ratio settings in the player settings are checked. The resolution looks fine in the game preview window, but does not translate into the final build. Anyone can tell me what I'm doing wrong here?