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cannot connect to Frame Debugger remotely

Discussion in 'Editor & General Support' started by BrixtonDynamics, Sep 23, 2017.

  1. BrixtonDynamics

    BrixtonDynamics

    Joined:
    May 30, 2013
    Posts:
    76
    We're trying to use frame debugger to identify a problem with rendering.
    I'm running a Development Build on an Android device, but there is no information in Frame Debug.



    How do I connect to frame debug with the game running on the device?
    TIA
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    I don't know if that's still the case in recent Unity versions, but when the Frame Debugger was first introduced, I always had to open the Profiler window first, connect to the game in the Profiler and only then I was able to actually connect with the Frame Debugger. This was in Windows Standalone, never tried Android though.
     
  3. samizzo

    samizzo

    Joined:
    Sep 7, 2011
    Posts:
    487
    The docs say that the Frame Debugger also requires multithreaded rendering. Do you have it enabled?

    -sam
     
  4. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,815
    Not to bump this, but I had the same issue.
    The player wasn't showing up in the profiler.

    Then I did the following steps:
    I went to a windows command window.
    Type: ipconfig /all
    Note your IPv4 address.
    Then in the profiler, choose connected player -> Enter IP
    Then enter the IPv4 address of your computer.
    It worked for me