Search Unity

Can't adjust Animation Clip offsets on Timeline with "Generic" Rigged Characters?

Discussion in 'Animation' started by ango84, Nov 10, 2018.

  1. ango84

    ango84

    Joined:
    Nov 10, 2018
    Posts:
    1
    Hoping to get some help from the community.

    I'm making a cut scene in Timeline. I have two human characters that I had trouble rigging the traditional way, but finally got them rigged with Mixamo. Now I want to mix between 3 different mixamo animation clips on the timeline but the Animation Clip Offsets need adjusting and when I click on them, they are disabled/not editable.

    The rig for the characters is set to generic. When I change it to humanoid the offsets become enabled but none of the clips (except the original one I exported with the rig/model from mixamo) work/animate.

    So it seems like the generic avatar that was exported with the clips works but I can't change the offsets. If I change and config to a humanoid rig, it only works with one clip but the offsets are editable.

    Any solutions/workarounds?