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Question Cannot build project netcorerun has stopped working

Discussion in 'Editor & General Support' started by Leyasu, Dec 26, 2020.

  1. Leyasu

    Leyasu

    Joined:
    Nov 2, 2019
    Posts:
    4
    Hi, i recently update unity, as always there is bugs and things to fix, but this time is different is something related to the Editor, when i build the game, it just pop up a message that saids netcorerun.exe has stoped working and then the result of the build is a game that cannot even execute correctly.

    P.D. I recently update the unity editor, and also deleted visual studio 2015, but i still have visual studio 2017.

    Edit 1
    This is the error report
    Version=1
    EventType=APPCRASH
    EventTime=132533763098702793
    ReportType=2
    Consent=1
    ReportIdentifier=9b4be5cf-46b4-11eb-afce-d43d7e9e87ed
    IntegratorReportIdentifier=9b4be5ce-46b4-11eb-afce-d43d7e9e87ed
    Response.type=4
    Sig[0].Name=Nombre de la aplicación
    Sig[0].Value=netcorerun.exe
    Sig[1].Name=Versión de la aplicación
    Sig[1].Value=0.0.0.0
    Sig[2].Name=Marca de tiempo de la aplicación
    Sig[2].Value=5dcec899
    Sig[3].Name=Nombre del módulo con errores
    Sig[3].Value=KERNELBASE.dll
    Sig[4].Name=Versión del módulo con errores
    Sig[4].Value=6.1.7601.24545
    Sig[5].Name=Marca de tiempo del módulo con errores
    Sig[5].Value=5e0eb6bd
    Sig[6].Name=Código de excepción
    Sig[6].Value=e0434352
    Sig[7].Name=Desplazamiento de excepción
    Sig[7].Value=000000000000b87d
    DynamicSig[1].Name=Versión del sistema operativo
    DynamicSig[1].Value=6.1.7601.2.1.0.256.1
    DynamicSig[2].Name=Id. de configuración regional
    DynamicSig[2].Value=8202
    DynamicSig[22].Name=Información adicional 1
    DynamicSig[22].Value=7a90
    DynamicSig[23].Name=Información adicional 2
    DynamicSig[23].Value=7a90d0ed745d0ec8ce6d683dfa89921f
    DynamicSig[24].Name=Información adicional 3
    DynamicSig[24].Value=2ea4
    DynamicSig[25].Name=Información adicional 4
    DynamicSig[25].Value=2ea442d9974e3e3cd4bfc1812f1da225
    UI[2]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.exe
    UI[3]=netcorerun.exe dejó de funcionar
    UI[4]=Windows puede buscar una solución en línea al problema.
    UI[5]=Buscar una solución en línea y cerrar el programa
    UI[6]=Buscar una solución en línea más tarde y cerrar el programa
    UI[7]=Cerrar el programa
    LoadedModule[0]=C:\Program Files\Unity\Hub\Edr\Data\Tools\netcorerun\netcorerun.exe
    LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll
    LoadedModule[2]=C:\Program Files\AVAST Software\Avast\aswhook.dll
    LoadedModule[3]=C:\Windows\system32\kernel32.dll
    LoadedModule[4]=C:\Windows\system32\KERNELBASE.dll
    LoadedModule[5]=C:\Windows\system32\USER32.dll
    LoadedModule[6]=C:\Windows\system32\GDI32.dll
    LoadedModule[7]=C:\Windows\system32\LPK.dll
    LoadedModule[8]=C:\Windows\system32\USP10.dll
    LoadedModule[9]=C:\Windows\system32\msvcrt.dll
    LoadedModule[10]=C:\Windows\system32\SHELL32.dll
    LoadedModule[11]=C:\Windows\system32\SHLWAPI.dll
    LoadedModule[12]=C:\Windows\system32\ADVAPI32.dll
    LoadedModule[13]=C:\Windows\SYSTEM32\sechost.dll
    LoadedModule[14]=C:\Windows\system32\RPCRT4.dll
    LoadedModule[15]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-runtime-l1-1-0.dll
    LoadedModule[16]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\ucrtbase.DLL
    LoadedModule[17]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-localization-l1-2-0.dll
    LoadedModule[18]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-processthreads-l1-1-1.dll
    LoadedModule[19]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-file-l1-2-0.dll
    LoadedModule[20]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-timezone-l1-1-0.dll
    LoadedModule[21]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-file-l2-1-0.dll
    LoadedModule[22]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-core-synch-l1-2-0.dll
    LoadedModule[23]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-heap-l1-1-0.dll
    LoadedModule[24]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-math-l1-1-0.dll
    LoadedModule[25]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-stdio-l1-1-0.dll
    LoadedModule[26]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-string-l1-1-0.dll
    LoadedModule[27]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-locale-l1-1-0.dll
    LoadedModule[28]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-filesystem-l1-1-0.dll
    LoadedModule[29]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-convert-l1-1-0.dll
    LoadedModule[30]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-time-l1-1-0.dll
    LoadedModule[31]=C:\Windows\system32\IMM32.DLL
    LoadedModule[32]=C:\Windows\system32\MSCTF.dll
    LoadedModule[33]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\hostfxr.dll
    LoadedModule[34]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\hostpolicy.dll
    LoadedModule[35]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\coreclr.dll
    LoadedModule[36]=C:\Windows\system32\ole32.dll
    LoadedModule[37]=C:\Windows\system32\OLEAUT32.dll
    LoadedModule[38]=C:\Windows\system32\bcrypt.dll
    LoadedModule[39]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-utility-l1-1-0.dll
    LoadedModule[40]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Private.CoreLib.dll
    LoadedModule[41]=C:\Windows\SYSTEM32\MSCOREE.DLL
    LoadedModule[42]=C:\Windows\system32\CRYPTBASE.dll
    LoadedModule[43]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\clrjit.dll
    LoadedModule[44]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.dll
    LoadedModule[45]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.dll
    LoadedModule[46]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.Extensions.dll
    LoadedModule[47]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.IO.FileSystem.dll
    LoadedModule[48]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.Loader.dll
    LoadedModule[49]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Linq.dll
    LoadedModule[50]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Console.dll
    LoadedModule[51]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\BuildPlayerDataGenerator\BuildPlayerDataGenerator.exe
    LoadedModule[52]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Runtime.InteropServices.dll
    LoadedModule[53]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\mscorlib.dll
    LoadedModule[54]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Collections.dll
    LoadedModule[55]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\BuildPlayerDataGenerator\Unity.Cecil.dll
    LoadedModule[56]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Core.dll
    LoadedModule[57]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.ObjectModel.dll
    LoadedModule[58]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.dll
    LoadedModule[59]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Text.RegularExpressions.dll
    LoadedModule[60]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Threading.dll
    LoadedModule[61]=C:\Windows\system32\bcryptprimitives.dll
    LoadedModule[62]=C:\Windows\system32\VERSION.dll
    LoadedModule[63]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\Microsoft.DiaSymReader.Native.amd64.dll
    LoadedModule[64]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-environment-l1-1-0.dll
    LoadedModule[65]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\api-ms-win-crt-multibyte-l1-1-0.dll
    LoadedModule[66]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Diagnostics.StackTrace.dll
    LoadedModule[67]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Reflection.Metadata.dll
    LoadedModule[68]=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\System.Collections.Immutable.dll
    FriendlyEventName=Dejó de funcionar
    ConsentKey=APPCRASH
    AppName=netcorerun.exe
    AppPath=C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Tools\netcorerun\netcorerun.exe

