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Bug Cannot use Symmetric Projection with Subsampled Layout on Oculus Quest 2 in Unity 2021.3.1f1

Discussion in 'VR' started by wojwen, May 13, 2022.

  1. wojwen

    wojwen

    Joined:
    Feb 13, 2018
    Posts:
    38
    When I enable both Symmetric Projection and Subsampled Layout in the Oculus plug-in settings at the same time the application builds, but fails to run on the headsets (even the Unity splash screen doesn't appear, just a black screen). I'm using FFR at level 2, but that's set after the application loads. If I select only one of the options the application runs with no issues. Is anybody else experiencing this bug? Is here any fix? I'm using version 3.0.1 of the Oculus XR Plugin package.
     
  2. glenneroo

    glenneroo

    Joined:
    Oct 27, 2016
    Posts:
    231
    Try updating to 2021.3.2f1? They fixed a bug relating to Symmetric Projection, although AFAIK it was only to generate a warning if you enable it and are not using Vulkan.
     
  3. wojwen

    wojwen

    Joined:
    Feb 13, 2018
    Posts:
    38
    Okay, will try, but I'm using Vulkan so it shouldn't be an issue.
     
  4. wojwen

    wojwen

    Joined:
    Feb 13, 2018
    Posts:
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    No, updating Unity didn't help.
     
  5. glenneroo

    glenneroo

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    Oct 27, 2016
    Posts:
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    You could try filing a bug report with Unity.
     
  6. wojwen

    wojwen

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    Feb 13, 2018
    Posts:
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    Already did, hopefully there will be a fix soon.
     
  7. aducceschi

    aducceschi

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    Feb 9, 2022
    Posts:
    39
    Same problem here in 2021.3.2
     
  8. Elliott-Mitchell

    Elliott-Mitchell

    Joined:
    Oct 8, 2015
    Posts:
    88
  9. mackvr964

    mackvr964

    Joined:
    Jul 23, 2023
    Posts:
    1
    same here wont run my game
     
  10. lianne13

    lianne13

    Unity Technologies

    Joined:
    Jan 31, 2023
    Posts:
    21
    Hi @wojwen would you mind submitting a bug report with a minimal repro project if you haven't already so someone may look into this please and thank!