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Help Wanted Cannot remove asset in AssetBundleBrower

Discussion in 'Asset Bundles' started by ookk47oo, Sep 15, 2021.

  1. ookk47oo

    ookk47oo

    Joined:
    Mar 17, 2017
    Posts:
    52
    Hi, I want to load my fonts via assetbundle at runtime. But the AssetBundleBrower will automatically include the textmeshpro's shader, which is in the built-in Resource folder and will lead duplicate shader resource in the memory.
    Is there any solution to exclude Resource folder's assets from assetbundlebrowser?
    sc.png
     
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