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Cannot debug .NET Standard 2.0 plugins in Unity 2018.1.0b13 64bit editor mode.

Discussion in '2018.2 Beta' started by DerrickLau, May 25, 2018.

?

Are you creating plugins? If so, what runtime?

  1. .NET Standard 2.0

    1 vote(s)
    100.0%
  2. .NET Framework

    0 vote(s)
    0.0%
  3. Native

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. DerrickLau

    DerrickLau

    Joined:
    Sep 29, 2013
    Posts:
    70
    I built a bunch of Unity3D plugins in .NET Standard 2.0. I put them in my project and set them to IL2CPP backend.

    I then went to Visual Studio 2017 Enterprise and attached my debugger to Unity.

    I started the debugger in VIsual Studio, then started the Unity editor to play the scene.

    I cannot stop at any of my breakpoints.

    Why?