I've been trying to figure out how to use the conversion process and blobs and I guess I must be missing something. Its from the below video. I've made my own versions of the scripts I've tried transplanting them wholesale into my project, but it seems the blob is not created no matter what. I feel like I'm missing something, like in the NodeConversion script, how is that run am I supposed to manually run the GameObjectConversionSystem somehow. And another thing I'm confused how is it able to pass in the NodeAthoring monobehaviour and its links straight into the blob without seeming converting it into an entity. I'm using complete gameobjects as the nodes instead of the prefabs would that make a difference?