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can't build while using the Post-processing stack

Discussion in 'Editor & General Support' started by CloudFs, Aug 31, 2017.

  1. CloudFs

    CloudFs

    Joined:
    Jun 19, 2014
    Posts:
    64
    when i build my apk without the Post-processing stack imported into the projec it builds normally but when i import it it hangs on

    packaging assets - resources.assets

    by the way i'm having the same problem when building for windows
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    It just takes a long time to finish, if this is the first build for a specific target platform.

    I believe Unity is compiling shader variants during "Packaging assets" and there are often a gazillion different variations for a single shader.

    Just let it run a couple of hours and it will most likely complete at some point. The 2nd build is going much faster then.
     
    CloudFs likes this.
  3. CloudFs

    CloudFs

    Joined:
    Jun 19, 2014
    Posts:
    64
    thnx .. a good solution for the long waiting that i found is to build a scene with almost no assets just a cube maybe and the post processing. then build your wanted scene
     
  4. Shayke

    Shayke

    Joined:
    Dec 8, 2017
    Posts:
    352
    How long take to the second build?
     
  5. samdelfanti

    samdelfanti

    Joined:
    May 23, 2018
    Posts:
    2
    Yep looking for more information on freezes involving Unity's post processing stack.