Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Cannot build IL2CPP to Android - "il2cpp.exe did not run properly!"

Discussion in 'Editor & General Support' started by jackmillington1994, Jun 13, 2019.

  1. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    This looks like a different error, one I am not familiar with. I'll ask our mobile team about it though.
     
  2. karansinghsengar

    karansinghsengar

    Joined:
    Jun 26, 2019
    Posts:
    8
    @JoshPeterson Facing this issues while compiling app for IOS.

    IMG_20210318_163400.jpg
     
  3. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    833
    In Unity 2019.3 we switched to NDK r19 and with that had to switch to a different STL (LLVM's libc++). If you are curious, you can read about STLs in NDK here https://developer.android.com/ndk/guides/cpp-support. Do you have plugins in your project with .so libraries? If you do, most likely those libraries were built with older NDK versions and are likely expecting to be linked with a different STL. You should investigate the plugins in your project, if you have some 3rd party plugins, check if they have updated versions, if you use your own plugins, you should rebuild them with the new NDK and hopefully that will be enough.
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    Ok, so this means that the native library which implements these methods is not present for some reason. Should it be? Do you know what these methods are used for?
     
  5. ashwingv93

    ashwingv93

    Joined:
    Sep 30, 2019
    Posts:
    6
    @JuliusM We do have few .so plugin libraries. I am not sure if those libraries are available with NDK r19 version.
    Is there any alternative if we can't update those libraries?
    Is this issue machine specific? I am successfully able to build in my Mac, but getting this issue on our Jenkins build machine.
     
  6. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    833
    That's interesting. The problem I had in mind should not depend on the machine and should be always reproducible with the same project and the same Unity / NDK version. Maybe your problem is different then, but in that case I don't know what could be wrong. The error gave me only this idea.
     
  7. ashwingv93

    ashwingv93

    Joined:
    Sep 30, 2019
    Posts:
    6
    @JoshPeterson @JuliusM is there any way I can pass debug/verbose flag while running il2cpp? Basically, I want to narrow it down further
     
  8. ashwingv93

    ashwingv93

    Joined:
    Sep 30, 2019
    Posts:
    6
    This issue has been solved. It seems that few files were missing in android-ndk-r19 folder in our build machine (the folder was corrupt). Deleting & downloading android-ndk-r19 fixed the issue
     
  9. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    @JoshPeterson I wonder if you're able to help me with this issue?
    Project created in Unity2018.4.20f1. Using iL2cpp backend to satisfy 64-bit requirements but getting a build error. I'm using the correct ndk(r16b) as mandated in preferences but can't figure out what's happening.
    Log here:

    Exception: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <81dc7eaf178e4aa281be7d46d785476c>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


    Thanks in advance
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    There should be an additional error message in the editor log with more details about this error. Can you provide it as well?
     
  11. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    Thanks for the swift reply. There's this:

    Failed running /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/cgeye/Library/Android/ndk" --map-file-parser="/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed"

    and this:

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
     
  12. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    Are there any other details? Sorry, I'm not seeing too much specific information here that suggests a cause. Are you able to upload your complete Unity editor log when this happens?
     
  13. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    Thanks again Josh. Apologies. I wasn't sure what information you'd need. Here's the full editor log:

    Initiating legacy licensing module
    [Package Manager] Server::Start -- Port 60769 was selected
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
    ListPackages failed, output: {
    "name": "unity-editor",
    "version": "5.7.0",
    "problems": [
    "extraneous: unityeditor-collab-history@0.6.14 /Users/cgeye/Library/Unity/Packages/node_modules/unityeditor-collab-history"
    ],
    "dependencies": {
    "unityeditor-collab-history": {
    "version": "0.6.14",
    "extraneous": true,
    "problems": [
    "extraneous: unityeditor-collab-history@0.6.14 /Users/cgeye/Library/Unity/Packages/node_modules/unityeditor-collab-history"
    ],
    "from": "unityeditor-collab-history.0.6.14.tgz",
    "resolved": "file:unityeditor-collab-history.0.6.14.tgz"
    },
    "unity-editor-home": {
    "version": "2.2.1",
    "from": "unity-editor-home.2.2.1.tgz",
    "resolved": "file:unity-editor-home.2.2.1.tgz"
    },
    "unityeditor-cloud-hub": {
    "version": "0.0.15",
    "from": "unityeditor-cloud-hub-0.0.15.tgz",
    "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
    },
    "unityeditor-collab-toolbar": {
    "version": "0.7.16",
    "from": "unityeditor-collab-toolbar.0.7.16.tgz",
    "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
    }
    }
    }


    COMMAND LINE ARGUMENTS:
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/MacOS/Unity
    -projectpath
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    d64d6de0-b946-11eb-885f-0b013086fe7c
    -accessToken
    0Pw28_9e2l7yd7F9uRTkgm4Uo5hHxBRguAgkwp9cuO0005f

    LICENSE SYSTEM [2021520 16:45:40] Next license update check is after 2021-05-21T08:39:10

