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cannot import a blender rigged model to Unity

Discussion in 'Animation' started by valveCorpHype, Aug 19, 2021.

  1. valveCorpHype

    valveCorpHype

    Joined:
    Jul 5, 2018
    Posts:
    14
    I exported a fully rigged character done in Blender. When I try to create a humanoid avatar for it in Unity, however, the engine complains about not finding a head bone.
    Has anyone else experienced this? How do I go about fixing it?
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,614
    can't see your image. Do you have a head bone? Mecanim requires a specific minimum set of bones in order for re-targeting to work, so you need to design your model to include them.