Search Unity

  1. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  2. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  3. Participate with students all over the world and build projects to teach people. Join now!
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Cannot type chinese characters into TMP_InputField WebGL

Discussion in 'Unity UI & TextMesh Pro' started by The-Little-Guy, Dec 7, 2018 at 6:04 PM.

  1. The-Little-Guy

    The-Little-Guy

    Joined:
    Aug 1, 2012
    Posts:
    293
    I created nine text meshes, one english and eight chinese meshes. I called the main asset "Main Font", in there I have the eight fallback fonts linked. This works just fine on textmesh pro text using TextMeshProUGUI but when using TMP_InputField, I cannot type any chinese characters when exported to WebGL. Why is this?
     

    Attached Files:

    Last edited: Dec 7, 2018 at 6:54 PM