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Cannot type chinese characters into TMP_InputField WebGL

Discussion in 'UGUI & TextMesh Pro' started by The-Little-Guy, Dec 7, 2018.

  1. The-Little-Guy

    The-Little-Guy

    Joined:
    Aug 1, 2012
    Posts:
    297
    I created nine text meshes, one english and eight chinese meshes. I called the main asset "Main Font", in there I have the eight fallback fonts linked. This works just fine on textmesh pro text using TextMeshProUGUI but when using TMP_InputField, I cannot type any chinese characters when exported to WebGL. Why is this?
     

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    Last edited: Dec 7, 2018