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Can't build & run Android in Unity 2018.3.2f1

Discussion in 'Editor & General Support' started by KepleriansTeam, Mar 7, 2019.

  1. KepleriansTeam

    KepleriansTeam

    Joined:
    Mar 14, 2014
    Posts:
    31
    Hello,

    As I said in the title, I can't build & run to android device. I was doing it without any problems in Unity 2017.3.

    EDIT: Build system used is Gradle

    UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
    0x0000000141413048 (Unity) StackWalker::GetCurrentCallstack
    0x00000001414194F6 (Unity) StackWalker::ShowCallstack
    0x00000001412FCD7B (Unity) GetStacktrace
    0x00000001401432FE (Unity) DebugStringToFile
    0x000000014178548D (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000000003CA20350 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
    0x000000003C9EFF83 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000000003CA1F875 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000000011B1DE49 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object)
    0x00000000598A8D2B (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:102] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x00000000598A834B (Mono JIT Code) [BuildPlayerWindow.cs:174] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    0x0000000057EDBECB (Mono JIT Code) [BuildPlayerWindow.cs:926] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x0000000057E9F5AB (Mono JIT Code) [BuildPlayerWindow.cs:809] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000000057E8499B (Mono JIT Code) [BuildPlayerWindow.cs:411] UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000000038781550 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void_this_ (object,intptr,intptr,intptr)
    0x000007FEAC84BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x000007FEAC7D1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke
    0x000007FEAC7DB012 (mono-2.0-bdwgc) [object.c:3071] mono_runtime_invoke_checked
    0x000007FEAC7DB7A9 (mono-2.0-bdwgc) [object.c:5262] mono_runtime_try_invoke_array
    0x000007FEAC7DAFA6 (mono-2.0-bdwgc) [object.c:5140] mono_runtime_invoke_array_checked
    0x000007FEAC77FED4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
    0x0000000038BFF876 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x0000000038BFDE7B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000000038BD99BF (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x000000004AA99373 (Mono JIT Code) [HostView.cs:342] UnityEditor.HostView:Invoke (string,object)
    0x000000004AA991D3 (Mono JIT Code) [HostView.cs:337] UnityEditor.HostView:Invoke (string)
    0x0000000057E829A3 (Mono JIT Code) [HostView.cs:130] UnityEditor.HostView:OldOnGUI ()
    0x0000000011DBB48C (Mono JIT Code) [IMGUIContainer.cs:244] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool)
    0x0000000011DB983B (Mono JIT Code) [IMGUIContainer.cs:440] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
    0x0000000057E631B3 (Mono JIT Code) [IMGUIContainer.cs:421] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
    0x000000004AA917FB (Mono JIT Code) [IMGUIContainer.cs:401] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase)
    0x000000004AA6D6A4 (Mono JIT Code) [EventDispatcher.cs:516] UnityEngine.Experimental.UIElements.EventDispatcher:processEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel)
    0x000000004AA66AFB (Mono JIT Code) [EventDispatcher.cs:308] UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel,UnityEngine.Experimental.UIElements.DispatchMode)
    0x000000004AA665D3 (Mono JIT Code) [Panel.cs:177] UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.DispatchMode)
    0x000000004B63CD33 (Mono JIT Code) [UIElementsUtility.cs:248] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
    0x000000004B63C49B (Mono JIT Code) [UIElementsUtility.cs:68] UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent (int,intptr)
    0x000000004B63BE04 (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:processEvent (int,intptr)
    0x000000004B63C023 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x000007FEAC84BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x000007FEAC7D1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke
    0x000007FEAC7DAE3F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke
    0x0000000140C0086A (Unity) scripting_method_invoke
    0x0000000140BF0E3A (Unity) ScriptingInvocation::Invoke
    0x0000000140BEAE9A (Unity) ScriptingInvocation::Invoke<bool>
    0x000000014042E6DC (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x000000014128E98C (Unity) GUIView::processRetainedMode
    0x000000014147B861 (Unity) GUIView::OnInputEvent
    0x000000014128E89C (Unity) GUIView::processInputEvent
    0x000000014147CE04 (Unity) GUIView::processEventMessages
    0x0000000141475EB9 (Unity) GUIView::GUIViewWndProc
    0x0000000076B59BD1 (USER32) TranslateMessageEx
    0x0000000076B598DA (USER32) TranslateMessage
    0x00000001414964BF (Unity) MainMessageLoop
    0x0000000141497FB6 (Unity) WinMain
    0x000000014247B3BA (Unity) __scrt_common_main_seh
    0x0000000076C559CD (kernel32) BaseThreadInitThunk
    0x0000000076D8A561 (ntdll) RtlUserThreadStart


    Any help, or ideas to try are welcome :)

    Thanks.
     
    Last edited: Mar 7, 2019