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Can't build even a new empty project

Discussion in '2018.1 Beta' started by hakankaraduman, Jan 10, 2018.

  1. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    354
    Here are the errors below

    I don't use any functionality of Vuforia. Vuforia check in the XR settings is disabled.

    TypeLoadException: Could not load type 'BuildObserver' from assembly 'Vuforia.UnityExtensions.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
    System.MonoType.GetConstructors (BindingFlags bindingAttr) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:134)
    System.MonoType.GetConstructorImpl (BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:95)
    System.Type.GetConstructor (BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Type.cs:1007)
    System.MonoType.GetDefaultConstructor () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:75)
    System.Activator.CreateInstance (System.Type type, Boolean nonPublic) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:354)
    System.Activator.CreateInstance (System.Type type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
    UnityEditor.Build.BuildPipelineInterfaces.InitializeBuildCallbacks (BuildCallbacks findFlags) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:117)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error building Player: TypeLoadException: Could not load type 'BuildObserver' from assembly 'Vuforia.UnityExtensions.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi Hakan,
    Could you please submit a bug report via the bug reporter for this issue and reply in here with the case #?
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,610
    Here is a page that explains how UT wants us to report bugs:
    https://unity3d.com/unity/qa/bug-reporting

    PS: Leonhard, it would probably be a good idea to always link to that page if you paste your "could you please submit..." text :)
     
  4. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    354