    Successfully changed project path to: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android
    Using Asset Import Pipeline V1.
    Initiating legacy licensing module
    Loading GUID <-> Path mappings...0.000075 seconds
    Loading Asset Database...0.020096 seconds
    Build target: OSXUniversal found and added!
    Build target: WindowsStoreApps found and added!
    Build target: Win64 found and added!
    Build target: Win found and added!
    Build target: LinuxUniversal found and added!
    Build target: Linux64 found and added!
    Build target: Linux found and added!
    Build target: iOS found and added!
    Build target: tvOS found and added!
    Build target: PS4 found and added!
    Build target: XboxOne found and added!
    Build target: Android found and added!
    Build target: WebGL found and added!
    Build target: Switch found and added!
    Build target: Lumin found and added!
    Build target: PSM found and added!
    Build target: PSP2 found and added!
    Build target: WiiU found and added!
    Build target: Web found and added!
    Build target: WebStreamed found and added!
    Build target: OSXIntel found and added!
    Build target: OSXIntel64 found and added!
    Build target: BlackBerry found and added!
    Build target: PS3 found and added!
    Build target: N3DS found and added!
    Build target: WP8 found and added!
    Build target: SamsungTV found and added!
    Build target: Tizen found and added!
    AssetDatabase consistency checks...0.138016 seconds
    Refreshing native plugins compatible for Editor in 115.93 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    [Package Manager] Done resolving packages in 0.42s seconds
    [Package Manager] Registering 45 packages:
    [Package Manager] * Package : com.unity.analytics@3.2.3
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.analytics@3.2.3)
    [Package Manager] * Package : com.unity.collab-proxy@1.2.16
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.collab-proxy@1.2.16)
    [Package Manager] * Package : com.unity.formats.fbx@3.2.1-preview.2
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2)
    [Package Manager] * Package : com.unity.package-manager-ui@2.0.8
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.package-manager-ui@2.0.8)
    [Package Manager] * Package : com.unity.purchasing@2.0.3
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.purchasing@2.0.3)
    [Package Manager] * Package : com.unity.textmeshpro@1.4.1
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.textmeshpro@1.4.1)
    [Package Manager] * Package : com.unity.xr.arcore@1.0.0-preview.24
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.xr.arcore@1.0.0-preview.24)
    [Package Manager] * Package : com.unity.xr.arfoundation@1.0.0-preview.22
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.xr.arfoundation@1.0.0-preview.22)
    [Package Manager] * Package : com.unity.xr.arkit@1.0.0-preview.27
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.xr.arkit@1.0.0-preview.27)
    [Package Manager] * Package : com.unity.modules.ai@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai)
    [Package Manager] * Package : com.unity.modules.animation@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.animation)
    [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.assetbundle)
    [Package Manager] * Package : com.unity.modules.audio@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.audio)
    [Package Manager] * Package : com.unity.modules.cloth@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.cloth)
    [Package Manager] * Package : com.unity.modules.director@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.director)
    [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imageconversion)
    [Package Manager] * Package : com.unity.modules.imgui@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imgui)
    [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.jsonserialize)
    [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.particlesystem)
    [Package Manager] * Package : com.unity.modules.physics@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics)
    [Package Manager] * Package : com.unity.modules.physics2d@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics2d)
    [Package Manager] * Package : com.unity.modules.screencapture@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.screencapture)
    [Package Manager] * Package : com.unity.modules.terrain@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrain)
    [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrainphysics)
    [Package Manager] * Package : com.unity.modules.tilemap@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.tilemap)
    [Package Manager] * Package : com.unity.modules.ui@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ui)
    [Package Manager] * Package : com.unity.modules.uielements@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielements)
    [Package Manager] * Package : com.unity.modules.umbra@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.umbra)
    [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)
    [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest)
    [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle)
    [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio)
    [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequesttexture)
    [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestwww)
    [Package Manager] * Package : com.unity.modules.vehicles@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles)
    [Package Manager] * Package : com.unity.modules.video@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video)
    [Package Manager] * Package : com.unity.modules.vr@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr)
    [Package Manager] * Package : com.unity.modules.wind@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.wind)
    [Package Manager] * Package : com.unity.modules.xr@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.xr)
    [Package Manager] * Package : com.unity.recorder@2.2.0-preview.4
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.recorder@2.2.0-preview.4)
    [Package Manager] * Package : com.unity.timeline@1.0.0
    (location: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.timeline)
    [Package Manager] * Package : com.autodesk.fbx@3.1.0-preview.2
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2)
    [Package Manager] * Package : com.unity.xr.arextensions@1.0.0-preview.8
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.xr.arextensions@1.0.0-preview.8)
    [Package Manager] * Package : com.unity.xr.facesubsystem@1.0.0-preview.5
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.xr.facesubsystem@1.0.0-preview.5)
    [Package Manager] * Package : com.unity.subsystemregistration@1.0.0-preview.4
    (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/PackageCache/com.unity.subsystemregistration@1.0.0-preview.4)
    [Package Manager] Done registering packages in 0.03s seconds
    IsTimeToCheckForNewEditor: Update time 1621507736 current 1621525541
    Initialize engine version: 2018.4.20f1 (008688490035)
    GfxDevice: creating device client; threaded=1
    2021-05-20 16:45:42.022 Unity[5770:234766] Color LCD preferred device: Intel(R) HD Graphics 630 (low power)
    2021-05-20 16:45:42.022 Unity[5770:234766] Metal devices available: 2
    2021-05-20 16:45:42.022 Unity[5770:234766] 0: AMD Radeon Pro 555 (high power)
    2021-05-20 16:45:42.022 Unity[5770:234766] 1: Intel(R) HD Graphics 630 (low power)
    2021-05-20 16:45:42.022 Unity[5770:234766] Using device AMD Radeon Pro 555 (high power)
    Initializing Metal device caps: AMD Radeon Pro 555
    [EnlightenBakeManager] m_Clear = false;
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    Initialize mono
    Mono path[0] = '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Managed'
    Mono path[1] = '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/MonoBleedingEdge/etc'
    PlayerConnection initialized from (debug = 0)
    PlayerConnection initialized network socket : 0.0.0.0 55086
    Multi-casting "[IP] 192.168.1.100 [Port] 55086 [Flags] 2 [Guid] 2973861385 [EditorId] 0 [Version] 1048832 [Id] OSXEditor(Pauls-MacBook-Pro.local) [Debug] 0 [PackageName] OSXEditor" to [225.0.0.222:54997]...
    Started listening to [0.0.0.0:55086]
    Begin MonoManager ReloadAssembly
    Initializing Unity.PackageManager (PackageManager) v2018.4.20 for Unity v2018.4.20f1
    Registering precompiled unity dll's ...
    Register platform support module: /Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Registered in 0.006282 seconds.
    Registering platform support modules:
    Registered platform support modules in: 0.1154942s.
    Native extension for Android target not found
    [usbmuxd] Start listen thread
    [usbmuxd] Listen thread started
    [usbmuxd] Send listen message
    Native extension for iOS target not found
    Refreshing native plugins compatible for Editor in 1.04 ms, found 5 plugins.
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 17.20 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.708 seconds
    Registering precompiled user dll's ...
    Registered in 0.072922 seconds.
    Platform modules already initialized, skipping
    Begin MonoManager ReloadAssembly
    Initializing Unity.PackageManager (PackageManager) v2018.4.20 for Unity v2018.4.20f1
    Registering platform support modules:
    Registered platform support modules in: 0.0529438s.
    Native extension for Android target not found
    Native extension for iOS target not found
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 1.06 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 0.99 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.227 seconds
    Platform modules already initialized, skipping
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Autodesk.Fbx.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    Symbols will be read from Temp/Unity.XR.ARExtensions.pdb
    Script Module: Unity.XR.ARExtensions.dll
    Pass: 0 took 11 milliseconds
    Pass: 1 took 1 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.dll
    - Finished compile Library/ScriptAssemblies/Autodesk.Fbx.dll
    Symbols will be read from Temp/Autodesk.Fbx.pdb
    Script Module: Autodesk.Fbx.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    Symbols will be read from Temp/Unity.Analytics.DataPrivacy.pdb
    Script Module: Unity.Analytics.DataPrivacy.dll
    Pass: 0 took 27 milliseconds
    Pass: 1 took 9 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    Symbols will be read from Temp/Unity.Timeline.pdb
    Script Module: Unity.Timeline.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    Symbols will be read from Temp/Unity.Subsystem.Registration.pdb
    Script Module: Unity.Subsystem.Registration.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    Symbols will be read from Temp/Unity.Formats.Fbx.Runtime.pdb
    Script Module: Unity.Formats.Fbx.Runtime.dll
    Pass: 0 took 16 milliseconds
    Pass: 1 took 3 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Recorder.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARExtensions.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.dll
    Symbols will be read from Temp/Unity.XR.ARKit.pdb
    Script Module: Unity.XR.ARKit.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    Symbols will be read from Temp/Unity.XR.ARCore.pdb
    Script Module: Unity.XR.ARCore.dll
    Pass: 0 took 23 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Recorder.dll
    Symbols will be read from Temp/Unity.Recorder.pdb
    Script Module: Unity.Recorder.dll
    Pass: 0 took 11 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.Recorder.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARExtensions.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    Symbols will be read from Temp/Unity.XR.FaceSubsystem.pdb
    Script Module: Unity.XR.FaceSubsystem.dll
    Pass: 0 took 7 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.FaceTracking.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.FaceTracking.dll
    Symbols will be read from Temp/Unity.XR.ARKit.FaceTracking.pdb
    Script Module: Unity.XR.ARKit.FaceTracking.dll
    Pass: 0 took 22 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Recorder.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    Symbols will be read from Temp/Unity.XR.ARFoundation.pdb
    Script Module: Unity.XR.ARFoundation.dll
    Pass: 0 took 10 milliseconds
    Pass: 1 took 2 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    Symbols will be read from Temp/Unity.TextMeshPro.pdb
    Script Module: Unity.TextMeshPro.dll
    Pass: 0 took 42 milliseconds
    Pass: 1 took 4 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    Begin MonoManager ReloadAssembly
    Initializing Unity.PackageManager (PackageManager) v2018.4.20 for Unity v2018.4.20f1
    Registering platform support modules:
    Registered platform support modules in: 0.0675114s.
    Native extension for Android target not found
    Native extension for iOS target not found
    Refreshing native plugins compatible for Editor in 1.62 ms, found 5 plugins.
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 1.21 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 1.21 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.464 seconds
    Platform modules already initialized, skipping
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp/Assembly-CSharp.pdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 47 milliseconds
    Pass: 1 took 17 milliseconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,36): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,9): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,54): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs Line: 94)

