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Cannot get collisions/trigger to work in the slightest using PlayMaker

Discussion in 'Physics' started by MasterOfDisguise32, Jul 23, 2018.

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  1. MasterOfDisguise32

    MasterOfDisguise32

    Joined:
    Dec 9, 2015
    Posts:
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    I'm using playmaker to try and do even the most basic collision, where if a player falls off the map they hit a box collider and the level restarts. But PlayMaker will not, under any circumstance, trigger the "CollisionEvent". I have changed every setting, every collider, made them rigid bodies, made them IsKinematic, no matter what I do, no collision events will work. I have tried to make multiple, in different situations, and it will not work. I am actually going insane right now. I can't make a game without having any triggers. Please help me I have no idea what I'm doing wrong here.
     
    LNMRae likes this.
  2. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,384
  3. pilz3d

    pilz3d

    Joined:
    Mar 13, 2015
    Posts:
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    I have the same problem!
     
    peteragrosch and LNMRae like this.
  4. peteragrosch

    peteragrosch

    Joined:
    Mar 24, 2020
    Posts:
    1
    I'm having a similar issue, despite all objects being tagged correctly the trigger still does not work. Oddly, other triggers in my game work just fine. Did you find any solutin?
     
    Anonym1414 and P_Jong like this.
  5. Anonym1414

    Anonym1414

    Joined:
    Mar 19, 2018
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  6. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,533
    Do not necro posts like this. If you have a problem with PlayMaker then please use its support forums.
     
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