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Can't Build Projects Anymore

Discussion in 'VR' started by spinteractive, Aug 31, 2016.

  1. spinteractive

    spinteractive

    Joined:
    Dec 19, 2015
    Posts:
    75
    Hello,
    I cannot build any projects anymore. Seems like a configuration thing. It started after I removed Visual Studio 2015 Community Edition and installed Visual Studio 2015 Enterprise. I reinstalled the Tools (1.4) and Windows 10 SDK (10.0.10586), emulator and Unity HTP verison.

    Any ideas?

    Could not start compilationDirectoryNotFoundException: Could not find a part of the path "C:\Program Files (x86)\Windows Kits\10\Platforms\UAP\10.0.14393.0\Platform.xml".
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292)
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
    (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn)
    Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString)
    Mono.Xml2.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context)
    System.Xml.XmlTextReader..ctor (Boolean dummy, System.Xml.XmlResolver resolver, System.String url, XmlNodeType fragType, System.Xml.XmlParserContext context)
    System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings, System.Xml.XmlParserContext context)
    System.Xml.XmlReader.Create (System.String url, System.Xml.XmlReaderSettings settings)
    System.Xml.Linq.XDocument.Load (System.String uri, LoadOptions options)
    System.Xml.Linq.XDocument.Load (System.String uri)
    UnityEditor.Scripting.Compilers.UWPReferences.GetPlatform (System.String folder, System.String version) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/UWPReferences.cs:85)
    UnityEditor.Scripting.Compilers.UWPReferences.GetReferences () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/UWPReferences.cs:59)
    UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.GetAdditionalReferences (WSASDK wsaSDK) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:375)
    UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.FillNETCoreCompilerOptions (WSASDK wsaSDK, System.Collections.Generic.List`1 arguments, System.String& argsPrefix) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:201)
    UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:314)
    UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)
    UnityEditor.HostView:OnGUI()

    View attachment 200351
     

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  2. spinteractive

    spinteractive

    Joined:
    Dec 19, 2015
    Posts:
    75
    Figured it out.. had to install the following again..


    Release

    Windows 10 SDK (14393) and Microsoft Emulator for Windows 10 mobile
    Windows 10 SDK (10586) and Microsoft Emulator for Windows 10 mobile