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Cannot change Skybox Material

Discussion in 'Graphics Experimental Previews' started by Redphoenix666, Apr 23, 2018.

  1. Redphoenix666

    Redphoenix666

    Joined:
    Jul 12, 2016
    Posts:
    8
    We are using the latest Beta, but we ran into a pretty bad issue:
    We can't change the default skybox. I already deleted the Volume Settings,but I just can't change the skybox material as its always reverting itself back to Skybox/Cubemap.

    Any ideas what this could be?
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Could you please submit a bug report with a minimal reproduction project and reply in here with the case #? You can find best practices for doing that here: A guide to beta testing
     
  3. Redphoenix666

    Redphoenix666

    Joined:
    Jul 12, 2016
    Posts:
    8
    Well, it's a bit weird and straight forward for us here: Open new a project, open the scene, delete the Volume Settings Gameobject, go into Lighting Settings and try to change the Skybox material.

    I'd like to help more, but thats literally all that happens here. We tought at first that it is because of the Volume Settings and the new procedural sky, but even with that disabled we still cannot change the cubemap in the Lighting Settings.

    edit: I'll setup the report in a second.
     
  4. Redphoenix666

    Redphoenix666

    Joined:
    Jul 12, 2016
    Posts:
    8
    Case # is 1029463
     
    LeonhardP likes this.
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    If you are using HDRP then this is correct because HDRP controls the lighting window and skybox generation. Temporary Instruction Manual on github:

    https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki

    Don't think it is a bug. See the wiki for details. Also this is not a beta issue but a Graphics Experimental Preview issue so I have moved the thread there.
     
    elbows and LeonhardP like this.
  6. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    Indeed. Setup volume by removing Procedural Sky component and adding HDRI Sky component. Choose a cubemap for HDRI Sky, mess with exposure etc if required, set the right kind of sky in the Baking Sky script if required.
     
    Blu3pulsar likes this.
  7. Blu3pulsar

    Blu3pulsar

    Joined:
    Mar 13, 2016
    Posts:
    9
    Thank you for these tipps. In Addition don't forget to change the Sky Type to HDRISky in the "Visual Environment" Setting or you won't get to see the change.
     
    elbows likes this.