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Cannot generate log file when running UWP app generated from Unity 2018.1.0b13.

Discussion in '2018.2 Beta' started by DerrickLau, May 25, 2018.

?

Do you develop UWP Unity3D games?

  1. Yes

    1 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. DerrickLau

    DerrickLau

    Joined:
    Sep 29, 2013
    Posts:
    70
    I used Unity3D to build an UWP game with .NET standard 2.0, IL2CPP scripting backend, and generated C# projects for debugging. I built to the latest UWP SDK available.

    After, I open the Visual Studio solution in Visual Studio 2017 enterprise and build as x64 in debug configuration. I then deploy the UWP app.

    When I start the debugger, I cannot stop at any of my breakpoints.

    I also cannot find the log files anywhere.

    Where are the log files and why aren't my breakpoints caught by the debugger?
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    First of all, why are you using 2018.1 beta? That release has gone out of beta a while ago and this forum is dedicated to 2018.2 beta.

    Look for log file here: https://docs.unity3d.com/Manual/LogFiles.html

    As for breakpoints: debugging C# code is not supported with IL2CPP scripting backend on Unity 2018.1. That is a 2018.2 feature.
     
  3. DerrickLau

    DerrickLau

    Joined:
    Sep 29, 2013
    Posts:
    70
    I reproduced on Unity3D 2018.2.0b2.
     
  4. DerrickLau

    DerrickLau

    Joined:
    Sep 29, 2013
    Posts:
    70
    Actually...I apologize. I am closing this thread as I just noticed it doesn't match the version. Sorry about that.