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Can't build executable, get "Built-in support for Substance Designer materials has been removed" err

Discussion in 'External Tools' started by ktweedy1, May 16, 2018.

  1. ktweedy1

    ktweedy1

    Joined:
    Apr 16, 2010
    Posts:
    22
    Been trying all day to get a standalone build in Unity 2018. I have tried several things. I downloaded the Substance plugin. Still got the errors. I deleted Substance plugin and went to my appdata folder and deleted the UnityStore asset package and download the plugin. Still getting the error. So now I tried removing all sbsar files from my project. But still get the error.

    It doesn't tell me what asset or file path so I can't figure out what file is triggering this. Are there some other files I need to removed, or shaders?

    This is the only thing I can find from the log

    Code (CSharp):
    1. Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.
    2. (Filename: C:\buildslave\unity\build\Modules/Substance/ProceduralMaterial.cpp Line: 27)
    Any help would be appreciated.
    Thanks.
     
  2. megan_l_fox

    megan_l_fox

    Joined:
    Jul 10, 2010
    Posts:
    34
    I'm having the same issue. It's complaining about assets that literally no longer exist, because I deleted them, as though they're still there. It's blocking my ability to produce builds for other platforms.

    EDIT: NEVER MIND, eventually realized that there were duplicate files elsewhere in the project (in an add-on's file hierarchy). The paths were similar enough I just didn't notice it was referencing other files.
     
    Last edited: Jul 22, 2019