Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Can't animate IK effectors anymore

Discussion in '2D Experimental Preview' started by angusmf, Jul 26, 2019.

  1. angusmf


    Jan 19, 2015
    I'm on 2019.1. This used to work in 2018.2 or so. I could put an animator on them and record clips or timeline tracks to move the limbs and things around. Now, that's impossible, apparently. Recording doesn't save any key frames for the effector position, and if you manually create them, they're ignored. How are you supposed to animate these things now? An animator on every single bone?'


    Read the docs and see the target is supposed to be animated. Weird that it used to work at all!
    Last edited: Jul 26, 2019
  2. ChuanXin


    Unity Technologies

    Apr 7, 2015
    Yes, you should animate the target to move your animated Sprites.

    We made a mistake in naming the target and effector previously where their meaning and name was actually the opposite. We switched it to make it clearer.