    Assets/Scripts/SendMail.cs(25,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    (Filename: Assets/Scripts/SendMail.cs Line: 25)

    Assets/Scripts/Transition.cs(54,5): warning CS0618: 'Application.LoadLevelAsync(int)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/Scripts/Transition.cs Line: 54)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs(23,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs Line: 23)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(25,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 25)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(26,60): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 26)

    Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs Line: 20)

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(30,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs Line: 30)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(39,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 39)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(48,17): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 48)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(54,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 54)

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(36,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs Line: 36)

    Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs Line: 20)

    Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs(42,44): warning CS0618: 'MarkerBehaviour' is obsolete: 'This class is deprecated. The same functionality is provided by using a rectangular VuMark.'

    (Filename: Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs Line: 42)

    Assets/Scripts/GameLogic/ObjectRotator.cs(13,28): warning CS0649: Field 'ObjectRotator.downDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 13)

    Assets/Scripts/GameLogic/ButtonManager.cs(8,30): warning CS0649: Field 'ButtonManager.inTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 8)

    Assets/Scripts/GameLogic/ButtonManager.cs(9,30): warning CS0649: Field 'ButtonManager.cgeyeTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 9)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(27,37): warning CS0649: Field 'FloDualUIManager.UpperArm1' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 27)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs(7,16): warning CS0649: Field 'HideSliderLeft.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs(7,16): warning CS0649: Field 'ShowSliders.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/Slider.cs(16,28): warning CS0649: Field 'Slider.slidingSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/Slider/Slider.cs Line: 16)

    Assets/Scripts/GameLogic/ButtonManager.cs(6,30): warning CS0649: Field 'ButtonManager.fbTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 6)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(10,37): warning CS0649: Field 'RodneyUIManager.Monitor' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 10)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(8,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_C' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 8)

    Assets/Scripts/GameLogic/ObjectRotator.cs(12,28): warning CS0649: Field 'ObjectRotator.upDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 12)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs(7,16): warning CS0649: Field 'HideSliderRight.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs(7,16): warning CS0649: Field 'HideSliders.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs Line: 7)

    Assets/Scripts/GameLogic/CubertUIManager.cs(7,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/CubertUIManager.cs(6,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 6)

    Assets/Scripts/GameLogic/ObjectRotator.cs(8,28): warning CS0649: Field 'ObjectRotator.rotateSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 8)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(6,29): warning CS0649: Field 'SliderManager.leftSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 6)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(7,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(28,37): warning CS0649: Field 'FloDualUIManager.UpperArm2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 28)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(6,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 6)

    Assets/Scripts/GameLogic/ButtonManager.cs(7,30): warning CS0649: Field 'ButtonManager.twTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 7)

    Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs(15,45): warning CS0649: Field 'AbstractTargetFollower.updateType' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs Line: 15)

    Assets/Scripts/GameLogic/ObjectRotator.cs(10,28): warning CS0649: Field 'ObjectRotator.leftDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 10)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs(7,16): warning CS0649: Field 'ShowSliderRight.hideButton2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs(7,16): warning CS0649: Field 'ShowSliderLeft.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(9,30): warning CS0649: Field 'RodneyUIManager.Rodney_Element_D' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 9)

    Assets/Scripts/GameLogic/ObjectRotator.cs(11,28): warning CS0649: Field 'ObjectRotator.rightDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 11)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(7,29): warning CS0649: Field 'SliderManager.rightSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 7)

    Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.rotationRange' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs Line: 22)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(30,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 30)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(89,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 89)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(23,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 23)

    Assets/Scripts/GameLogic/OllinUIManager.cs(79,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 79)

    Assets/Scripts/GameLogic/OllinUIManager.cs(78,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 78)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(47,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 47)

    Assets/Scripts/GameLogic/OllinUIManager.cs(76,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 76)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(22,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 22)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(37,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 37)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(57,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 57)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(43,10): warning CS0414: The field 'LimaSingleUIManager.DemoPartTilt_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 43)

