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Can't Build Project Tiny Sample - Null Value

Discussion in 'Project Tiny' started by Saaskun, Oct 28, 2020.

  1. Saaskun

    Saaskun

    Joined:
    Nov 29, 2019
    Posts:
    51
    Hi! I wan't to learn to develop tiny games, but I have struggle to compile the Unity samples.
    I have the system requirements for build (VS 2019, Desktop development with C++, .NET desktop delopment, Windows 10 SDK

    Here is the log for web build:

    Code (Boo):
    1. Build Win-Dotnet failed after 11.58s.
    2. [     0s] Build frontend of artifacts\buildprogram\buildprogram_buildprogram.dag ran (no suitable previous build dag file)
    3. [0/6  0s] CSProject buildprogram-build.gen.csproj
    4. [1/6  0s] Download and unpack artifacts/buildprogrambuildprogram/Stevedore/7za-win-x64/.StevedoreVersion (+1 other)
    5. [2/6  0s] Download and unpack artifacts/buildprogrambuildprogram/Stevedore/referenceassemblies_v46/.StevedoreVersion (+1 other)
    6. [3/6  1s] Download and unpack artifacts/buildprogrambuildprogram/Stevedore/roslyn-csc-win64/.StevedoreVersion (+1 other)
    7. [4/6  1s] Csc artifacts/buildprogram/buildprogram_buildprogram.exe (+2 others)
    8. [     0s] Destroying Roslyn Shared Compiler Server
    9. [     4s] Build frontend of artifacts\buildprogram\tundra_buildprogram.dag ran (no suitable previous build dag file)
    10. [ 0/13  0s] CSProject F:/SaaskunStudios/_INTERNAL-STUFF/ProjectTiny/Library/PackageCache/com.unity.dots.runtime@0.29.0-preview.22/bee~/BuildProgramBuildProgramSources/buildprogrambuildprogram.gen.csproj
    11. [ 1/13  0s] CSProject F:/SaaskunStudios/_INTERNAL-STUFF/ProjectTiny/Library/DotsRuntimeBuild/buildprogram.gen.csproj
    12. [ 2/13  0s] WriteResponseFile artifacts/rsp/16678227308262555357.rsp
    13. [ 3/13  0s] VisualStudioSolution build.gen.sln
    14. [ 4/13  0s] WriteResponseFile artifacts/rsp/1008532451738831585.rsp
    15. [ 5/13  0s] CopyTool artifacts/buildprogram/bee.exe
    16. [ 6/13  0s] CopyTool artifacts/buildprogrambuildprogram.exe/Release/bee.exe
    17. [ 7/13  0s] Download and unpack artifacts/Stevedore/7za-win-x64/.StevedoreVersion (+1 other)
    18. [ 8/13  0s] Download and unpack artifacts/Stevedore/referenceassemblies_v471/.StevedoreVersion (+1 other)
    19. [ 9/13  1s] Download and unpack artifacts/Stevedore/roslyn-csc-win64/.StevedoreVersion (+1 other)
    20. [10/13  1s] Csc artifacts/buildprogrambuildprogram.exe/Release/buildprogrambuildprogram.exe (+2 others)
    21. [11/13  1s] Csc artifacts/buildprogram/buildprogram.exe (+2 others)
    22. [       0s] Destroying Roslyn Shared Compiler Server
    23. error: El valor no puede ser nulo.
    24. Nombre del par�metro: executableStringFor (System.ArgumentNullException)
    25.   at Bee.Core.Backend.AddAction
    26.   at Unity.BuildSystem.NativeProgramSupport.CLikeCompiler.SetupInvocation
    27.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram
    28.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl
    29.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration
    30.   at WebPBuild.SetupWebPAlias
    31.   at BuildProgram.Main
    32.   at System.RuntimeMethodHandle.InvokeMethod
    33.   at Bee.StandaloneBeeDriver+<>c.<CreateBuildGraph>b__42_0
    34.   at Bee.StandaloneBeeDriver.RunBuildProgramInBeeEnvironment
    35.   at Bee.StandaloneBeeDriver.CreateBuildGraph
    36.   at Bee.StandaloneBeeDriver.BuildMain
    37.   at Bee.StandaloneBeeDriver.Main
    38. *** Tundra build failed to setup error (8.85 seconds), 0 items updated
    39. [E] DAG generator driver failed: "F:\SaaskunStudios\_INTERNAL-STUFF\ProjectTiny\Library\PackageCache\com.unity.dots.runtime@0.29.0-preview.22\bee~\bee.exe" build --beemode=ToCreateBuildGraph --commandlinerequest=tinyracing-win-dotnet --root-artifacts-path=artifacts --bee-driver-buildprogramroot=.
    40.  
    41. UnityEngine.Debug:LogError(Object, Object)
    42. Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build/ResultBase.cs:60)
    43. Unity.Build.Editor.<>c:<.cctor>b__41_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:68)
    44. Unity.Build.Editor.BuildConfigurationScriptedImporterEditor:ExecuteCurrentBuildAction() (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:127)
    45. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    I'm using: Unity 2020.1.2

    Any ideas?
    Thanks!
     
  2. Saaskun

    Saaskun

    Joined:
    Nov 29, 2019
    Posts:
    51
    Nevermind I had another version of the Windows SDK installed