Search Unity

Can't add new event to animation clip

Discussion in 'Animation' started by Nyanmaru, Sep 16, 2014.

  1. Nyanmaru

    Nyanmaru

    Joined:
    Sep 16, 2014
    Posts:
    1
    Hi,

    I 've tried to add new event to animation clip(.fbx file), but there is one error and cant add new event to animation. Some one help me thanks

    Bug log here

    !IsFinite(m_CachedRange.first) || !IsFinite(m_CachedRange.second)
    UnityEditor.AnimationClipEditor:OnEnable()
     
  2. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi,

    What is the rig type of your animation file? legacy, generic or humanoid
    And in which tools are you trying to add the event? from the model importer or from the animation window?
     
  3. Smart-pupils

    Smart-pupils

    Joined:
    Jul 29, 2014
    Posts:
    7
    i have the same question, here is the picture of my models
     

    Attached Files:

    • 1.png
      1.png
      File size:
      20.6 KB
      Views:
      1,222
    • 2.png
      2.png
      File size:
      37.9 KB
      Views:
      1,212
    • 3.png
      3.png
      File size:
      22.9 KB
      Views:
      1,242
  4. Smart-pupils

    Smart-pupils

    Joined:
    Jul 29, 2014
    Posts:
    7
    i turn off something ? hope you reply :(
     
  5. Smart-pupils

    Smart-pupils

    Joined:
    Jul 29, 2014
    Posts:
    7
    i have fix it ,i just click the 3dmodel "update reference clips" and i can add it, i think may be the problem is the bones animation lost the model