    Assets/Scripts/ArmToggle.cs(9,7): warning CS0414: The field 'ArmToggle.initialised' is assigned but its value is never used

    (Filename: Assets/Scripts/ArmToggle.cs Line: 9)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(29,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 29)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(88,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 88)

    Assets/Scripts/GameLogic/OllinUIManager.cs(77,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 77)

    Assets/Scripts/GameLogic/OllinUIManager.cs(80,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 80)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(48,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 48)

    Assets/Scripts/GameLogic/OllinUIManager.cs(69,7): warning CS0414: The field 'OllinUIManager.RightD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 69)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(36,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 36)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(56,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 56)

    Assets/Scripts/GameLogic/OllinUIManager.cs(81,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 81)

    Assets/Scripts/GameLogic/OllinUIManager.cs(59,7): warning CS0414: The field 'OllinUIManager.LeftD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 59)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,37): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 53)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,70): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 53)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,25): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 59)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,57): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 59)

    Assets/Vuforia/Editor/Scripts/ExtensionImport.cs(121,17): warning CS0618: 'EditorUserBuildSettings.wsaSDK' is obsolete: 'EditorUserBuildSettings.wsaSDK is obsolete and has no effect.It will be removed in a subsequent Unity release.'

    (Filename: Assets/Vuforia/Editor/Scripts/ExtensionImport.cs Line: 121)

    Reloading assemblies after script compilation.
    Begin MonoManager ReloadAssembly
    OnLevelWasLoaded was found on KeepAliveBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 356)

    OnLevelWasLoaded was found on Transition
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 356)

    OnLevelWasLoaded was found on WebCamBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 356)

    Initializing Unity.PackageManager (PackageManager) v2018.4.20 for Unity v2018.4.20f1
    Registering platform support modules:
    Registered platform support modules in: 0.0643483s.
    Native extension for Android target not found
    Native extension for iOS target not found
    Refreshing native plugins compatible for Editor in 1.25 ms, found 5 plugins.
    Native extension for WebGL target not found
    Native extension for WindowsStandalone target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 1.07 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 1.06 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.335 seconds
    Platform modules already initialized, skipping
    Validating Project structure ... 0.012948 seconds.
    Refresh: detecting if any assets need to be imported or removed ...
    Refreshing native plugins compatible for Editor in 1.43 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 1.24 ms.
    Refresh: detecting if any assets need to be imported or removed ...

    Refresh Completed time: 0.050758s
    Asset Scan time: 0.050054s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

    WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
    Warming cache for 2254 main assets: 0.006978 seconds elapsed
    Initializing Unity extensions:
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    '/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    Load scene 'Assets/Scenes/WelcomeScreen.unity' time: 0.562859 ms
    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 1085 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 381.4 MB.
    System memory in use after: 380.3 MB.

    Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 1748.
    Total: 5.884817 ms (FindLiveObjects: 0.471953 ms CreateObjectMapping: 0.072033 ms MarkObjects: 4.046026 ms DeleteObjects: 1.293651 ms)

    2021-05-20 16:45:59.087 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.120 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.124 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.125 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.125 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.126 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-20 16:45:59.126 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    Subscribe to USB device events
    EditorUpdateCheck: Response {"latestversionstring":"2018.4.35f1 (dbb5675dce2d)","latestversion":99999,"latestversionmessage":"A new LTS version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site.","updateurl":"https://unity3d.com/unity/qa/lts-releases","updateinterval":3600} updateurl = https://unity3d.com/unity/qa/lts-releases interval = 3600
    Hub Web Socket connection default:(null):reason:29
    Hub Web Socket HTTP protocol init
    Setting platform to 'Editor' for plugin: Assets/Plugins/VuforiaWrapper.dll
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Vuforia.EditorClasses.ExtensionImport:UpdatePluginSettings() (at Assets/Vuforia/Editor/Scripts/ExtensionImport.cs:44)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

    (Filename: Assets/Vuforia/Editor/Scripts/ExtensionImport.cs Line: 44)

    Setting platform to 'Editor' for plugin: Assets/Plugins/x64/VuforiaWrapper.dll
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Vuforia.EditorClasses.ExtensionImport:UpdatePluginSettings() (at Assets/Vuforia/Editor/Scripts/ExtensionImport.cs:44)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

    (Filename: Assets/Vuforia/Editor/Scripts/ExtensionImport.cs Line: 44)

    Setting platform to 'Editor' for plugin: Assets/Plugins/x86/VuforiaWrapper.dll
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Vuforia.EditorClasses.ExtensionImport:UpdatePluginSettings() (at Assets/Vuforia/Editor/Scripts/ExtensionImport.cs:44)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

    (Filename: Assets/Vuforia/Editor/Scripts/ExtensionImport.cs Line: 44)

    There are menu items registered under Edit/Project Settings: ARCore, ARKit XR Plugin
    Consider using [SettingsProvider] attribute to register in the Unified Settings Window.

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEditor.SettingsService:CheckProjectSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Settings/SettingsService.cs:63)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Settings/SettingsService.cs Line: 63)

    Refreshing native plugins compatible for Editor in 1.13 ms, found 5 plugins.
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    Hub Web Socket filter pre-establish
    Hub Web Socket connection established
    Created GICache directory at /Users/cgeye/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.013s, timestamps: [20.484 - 20.497]
    Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/Users/cgeye/Library/Caches/com.unity3d.UnityEditor/GiCache'
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 700015efe000 -> priority: 1
    Thread -> id: 700015f81000 -> priority: 1
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    TrimDiskCacheJob: Current cache size 0mb
    UPID Received '365fa001-ecea-4893-aa72-1b2d411da3d1'.
    Refresh: detecting if any assets need to be imported or removed ...

