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Bug Cannot set Blend Mode in when using new Shader Graph Integration

Discussion in 'Visual Effect Graph' started by daneobyrd, Apr 21, 2022.

  1. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    I know the Visual Effect Target is deprecated and we should be using SRP target(s) instead and enable 'Support VFX Graph' in the Graph inspector. However, if you do as suggested, particle and render state options disappear from the output context in the VFX graph and from the Inspector.

    No shader graph selected in the output context:
    upload_2022-4-21_14-59-9.png

    Using Visual Effect Target:
    upload_2022-4-21_15-2-1.png

    Using Shader Graph Universal Target w/ Support VFX Graph:
    upload_2022-4-21_15-3-35.png

    I haven't found any other way to change particles' blend mode, which seems like an unintentional mistake.
    How can I access the particle and render state options when using the SRP target(s)?

    I've attached the relevant files below.

    Version Details:
    Unity 2021.3.0f1
    URP 12.1.6
    Shader Graph 12.1.6
    Visual Effect Graph 12.1.6
     

    Attached Files:

    Last edited: Apr 24, 2022
  2. daneobyrd

    daneobyrd

    Joined:
    Mar 29, 2018
    Posts:
    101
    @VladVNeykov have you encountered this before? Sorry for the ping but it seemed like this issue wasn’t going to get any attention on the forum. I also have had trouble finding any other posts about it.