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Can't animate IK effectors anymore

Discussion in '2D Experimental Preview' started by angusmf, Jul 26, 2019.

  1. angusmf

    angusmf

    Joined:
    Jan 19, 2015
    Posts:
    261
    I'm on 2019.1. This used to work in 2018.2 or so. I could put an animator on them and record clips or timeline tracks to move the limbs and things around. Now, that's impossible, apparently. Recording doesn't save any key frames for the effector position, and if you manually create them, they're ignored. How are you supposed to animate these things now? An animator on every single bone?'

    ---edit---

    Read the docs and see the target is supposed to be animated. Weird that it used to work at all!
     
    Last edited: Jul 26, 2019
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Yes, you should animate the target to move your animated Sprites.

    We made a mistake in naming the target and effector previously where their meaning and name was actually the opposite. We switched it to make it clearer.