    Refresh Completed time: 0.063505s
    Asset Scan time: 0.061091s
    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Scripting) time: 0.000000s (count: 0)
    Post Processs Assets (Scripting) time: 0.000000s
    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    Post Process Assets (Non Scripting) time: 0.000000s
    Dependent Assets to Import Queue time: 0.000000s

    2021-05-20 16:47:12.406 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    Operation UnityEditor.PackageManager.Requests.ListRequest Done
    Current xiaomi package version is empty
    Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    Latest xiaomi package version is empty
    * daemon not running; starting now at tcp:5037
    * daemon started successfully
    2021-05-20 16:47:25.730 Unity[5770:234766] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    Script Compilation Pipeline Post Process Assets time: 0.000712s
    Assembly Updater Post Process Assets time: 0.000502s
    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 7.788242 ms]
    Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    done. [Time: 1.947543 ms]
    Script Compilation Pipeline Post Process Assets time: 0.000008s
    Assembly Updater Post Process Assets time: 0.000049s
    Refreshing native plugins compatible for Editor in 1.16 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 1.01 ms.
    Android PostProcess task "Checking prerequisites" took 48.224 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 5.9583 ms
    AndroidSDKTools:

    root : /Users/cgeye/Library/Android/sdk
    tools : /Users/cgeye/Library/Android/sdk/tools
    platform-tools: /Users/cgeye/Library/Android/sdk/platform-tools
    build-tools : /Users/cgeye/Library/Android/sdk/build-tools/28.0.3

    adb : /Users/cgeye/Library/Android/sdk/platform-tools/adb
    aapt : /Users/cgeye/Library/Android/sdk/build-tools/28.0.3/aapt
    zipalign : /Users/cgeye/Library/Android/sdk/build-tools/28.0.3/zipalign

    AndroidJavaTools:
    java : /Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java
    heapsize : 4096

    Android PostProcess task "Detecting Android SDK" took 1062.5624 ms
    Android PostProcess task "Detect Android NDK" took 12.1522 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.598 ms
    BuildPlayer: start building target 13
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    Symbols will be read from Temp/Unity.Timeline.pdb
    Script Module: Unity.Timeline.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 1 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.Recorder.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    Symbols will be read from Temp/Unity.XR.ARExtensions.pdb
    Script Module: Unity.XR.ARExtensions.dll
    Pass: 0 took 9 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    Symbols will be read from Temp/Unity.Analytics.DataPrivacy.pdb
    Script Module: Unity.Analytics.DataPrivacy.dll
    Pass: 0 took 12 milliseconds
    Pass: 1 took 2 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    Symbols will be read from Temp/Unity.Subsystem.Registration.pdb
    Script Module: Unity.Subsystem.Registration.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    Symbols will be read from Temp/Unity.Formats.Fbx.Runtime.pdb
    Script Module: Unity.Formats.Fbx.Runtime.dll
    Pass: 0 took 7 milliseconds
    Pass: 1 took 1 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    Symbols will be read from Temp/Unity.TextMeshPro.pdb
    Script Module: Unity.TextMeshPro.dll
    Pass: 0 took 20 milliseconds
    Pass: 1 took 4 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Recorder.dll
    Symbols will be read from Temp/Unity.Recorder.pdb
    Script Module: Unity.Recorder.dll
    Pass: 0 took 8 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    Symbols will be read from Temp/Unity.XR.ARCore.pdb
    Script Module: Unity.XR.ARCore.dll
    Pass: 0 took 13 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    Symbols will be read from Temp/Unity.XR.FaceSubsystem.pdb
    Script Module: Unity.XR.FaceSubsystem.dll
    Pass: 0 took 6 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    Symbols will be read from Temp/Unity.XR.ARFoundation.pdb
    Script Module: Unity.XR.ARFoundation.dll
    Pass: 0 took 7 milliseconds
    Pass: 1 took 1 milliseconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp/Assembly-CSharp.pdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 16 milliseconds
    Pass: 1 took 19 milliseconds
    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,36): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,9): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,54): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs Line: 94)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs(23,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs Line: 23)

    Assets/Scripts/SendMail.cs(25,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    (Filename: Assets/Scripts/SendMail.cs Line: 25)

    Assets/Scripts/Transition.cs(54,5): warning CS0618: 'Application.LoadLevelAsync(int)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/Scripts/Transition.cs Line: 54)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(39,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 39)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(48,17): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 48)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(54,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 54)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(25,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 25)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(26,60): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 26)

    Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs Line: 20)

    Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs Line: 20)

    Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs(42,44): warning CS0618: 'MarkerBehaviour' is obsolete: 'This class is deprecated. The same functionality is provided by using a rectangular VuMark.'

    (Filename: Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs Line: 42)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(7,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/ButtonManager.cs(7,30): warning CS0649: Field 'ButtonManager.twTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 7)

    Assets/Scripts/GameLogic/ButtonManager.cs(8,30): warning CS0649: Field 'ButtonManager.inTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 8)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(8,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_C' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 8)

    Assets/Scripts/GameLogic/CubertUIManager.cs(6,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 6)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(10,37): warning CS0649: Field 'RodneyUIManager.Monitor' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 10)

    Assets/Scripts/GameLogic/ObjectRotator.cs(10,28): warning CS0649: Field 'ObjectRotator.leftDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 10)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(28,37): warning CS0649: Field 'FloDualUIManager.UpperArm2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 28)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs(7,16): warning CS0649: Field 'ShowSliderRight.hideButton2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(27,37): warning CS0649: Field 'FloDualUIManager.UpperArm1' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 27)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(9,30): warning CS0649: Field 'RodneyUIManager.Rodney_Element_D' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 9)

    Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.rotationRange' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs Line: 22)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(7,29): warning CS0649: Field 'SliderManager.rightSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs(7,16): warning CS0649: Field 'HideSliderLeft.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/ObjectRotator.cs(12,28): warning CS0649: Field 'ObjectRotator.upDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 12)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs(7,16): warning CS0649: Field 'HideSliderRight.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs(7,16): warning CS0649: Field 'ShowSliderLeft.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/CubertUIManager.cs(7,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs(7,16): warning CS0649: Field 'HideSliders.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs Line: 7)

    Assets/Scripts/GameLogic/ButtonManager.cs(6,30): warning CS0649: Field 'ButtonManager.fbTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 6)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs(7,16): warning CS0649: Field 'ShowSliders.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs Line: 7)

    Assets/Scripts/GameLogic/ObjectRotator.cs(11,28): warning CS0649: Field 'ObjectRotator.rightDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 11)

    Assets/Scripts/GameLogic/ButtonManager.cs(9,30): warning CS0649: Field 'ButtonManager.cgeyeTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 9)

    Assets/Scripts/GameLogic/ObjectRotator.cs(8,28): warning CS0649: Field 'ObjectRotator.rotateSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 8)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(6,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 6)

    Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs(15,45): warning CS0649: Field 'AbstractTargetFollower.updateType' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs Line: 15)

    Assets/Scripts/GameLogic/ObjectRotator.cs(13,28): warning CS0649: Field 'ObjectRotator.downDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 13)

    Assets/Scripts/GameLogic/Slider/Slider.cs(16,28): warning CS0649: Field 'Slider.slidingSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/Slider/Slider.cs Line: 16)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(6,29): warning CS0649: Field 'SliderManager.leftSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 6)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(88,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 88)

