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Can't Able to Add In-App Products at Google Play Console

Discussion in 'Unity IAP' started by siddharth3322, Jun 8, 2020.

  1. siddharth3322

    siddharth3322

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    I have uploaded a new AAB file with an in-app purchase-related setup implemented within the game project.

    speed of light in-app setup.png

    Still, I was getting this kind of message at Google Play Console when I try to add in-app products.

    add billing permission to apk.png

    Now what I require to do?

    AAB file will not work in this case!! I can't able to get this.
     
  2. JeffDUnity3D

    JeffDUnity3D

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  3. siddharth3322

    siddharth3322

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    yes, you are right and it was working like that only and I am not a noob programmer, I have experience of around 7 years so whatever things I am saying that is with confidence.

    I have already set up, in-app purchase in my more than 50 games up to now and this time I was facing this problem.
    So please let me know what further details you want from me :)
     
  4. JeffDUnity3D

    JeffDUnity3D

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  5. siddharth3322

    siddharth3322

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    Thank you to come for helping me :)

    Let me give you some more details regarding this problem.
    At present, on play store console, I can't able to add any in-app products because it's saying me to upload an APK file with the billing permission.

    But I have already uploaded one AAB file after importing the Unity IAP package within my project.
    https://assetstore.unity.com/packages/add-ons/services/billing/unity-iap-68207
    Within their message, they are asking for an APK file with BILLING permission.

    I have shown these two details within my first post with screenshots.

    I hope this imported package contains manifest file within BILLING permission.
    But still, I can't able to add new in-app purchase products within the Play store console.
     
  6. JeffDUnity3D

    JeffDUnity3D

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    You will need to contact Google support, perhaps they have changed their process lately. Not sure, perhaps upload a dummy APK file with the proper naming so you can add the products, then upload your AAB. Upon reflection. that is probably how I did it. My project was originally an APK and later I switched to AAB. Also, please provide the device logs as requested, I will review to ensure IAP is properly installed.
     
    siddharth3322 likes this.
  7. siddharth3322

    siddharth3322

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    At present, first, let me try to upload an APK file at play store console and see what happened next.
    Because in their message, also they are saying to upload an APK file.
     
  8. JeffDUnity3D

    JeffDUnity3D

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    Yes, as I stated.
     
  9. siddharth3322

    siddharth3322

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    I have uploaded an APK file at Play store console:
    uploaded apk play store.png

    It has enabled me to create in-app products:
    inapp products allowed.png

    So the problem was resolved :)

    But one question raised why it was not worked with AAB file?
    This game has already been released in the Play store few days ago and now we have decided to add in-app products within it.

    Before I have only uploaded only AAB files and it worked properly and game got released.
    But when I decided to create in-app products it forced me to upload one APK file.

    This is my side overall conclusion regarding this matter.
     
  10. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

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    Some users mentioned that uploading application is not enough, you also need to release it. Did you release the application to an internal test track?
    https://forum.unity.com/threads/to-...g-permission-to-your-apk.627793/#post-5805778
     
  11. siddharth3322

    siddharth3322

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    But, why we require to release the build!
    If just uploading an APK file is working for us. Even their message also mentioning about APK file rather than to upload the AAB file.
     
  12. JeffDUnity3D

    JeffDUnity3D

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    You will want to contact Google, we don't have any control on their policies.
     
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  13. siddharth3322

    siddharth3322

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    yes, I knew this - it's a part of Play Store not from your side.
    Thank you to remain with me always to sort out this problem.
     
  14. Wolfos

    Wolfos

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    Did you ever resolve this?
     
  15. JeffDUnity3D

    JeffDUnity3D

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    Please describe your issue. Have you already uploaded a build for testing without IAP?
     
  16. Wolfos

    Wolfos

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    Solution was to go into 'in-app-purchasing' and press the 'import' button, which adds the rest of the plugin.
    Then upload a dummy build to Google Play, release as internal test, and it'll let you add IAPs.
     
    nicholasr likes this.