Hello,it builds successfully product but cannot launch the game.I am adding the full log text after images ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Sky Fighters [22412] Path: /Users/USER/Library/Developer/Xcode/DerivedData/sf_mac-fathfdpgkpocghfcwaixpkszykul/Build/Products/Release/Sky Fighters.app/Contents/MacOS/Sky Fighters Identifier: com.efe.LandingPlane Version: 2023.2.28 (2023.2) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2023-03-04 10:57:52.8514 +0300 OS Version: macOS 13.0 (22A380) Report Version: 12 Anonymous UUID: D33071AC-C262-42E1-A5F0-DFD9F9990412 Sleep/Wake UUID: 4EE3A623-605A-4653-97FC-73AF87A36AC2 Time Awake Since Boot: 4600 seconds Time Since Wake: 4467 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000010f15eedc Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [22412] Kernel Triage: VM - pmap_enter retried due to resource shortage VM - pmap_enter retried due to resource shortage VM - pmap_enter retried due to resource shortage VM - pmap_enter retried due to resource shortage VM - pmap_enter retried due to resource shortage Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 UnityPlayer.dylib 0x10f15eedc MemoryManager::InitializeMemory() + 420 1 UnityPlayer.dylib 0x10f15ecdc MemoryManager::InitializeMemoryLazily() + 56 2 UnityPlayer.dylib 0x10f15ecdc MemoryManager::InitializeMemoryLazily() + 56 3 UnityPlayer.dylib 0x10f15cc88 operator new(unsigned long) + 84 4 libRPAC.dylib 0x1050f4ac8 std::__1:air<std::__1::__hash_iterator<std::__1::__hash_node<std::__1::__hash_value_type<long, qos_info_t>, void*>*>, bool> std::__1::__hash_table<std::__1::__hash_value_type<long, qos_info_t>, std::__1::__unordered_map_hasher<long, 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UnityPlayer.dylib 0x10f15cc88 operator new(unsigned long) + 84 12 libprotobuf.dylib 0x199490818 wireless_diagnostics::google:rotobuf:anonymous namespace)::InitGeneratedPool() + 28 13 libprotobuf-lite.dylib 0x1994f55e4 wireless_diagnostics::google:rotobuf::internal::FunctionClosure0::Run() + 32 14 libprotobuf-lite.dylib 0x1994f55ac wireless_diagnostics::google:rotobuf::GoogleOnceInitImpl(long*, wireless_diagnostics::google:rotobuf::Closure*) + 136 15 libprotobuf.dylib 0x199490768 wireless_diagnostics::google:rotobuf:escriptorPool::InternalAddGeneratedFile(void const*, int) + 116 16 libprotobuf.dylib 0x1994903b4 wireless_diagnostics::google:rotobuf:rotobuf_AddDesc_google_2fprotobuf_2fdescriptor_2eproto() + 124 17 dyld 0x1938bb7c4 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 156 18 dyld 0x193900214 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 340 19 dyld 0x1938f3524 invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 524 20 dyld 0x1938a02d8 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 296 21 dyld 0x1938f2548 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 192 22 dyld 0x1938ffbf4 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516 23 dyld 0x1938bb69c dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 176 24 dyld 0x1938bb950 dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 216 25 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 26 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 27 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 28 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 29 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 30 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 31 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 32 dyld 0x1938bb92c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 180 33 dyld 0x1938bbae8 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I have the exact same problem today. I have tried every form of clean/build and changing player settings, but nothing is making it work. @hexdecc Have you found any solution or work around?
nope,i have sent binary to appstore and apple rejected it, they also could not open the product. and nobody cares this situation I mailed to unity.
I found a solution for me. I updated Unity to 2021.3.20f1, cleaned out all build data and it resolved this problem (it gave me a new one, but fixed this one at least). I hope you can update your Unity version and get the same result!
yeahthat works for me also,, still I cannot debug my process, at least it opens after build. it says still not attached process.
@joshuaFS Are you on Apple Silicon? I see @hexdecc was - I just hit this problem too, and I'm on Apple Silicon, so wondering if that might be the cause.
@joshuaFS ... and your solution of upgrading worked for me too - in my case to .19f1, as I had been using that previously and had it installed - so thanks for the tip, saved me some time!