    Assets/Scripts/GameLogic/OllinUIManager.cs(76,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 76)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(29,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 29)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(48,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 48)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(56,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 56)

    Assets/Scripts/ArmToggle.cs(9,7): warning CS0414: The field 'ArmToggle.initialised' is assigned but its value is never used

    (Filename: Assets/Scripts/ArmToggle.cs Line: 9)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(37,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 37)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(43,10): warning CS0414: The field 'LimaSingleUIManager.DemoPartTilt_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 43)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(36,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 36)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(22,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 22)

    Assets/Scripts/GameLogic/OllinUIManager.cs(69,7): warning CS0414: The field 'OllinUIManager.RightD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 69)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(89,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 89)

    Assets/Scripts/GameLogic/OllinUIManager.cs(81,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 81)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(23,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 23)

    Assets/Scripts/GameLogic/OllinUIManager.cs(77,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 77)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(47,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 47)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(30,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 30)

    Assets/Scripts/GameLogic/OllinUIManager.cs(78,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 78)

    Assets/Scripts/GameLogic/OllinUIManager.cs(79,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 79)

    Assets/Scripts/GameLogic/OllinUIManager.cs(80,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 80)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(57,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 57)

    Assets/Scripts/GameLogic/OllinUIManager.cs(59,7): warning CS0414: The field 'OllinUIManager.LeftD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 59)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Opening scene 'Temp/__Backupscenes/0.backup'
    Load scene 'Temp/__Backupscenes/0.backup' time: 0.028511 ms
    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 116 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 404.3 MB.
    System memory in use after: 404.3 MB.

    Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 2104.
    Total: 24.649790 ms (FindLiveObjects: 0.692193 ms CreateObjectMapping: 0.152472 ms MarkObjects: 23.129243 ms DeleteObjects: 0.674604 ms)

    Script attached to 'Image' in scene 'Assets/Scenes/WelcomeScreen.unity' is missing or no valid script is attached.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    [/Users/builduser/buildslave/unity/build/Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141]
    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)

    WARNING: Shader Unsupported: 'Unlit/ARCoreBackground' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Unlit/ARCoreBackground' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Opening scene 'Assets/Scenes/main menu screen.unity'
    Load scene 'Assets/Scenes/main menu screen.unity' time: 0.024234 ms
    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 339 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.79 GB.
    System memory in use after: 0.62 GB.

    Unloading 3847 unused Assets to reduce memory usage. Loaded Objects now: 3199.
    Total: 35.536395 ms (FindLiveObjects: 1.095623 ms CreateObjectMapping: 0.372170 ms MarkObjects: 20.089496 ms DeleteObjects: 13.977803 ms)

    Script attached to 'Canvas' in scene 'Assets/Scenes/main menu screen.unity' is missing or no valid script is attached.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    [/Users/builduser/buildslave/unity/build/Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141]
    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)

    Script attached to 'Canvas' in scene 'Assets/Scenes/main menu screen.unity' is missing or no valid script is attached.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    [/Users/builduser/buildslave/unity/build/Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141]
    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)

    Opening scene 'Assets/Scenes/Flo_V2.unity'
    Load scene 'Assets/Scenes/Flo_V2.unity' time: 0.011990 ms
    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 141 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.71 GB.
    System memory in use after: 0.71 GB.

    Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 7889.
    Total: 22.980358 ms (FindLiveObjects: 0.828909 ms CreateObjectMapping: 0.232956 ms MarkObjects: 21.375782 ms DeleteObjects: 0.541703 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Script attached to 'table stand' in scene 'Assets/Scenes/Flo_V2.unity' is missing or no valid script is attached.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    [/Users/builduser/buildslave/unity/build/Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141]
    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)

    Script attached to 'table stand' in scene 'Assets/Scenes/Flo_V2.unity' is missing or no valid script is attached.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    [/Users/builduser/buildslave/unity/build/Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141]
    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)



    Mono dependencies included in the build
    Dependency assembly - System.Diagnostics.StackTrace.dll
    Dependency assembly - System.Globalization.Extensions.dll
    Dependency assembly - System.Runtime.Serialization.Xml.dll
    Dependency assembly - System.Xml.XPath.XDocument.dll
    Dependency assembly - netstandard.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.ComponentModel.Composition.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Data.dll
    Dependency assembly - System.Drawing.dll
    Dependency assembly - System.EnterpriseServices.dll
    Dependency assembly - System.IO.Compression.FileSystem.dll
    Dependency assembly - System.IO.Compression.dll
    Dependency assembly - System.Net.Http.dll
    Dependency assembly - System.Numerics.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Transactions.dll
    Dependency assembly - System.Xml.Linq.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Networking.dll
    Dependency assembly - UnityEngine.Timeline.dll
    Dependency assembly - UnityEngine.SpatialTracking.dll
    Dependency assembly - Google.ProtocolBuffers.Serialization.dll
    Dependency assembly - Google.ProtocolBuffers.dll
    Dependency assembly - WP8Screenshot.dll
    Dependency assembly - Vuforia.UnityExtensions.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - Unity.Analytics.DataPrivacy.dll
    Dependency assembly - Unity.Formats.Fbx.Runtime.dll
    Dependency assembly - Unity.Recorder.dll
    Dependency assembly - Unity.Subsystem.Registration.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - Unity.XR.ARCore.dll
    Dependency assembly - Unity.XR.ARExtensions.dll
    Dependency assembly - Unity.XR.ARFoundation.dll
    Dependency assembly - Unity.XR.FaceSubsystem.dll

    Unloading 314 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.53 GB.
    System memory in use after: 425.7 MB.

    Unloading 3392 unused Assets to reduce memory usage. Loaded Objects now: 2073.
    Total: 37.339773 ms (FindLiveObjects: 0.950007 ms CreateObjectMapping: 0.308617 ms MarkObjects: 19.050848 ms DeleteObjects: 17.028677 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 415.1 MB.
    System memory in use after: 415.2 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2083.
    Total: 22.089954 ms (FindLiveObjects: 0.787195 ms CreateObjectMapping: 0.090892 ms MarkObjects: 21.179000 ms DeleteObjects: 0.030771 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 416.1 MB.
    System memory in use after: 415.3 MB.

    Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 2072.
    Total: 27.577655 ms (FindLiveObjects: 0.665502 ms CreateObjectMapping: 0.084226 ms MarkObjects: 25.965800 ms DeleteObjects: 0.860742 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Compressed shader 'Standard (Specular setup)' on gles from 2.04MB to 0.14MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 2.08MB to 0.14MB
    Unloading 44 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 476.1 MB.
    System memory in use after: 416.9 MB.

    Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 2084.
    Total: 22.567152 ms (FindLiveObjects: 0.480988 ms CreateObjectMapping: 0.074213 ms MarkObjects: 18.350896 ms DeleteObjects: 3.654238 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    WARNING: Shader Unsupported: 'Unlit/ARCoreBackground' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Unlit/ARCoreBackground' - Setting to default shader.
    Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 471.2 MB.
    System memory in use after: 417.8 MB.

    Unloading 631 unused Assets to reduce memory usage. Loaded Objects now: 2084.
    Total: 21.812597 ms (FindLiveObjects: 0.568207 ms CreateObjectMapping: 0.093549 ms MarkObjects: 18.102301 ms DeleteObjects: 3.046904 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Unloading 100 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 487.8 MB.
    System memory in use after: 477.0 MB.

    Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 2084.
    Total: 21.208020 ms (FindLiveObjects: 0.619075 ms CreateObjectMapping: 0.138267 ms MarkObjects: 19.398521 ms DeleteObjects: 1.049925 ms)

    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    Android PostProcess task "Creating staging area" took 8.9588 ms
    Android PostProcess task "Generating Build Id" took 7.4903 ms
    Android PostProcess task "Preparing Unity resources" took 8.1398 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 0.3788 ms
    Android PostProcess task "Splitting assets" took 271.7596 ms
    Android PostProcess task "Processing OBB assets" took 0.1104 ms
    Android PostProcess task "Preparing Unity libraries" took 19.8647 ms
    OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources to an AAR or an Android Library. See "AAR plug-ins and Android Libraries" section of the Manual for more details.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEditor.Android.PostProcessor.Tasks.PrepareUserResources:Execute(PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs, BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 288)

    Android PostProcess task "Processing resources" took 12.9636 ms
    Starting a Gradle Daemon (subsequent builds will be faster)
    Android PostProcess task "Preparing APK resources" took 1339.1067 ms
    Android PostProcess task "Processing plugins" took 154.2116 ms
    Android PostProcess task "Processing Android libraries" took 8.5193 ms
    Android PostProcess task "Creating Android manifest" took 774.9836 ms
    Android PostProcess task "Compiling resources" took 10.505 ms
    UserBlackList: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/link.xml
    Invoking UnityLinker with arguments: -out="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x "/var/folders/4l/782zslfj1l94pwbvjlhhccw80000gn/T/tmp34ae4170.tmp" -x "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/link.xml" -d "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/Unity.XR.ARFoundation.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.SpatialTracking.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative

    > Task :help

    Welcome to Gradle 5.1.1.

    To run a build, run gradle <task> ...

    To see a list of available tasks, run gradle tasks

    To see a list of command-line options, run gradle --help

    To see more detail about a task, run gradle help --task <task>

    For troubleshooting, visit https://help.gradle.org

    BUILD SUCCESSFUL in 3s
    1 actionable task: 1 executed
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 2763 ms.
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 214 ms.
    UserBlackList: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/link.xml
    Invoking UnityLinker with arguments: -out="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x "/var/folders/4l/782zslfj1l94pwbvjlhhccw80000gn/T/tmp34ae4170.tmp" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/ParticleSystem.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Video.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/XR.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/ImageConversion.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequest.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/AR.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/VR.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/SharedInternals.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/JSONSerialize.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/Input.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/TLS.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x "/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/link.xml" -d "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/Unity.XR.ARFoundation.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.SpatialTracking.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/UnityLinker.exe exited after 2861 ms.
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 209 ms.
    Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/cgeye/Library/Android/ndk" --map-file-parser="/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput"
    /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll exited after 28062 ms.
    Failed running /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/cgeye/Library/Android/ndk" --map-file-parser="/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
    Cache directory: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:

    Invocation was: Executable: /Users/cgeye/Library/Android/ndk/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/cgeye/Library/Android/ndk/sysroot" -gcc-toolchain "/Users/cgeye/Library/Android/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/cgeye/Library/Android/ndk/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FE65CD8258AD67CB0CE85802DD4B8053.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:

    Invocation was: Executable: /Users/cgeye/Library/Android/ndk/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/cgeye/Library/Android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/cgeye/Library/Android/ndk/sysroot" -gcc-toolchain "/Users/cgeye/Library/Android/ndk/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/cgeye/Library/Android/ndk/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FE65CD8258AD67CB0CE85802DD4B8053.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    at Program.Main(String[] args)

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs, BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)

    Uploading Crash Report
    Exception: /Applications/Unity/Hub/Editor/2018.4.20f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130
    at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00010] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0007c] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x00272] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ba] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <81dc7eaf178e4aa281be7d46d785476c>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <81dc7eaf178e4aa281be7d46d785476c>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00273] in <81dc7eaf178e4aa281be7d46d785476c>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <81dc7eaf178e4aa281be7d46d785476c>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 130)

    Unloading 371 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 501.1 MB.
    System memory in use after: 429.7 MB.

    Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 2321.
    Total: 42.962360 ms (FindLiveObjects: 0.946006 ms CreateObjectMapping: 0.393241 ms MarkObjects: 27.763386 ms DeleteObjects: 13.858551 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 0.504227 ms
    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 416.8 MB.
    System memory in use after: 416.9 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2341.
    Total: 23.446988 ms (FindLiveObjects: 0.727149 ms CreateObjectMapping: 0.075962 ms MarkObjects: 22.625189 ms DeleteObjects: 0.017275 ms)

