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Cannot Build VR & Vulkan Support

Discussion in '2019.1 Beta' started by BovineOx, Mar 28, 2019.

  1. BovineOx

    BovineOx

    Joined:
    Feb 23, 2019
    Posts:
    15
    Hi There

    I see that in the player it states that Vulkan does not work for XR at the moment. Do you have a date it might hit a preview as working, particularly for Oculus Go\Quest?

    Also, plain vanilla VR build using OpenGL ES 3.0 spits out this error:

    Resource 'Style/VrActivityTheme' not found in AndroidManifest.xml: 53

    I've not done anything to the manifest and I am building as stock project - I was just looking to see if Vulkan was working in the beta (it does not work on Go in the Alpha).

    Thanks in advance for any suggestions. I'll try the plain vanilla project again to see if it is reproduceable.

    Cheers
    H
     
  2. daves

    daves

    Unity Technologies

    Joined:
    Oct 18, 2018
    Posts:
    5
    Currently Vulkan is not supported for VR. We're working on completing support for all of the graphics paths required to support all of the devices. That work should be completed for the 2019.3 release at the latest.

    As for the missing VrActivityTheme, I've also seen this sporadically, but don't know the cause. If you can find a consistent reproducible case, we'll be happy to solve the issue.
     
    Bovine likes this.
  3. Bovine

    Bovine

    Joined:
    Oct 13, 2010
    Posts:
    85
    Thanks, the VrActivityTheme seemed a random aberration - creating a new project worked fine.
     
  4. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    274
    So glad I just found this news, was wondering why Vulkan is still included in Graphics APIs with VR support enabled when it genuinely just doesn't work on the VR devices we have tried building for