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Cannot make release build

Discussion in 'Project Tiny' started by Rupture13, May 28, 2019.

  1. Rupture13

    Rupture13

    Joined:
    Apr 12, 2016
    Posts:
    131
    Aloha. When building to development build, everything is fine. However, when I'm building my project to release build, it hangs for some seconds at the "Minifying JavaScript" step and then stops, displaying these two errors in the console:

    Code (CSharp):
    1. Idle process detected. See console for more details.
    2. UnityEngine.Debug:LogError(Object)
    3. Unity.Tiny.TinyShell:WaitForProcess(Process, StringBuilder, Int32) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Utility/TinyShell.cs:294)
    4. Unity.Tiny.TinyShell:RunInShell(String, ShellProcessArgs) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Utility/TinyShell.cs:190)
    5. Unity.Tiny.TinyShell:RunTool(String, String[]) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Utility/TinyShell.cs:71)
    6. Unity.Tiny.BuildStepGenerateHTML:Run(TinyBuildContext) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/HTML5/TinyHTML5Builder.cs:928)
    7. Unity.Tiny.TinyBuildPipeline:RunBuildSteps(ProgressBarScope, TinyBuildContext) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:554)
    8. Unity.Tiny.TinyBuildPipeline:Build(TinyBuildOptions) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:520)
    9. Unity.Tiny.TinyBuildPipeline:BuildAndLaunch() (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:410)
    10. Unity.Tiny.TinySettingsProvider:DrawProjectSettings(TinyProject) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinySettingsProvider.cs:130)
    11. Unity.Tiny.TinySettingsProvider:OnGUI(String) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinySettingsProvider.cs:41)
    12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    13.  
    and

    Code (CSharp):
    1. Build step 'Generating HTML' failed with exception: System.Exception: Tiny:
    2.   at Unity.Tiny.TinyShell.RunInShell (System.String command, Unity.Tiny.ShellProcessArgs args) [0x002d2] in D:\Fontys\Stage\framework\Library\PackageCache\com.unity.tiny@0.14.1-preview\Editor\Utility\TinyShell.cs:217
    3.   at Unity.Tiny.TinyShell.RunTool (System.String name, System.String[] args) [0x00031] in D:\Fontys\Stage\framework\Library\PackageCache\com.unity.tiny@0.14.1-preview\Editor\Utility\TinyShell.cs:71
    4.   at Unity.Tiny.TinyHTML5Builder+BuildStepGenerateHTML.Run (Unity.Tiny.TinyBuildContext context) [0x002f1] in D:\Fontys\Stage\framework\Library\PackageCache\com.unity.tiny@0.14.1-preview\Editor\Export\HTML5\TinyHTML5Builder.cs:928
    5.   at Unity.Tiny.TinyBuildPipeline.RunBuildSteps (Unity.Tiny.TinyEditorUtility+ProgressBarScope progress, Unity.Tiny.TinyBuildContext context) [0x00060] in D:\Fontys\Stage\framework\Library\PackageCache\com.unity.tiny@0.14.1-preview\Editor\Export\TinyBuildPipeline.cs:554
    6. UnityEngine.Debug:LogError(Object)
    7. Unity.Tiny.TinyBuildPipeline:RunBuildSteps(ProgressBarScope, TinyBuildContext) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:563)
    8. Unity.Tiny.TinyBuildPipeline:Build(TinyBuildOptions) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:520)
    9. Unity.Tiny.TinyBuildPipeline:BuildAndLaunch() (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Export/TinyBuildPipeline.cs:410)
    10. Unity.Tiny.TinySettingsProvider:DrawProjectSettings(TinyProject) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinySettingsProvider.cs:130)
    11. Unity.Tiny.TinySettingsProvider:OnGUI(String) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinySettingsProvider.cs:41)
    12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    13.  

    Since these errors don't tell me much, I'd like some help or insight into this problem.
    I checked my assets to verify there are no huge assets, images, audio etc as suggested in another thread.