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Cannot load VideoClip From Assetbundle on any platform

Discussion in 'Asset Bundles' started by benMau, Mar 8, 2018.

  1. benMau

    benMau

    Joined:
    Sep 4, 2017
    Posts:
    6
    Hello.

    While playing a video clip from resources directory works perfectly, playing the same one from an asset bundle (with BuildAssetBundleOptions.UncompressedAssetBundle option or not), result in this error :

    WindowsVideoMedia error 0xc00d36c3 while reading archive:/CAB-9a9ef37ed88f266b1e90c63993ec0ec8/CAB-9a9ef37ed88f266b1e90c63993ec0ec8.resource
    Context: MFCreateSourceReaderFromURL
    Error details: The scheme of the given URL is unsupported.
    Track types:


    The error is there in all platforms (even in editor).

    I've tried multiple format and with or without transcode.... I've tried with VideoClip and VideoPlayer in the same bundle or in separate bundles...

    I've seen many posts on this but only for android. Does anyone has succeded to make the videoclips work when in assetbundles on other platforms?

    EDIT : I've submited a simple exemple project as bug report (Case 1011186).
     
    Last edited: Mar 8, 2018
  2. nilsdr

    nilsdr

    Joined:
    Oct 24, 2017
    Posts:
    188
    This is an issue thats been going on for a very long time, but still hasn't completely been fixed. A workaround is to create uncompressed assetbundles, it should then work.
     
  3. benMau

    benMau

    Joined:
    Sep 4, 2017
    Posts:
    6
    As I said in the original post, I tried with BuildAssetBundleOptions.UncompressedAssetBundle option. Is there anything else to do to make uncompressed bundles?
     
  4. Feydwin

    Feydwin

    Joined:
    Jan 11, 2013
    Posts:
    159
    Would you have found a solution for that issue ? i am havign the exact same one...