Hi all. I will start with that I'm pretty new to Unity. I have a rigged, skinned character made in blender where i can animate it with no problems. Im exporting that model as .fbx file with no animations. Model is made in T-pose. Im importing it to unity, Animation type > Humanoid, Configured rig as it should be etc. I have created a new animation controller and linked it to my model. As far as i know my model should play any animation that i drop into that Animation Controller (i followed official Unity3D tutorial on Mecanim) but when i hit play my char is still in t-pose. I tried animations from Raw Mocap Data pack and mecanim tutorial, nothing worked for me. I bet there is a very simple solution for that but i just can't find an answer. I hope someone can help me.