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Bug Cannot use custom font on Text component

Discussion in '2D Experimental Preview' started by Jay-Pavlina, Aug 9, 2016.

  1. Jay-Pavlina

    Jay-Pavlina

    Joined:
    Feb 19, 2012
    Posts:
    195
    Replacing the font of a text component with a custom font doesn't work. It is similar to the problem with materials on sprite renderers, in that it just doesn't let you select it. It seems to still work correctly with ttf fonts, but it does not work with bitmap fonts.
     
  2. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    171
    are you referring to the uGUI's text component?
     
  3. Jay-Pavlina

    Jay-Pavlina

    Joined:
    Feb 19, 2012
    Posts:
    195
    Yes, but the issue appears to be fixed in Preview 2.
     
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