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Can't bake lightmap with trees on a terrain

Discussion in 'General Graphics' started by School73, Mar 4, 2015.

  1. School73

    School73

    Joined:
    Feb 13, 2015
    Posts:
    8
    Hi! Just arrived from Unity 4.6 to 5, and have a problem. My trees don't want to make shadows when I'm trying to bake it. All tree's prefabs is static. When I create one tree by prefab - it works. But don't work with terrain's trees.

    P.S. Sorry for my English.
     
  2. protopop

    protopop

    Joined:
    May 19, 2009
    Posts:
    1,550
    I have the same issue. I can't figure out how to make terrain trees cast shadows on the lightmap in Unity 5 (trees cast baked shadows in Beast).
     
  3. RogerRen

    RogerRen

    Joined:
    Jan 5, 2015
    Posts:
    10
    maybe you can use model ground
     
    protopop likes this.
  4. protopop

    protopop

    Joined:
    May 19, 2009
    Posts:
    1,550
    Thanks RogerRen.

    I would but unity terrain has too many advantages, and works with Terain Composer and other plugins.

    I'm guessing it's a bug
     
  5. CarlB

    CarlB

    Joined:
    Jan 26, 2015
    Posts:
    6
    I just moved from 4.6 to 5.1 and I'm having this same problem, any luck?