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Cant animate a simple mesh

Discussion in 'Animation' started by Martin_Gonzalez, Nov 20, 2013.

  1. Martin_Gonzalez

    Martin_Gonzalez

    Joined:
    Mar 25, 2012
    Posts:
    361
    Hi everyone!
    I dont use mechanim cause the things i animate are simple things like scale, move or those things.
    My problem in Unity 4.3 is that i create a cube or a plane (something inside unity NOT A FBX) and i animate it with the Animation Panel. When i finish it, unity add the component Animator to my object (before Unity add the component Animation with the animation clip in the array) The thing is that i cant take out the playOnAwake that it has. Also i dont know where to call the Play() of the animation.

    I tried removing the component Animator and adding manully the Animation component with my clip buy when i put the playOnAwake or the Play() in a script the console throw " Clip was not found" but my object has it.
    I read that i have to put the animation in legacy, but there is no Animation Tab where to. In the fbx file the tab exists but in a simple cube not.

    Any idea?

    Thanks!