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Cannot parent weapon to hand of mixamo_fuse character

Discussion in 'Formats & External Tools' started by Sholz, Dec 12, 2016.

  1. Sholz

    Sholz

    Joined:
    Dec 12, 2016
    Posts:
    20
    When I used Fuse to create a character that I want to use for a game.
    Now I need to parent the gun model to the hand in unity but the model is only
    1. Body
    2. Bottom
    3. Default
    4. Eyes and
    5.Shoe ... No arm ,no hand for me to parent the item (weapon) to?
    Please see attached image for reference
    Thanks for reading
     

    Attached Files:

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  2. _GimbalLock_

    _GimbalLock_

    Joined:
    Feb 26, 2013
    Posts:
    137
    Does the model have a skeleton. You could parent the gun model under the wrist bone.
     
  3. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,697
    You need to tell Fuse to contact the Mixamo.com website to rig your model (add a skeleton). In your screenshot, colinRigWithWalk doesn't have a skeleton. After you rig it, you should see a new skeleton hierarchy as a child GameObject.
     
    _GimbalLock_ likes this.