    Edit 2
    I went to the source folder where netcorerun is located and set it has administrator, the windows of error doesn't appear but, the build of the game never starts, it just crash.

    Edit 3

    Win32Exception: ApplicationName='C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data\Tools\netcorerun\netcorerun.exe', CommandLine='"C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Tools/BuildPlayerDataGenerator/BuildPlayerDataGenerator.exe" @"D:/Documents/Ari's Quest/Ari's Quest/Library/BuildPlayerData/response.rsp"', CurrentDirectory='', Native error= La operación solicitada requiere elevación.

    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <aa976c2104104b7ca9e1785715722c9d>:0)
    System.Diagnostics.Process.Start () (at <aa976c2104104b7ca9e1785715722c9d>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
    UnityEditor.Build.Player.BuildPlayerDataGeneratorProcess.Execute (UnityEditor.Build.Player.BuildPlayerDataGeneratorOptions options) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
    UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
    UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
    Last edited: Dec 27, 2020
  2. Namochaitanya

    Namochaitanya

    Joined:
    Apr 25, 2021
    Posts:
    1
    i also have the same issue, is there any solution.
     
  3. standardcombo

    standardcombo

    Joined:
    Jun 28, 2012
    Posts:
    19
    I had problems with netcorerun.exe, which in my case was the antivirus blocking it.