Hi, the option to add 2D Lights is disabled: - I downloaded Lightweight RP 7.2.1from the package manager, - created Pipeline Asset (forward renderer), - created 2D Renderer (experimental), - In Pipeline Asset's general settings I set Renderer List[0] to newly created 2D Renderer, - In Project Settings I set Scriptable Renderer Pipeline Settings to the created Pipeline Asset, - I upgraded the whole project to 2D Renderer. I'm using Unity 2019.3.1f1. What am I missing?
Lightweight RP isn't needed; you need a Universal RP package instead. If that doesn't do it, it may be most useful to go through the 2D Renderer Sample project to compare what you have vs. a working example: https://github.com/Unity-Technologies/2d-renderer-samples If all that fails, just start from a copy of the sample project and delete the unnecessary bits and rename it.
People! I came back with good news! Do not create new Pipeline Asset. Instead create only 2D Renderer Data and assign it into an existing UniversalRP-HighQuality Pipeline Asset, which should be already in your project's graphic settings by default. Worked for me.
You are the best human being ever! I have been across so many videos and you finally fixed the problem.
HOLLY MOLLY THANK YOU SO MUCH step that i do for my project: 1.go to project and create universal render pipe line,pipe line asset 2.make 2D render data 3. after that open UniversalRenderPipelineAsset,than sign the 2d render data to the renderer list. 4. open the project setting , than go to quality and sign the UniversalRenderPipelineAsset to the rendering. NOTES : if you guys found the light doesn't show in the game view make sure that your light Z position are the same with the global light . just make a global light first than copy the Z position I hope it works for you all guys
In case you still want to create your own URP asset and use it instead of default one, try to set all the settings to the same values as in the default. Just settings Shadows -> Cascades -> Two Cascades worked for me.
I had the same problem until I went to edit/project settings/quality and reassigned the rendering asset to my new 2d one