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Cannot create multiplayer match, please help?

Discussion in '5.4 Beta' started by FoxCastz, Apr 15, 2016.

  1. FoxCastz

    FoxCastz

    Joined:
    Jun 18, 2015
    Posts:
    75
    I don't know if the multiplayer is not working or if it is simply not spawning the player prefab in. Note: This all worked fine before 5.4beta, all I changed was the Creatematch methods inputs.
    MatchMakingClient Create :https://mm.unet.unity3d.com/json/reply/CreateMatchRequest
    UnityEngine.Networking.Match.NetworkMatch:CreateMatch(String, UInt32, Boolean, String, String, String, Int32, Int32, DataResponseDelegate`1)
    CustomNetworkHUD:ClickedHostIP() (at Assets/Resources/Scripts/CustomNetworkHUD.cs:64)
    UnityEngine.EventSystems.EventSystem:Update()
    Code that is called
    Code (CSharp):
    1. public void ClickedHostIP() {
    2.         string matchName = matchNameInput.text;
    3.         if(!string.IsNullOrEmpty(matchName)){
    4.             NM.matchMaker.CreateMatch(matchName, NM.matchSize, true, "", "", "", 0, 0, NM.OnMatchCreate);
    5.             mmhud.enabled = false;
    6.             matchList.enabled = false;
    7.         }
    8.     }
     
  2. PrLayton

    PrLayton

    Joined:
    Feb 6, 2014
    Posts:
    1
    I have just fix this problem for me. I downloaded an other beta version of Unity and play my project on it (and the multiplayer work). After that, i can come back to my old version of Unity Beta.
    I guess it's a problem with Unity Services and launch project on an other Unity update (and fix) the link with Unity Multiplayer Service.
     
  3. FoxCastz

    FoxCastz

    Joined:
    Jun 18, 2015
    Posts:
    75
    which beta version did you get?
     
  4. FoxCastz

    FoxCastz

    Joined:
    Jun 18, 2015
    Posts:
    75
    Oh I get it now. You are saying that the current beta versions cannot connect to the Unity Services, and we need to wait until they fix it.