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can't build my game for android

Discussion in 'Android' started by isanvel, Jan 1, 2020.

  1. isanvel

    isanvel

    Joined:
    Mar 21, 2019
    Posts:
    41
    i'm having this 4 errors i have no idea what they mean, but it's only happening on this project
    i tried a new one and it is working. how can i fix this please?



    Failed running

    Failed running C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 179 of which compiled: 0
    Total compilation time: 99 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp" -o "C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)
    stderr:

    Excep��o n�o processada: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp" -o "C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)





    Exception error:

    Exception: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <502f1b7df2d7430696af84c6f02852ed>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


    Build completed error:

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


    Build player window error

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
     
    Last edited: Jan 2, 2020
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Hard to say without more information, all we have is a portion of your error window. What is different between projects that build, and those that don't?
     
  3. isanvel

    isanvel

    Joined:
    Mar 21, 2019
    Posts:
    41
    i've updated the thread with the errors
     
  4. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Are you able to answer my other question?
     
  5. isanvel

    isanvel

    Joined:
    Mar 21, 2019
    Posts:
    41
    i just tried to build a new project without anything, and using the same build settings im using on my game and it worked. on my game i get these errors
     
    Last edited: Jan 3, 2020
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,789