    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Autodesk.Fbx.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    Symbols will be read from Temp/Unity.Timeline.pdb
    Script Module: Unity.Timeline.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.Recorder.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARExtensions.dll
    Symbols will be read from Temp/Unity.XR.ARExtensions.pdb
    Script Module: Unity.XR.ARExtensions.dll
    Pass: 0 took 16 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    Symbols will be read from Temp/Unity.Analytics.DataPrivacy.pdb
    Script Module: Unity.Analytics.DataPrivacy.dll
    Pass: 0 took 26 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    - Finished compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    Symbols will be read from Temp/Unity.Subsystem.Registration.pdb
    Script Module: Unity.Subsystem.Registration.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
    Symbols will be read from Temp/Unity.Formats.Fbx.Runtime.pdb
    Script Module: Unity.Formats.Fbx.Runtime.dll
    Pass: 0 took 16 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    Symbols will be read from Temp/Unity.TextMeshPro.pdb
    Script Module: Unity.TextMeshPro.dll
    Pass: 0 took 44 milliseconds
    Pass: 1 took 4 milliseconds
    - Finished compile Library/ScriptAssemblies/Autodesk.Fbx.dll
    Symbols will be read from Temp/Autodesk.Fbx.pdb
    Script Module: Autodesk.Fbx.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARExtensions.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    Symbols will be read from Temp/Unity.XR.ARCore.pdb
    Script Module: Unity.XR.ARCore.dll
    Pass: 0 took 24 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.dll
    Symbols will be read from Temp/Unity.XR.ARKit.pdb
    Script Module: Unity.XR.ARKit.dll
    Pass: 0 took 0 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Recorder.dll
    Symbols will be read from Temp/Unity.Recorder.pdb
    Script Module: Unity.Recorder.dll
    Pass: 0 took 10 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.Recorder.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.FaceSubsystem.dll
    Symbols will be read from Temp/Unity.XR.FaceSubsystem.pdb
    Script Module: Unity.XR.FaceSubsystem.dll
    Pass: 0 took 17 milliseconds
    Pass: 1 took 0 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.FaceTracking.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARExtensions.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.FaceTracking.dll
    Symbols will be read from Temp/Unity.XR.ARKit.FaceTracking.pdb
    Script Module: Unity.XR.ARKit.FaceTracking.dll
    Pass: 0 took 36 milliseconds
    Pass: 1 took 0 milliseconds
    - Finished compile Library/ScriptAssemblies/Unity.Recorder.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    Symbols will be read from Temp/Unity.XR.ARFoundation.pdb
    Script Module: Unity.XR.ARFoundation.dll
    Pass: 0 took 15 milliseconds
    Pass: 1 took 1 milliseconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp/Assembly-CSharp.pdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 36 milliseconds
    Pass: 1 took 15 milliseconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,36): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,9): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs Line: 10)

    Assets/Scripts/SendMail.cs(25,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    (Filename: Assets/Scripts/SendMail.cs Line: 25)

    Assets/Scripts/Transition.cs(54,5): warning CS0618: 'Application.LoadLevelAsync(int)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    (Filename: Assets/Scripts/Transition.cs Line: 54)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(25,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 25)

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(26,60): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs Line: 26)

    Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs Line: 20)

    Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    (Filename: Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs Line: 20)

    Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs(42,44): warning CS0618: 'MarkerBehaviour' is obsolete: 'This class is deprecated. The same functionality is provided by using a rectangular VuMark.'

    (Filename: Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs Line: 42)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(39,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 39)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(48,17): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 48)

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(54,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    (Filename: Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs Line: 54)

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(30,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs Line: 30)

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(36,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    (Filename: Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs Line: 36)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs(23,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs Line: 23)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,54): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs Line: 94)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs(7,16): warning CS0649: Field 'HideSliderLeft.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/ObjectRotator.cs(13,28): warning CS0649: Field 'ObjectRotator.downDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 13)

    Assets/Scripts/GameLogic/ButtonManager.cs(7,30): warning CS0649: Field 'ButtonManager.twTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(7,29): warning CS0649: Field 'SliderManager.rightSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 7)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(6,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 6)

    Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs(15,45): warning CS0649: Field 'AbstractTargetFollower.updateType' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/AbstractTargetFollower.cs Line: 15)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(27,37): warning CS0649: Field 'FloDualUIManager.UpperArm1' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 27)

    Assets/Scripts/GameLogic/ButtonManager.cs(9,30): warning CS0649: Field 'ButtonManager.cgeyeTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 9)

    Assets/Scripts/GameLogic/Slider/Slider.cs(16,28): warning CS0649: Field 'Slider.slidingSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/Slider/Slider.cs Line: 16)

    Assets/Scripts/GameLogic/FloDualUIManager.cs(28,37): warning CS0649: Field 'FloDualUIManager.UpperArm2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/FloDualUIManager.cs Line: 28)

    Assets/Scripts/GameLogic/CubertUIManager.cs(7,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/ObjectRotator.cs(12,28): warning CS0649: Field 'ObjectRotator.upDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 12)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs(7,16): warning CS0649: Field 'ShowSliders.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliders.cs Line: 7)

    Assets/Scripts/GameLogic/ObjectRotator.cs(10,28): warning CS0649: Field 'ObjectRotator.leftDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 10)

    Assets/Scripts/GameLogic/Slider/SliderManager.cs(6,29): warning CS0649: Field 'SliderManager.leftSlider' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/SliderManager.cs Line: 6)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(8,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_C' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 8)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(7,33): warning CS0649: Field 'RodneyUIManager.Rodney_Element_B' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 7)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(10,37): warning CS0649: Field 'RodneyUIManager.Monitor' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 10)

    Assets/Scripts/GameLogic/ObjectRotator.cs(11,28): warning CS0649: Field 'ObjectRotator.rightDeg' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 11)

    Assets/Scripts/GameLogic/ButtonManager.cs(6,30): warning CS0649: Field 'ButtonManager.fbTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 6)

    Assets/Scripts/GameLogic/ObjectRotator.cs(8,28): warning CS0649: Field 'ObjectRotator.rotateSpeed' is never assigned to, and will always have its default value 0

    (Filename: Assets/Scripts/GameLogic/ObjectRotator.cs Line: 8)

    Assets/Scripts/GameLogic/CubertUIManager.cs(6,33): warning CS0649: Field 'CubertUIManager.Cubert_Base_A' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/CubertUIManager.cs Line: 6)

    Assets/Scripts/GameLogic/ButtonManager.cs(8,30): warning CS0649: Field 'ButtonManager.inTexture' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/ButtonManager.cs Line: 8)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs(7,16): warning CS0649: Field 'HideSliderRight.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs(7,16): warning CS0649: Field 'HideSliders.showButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/HideSliders.cs Line: 7)

    Assets/Scripts/GameLogic/RodneyUIManager.cs(9,30): warning CS0649: Field 'RodneyUIManager.Rodney_Element_D' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/RodneyUIManager.cs Line: 9)

    Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.rotationRange' is never assigned to, and will always have its default value

    (Filename: Assets/SampleAssets/Cameras/Scripts/LookatTarget.cs Line: 22)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs(7,16): warning CS0649: Field 'ShowSliderRight.hideButton2' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderRight.cs Line: 7)

    Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs(7,16): warning CS0649: Field 'ShowSliderLeft.hideButton' is never assigned to, and will always have its default value null

    (Filename: Assets/Scripts/GameLogic/Slider/ShowHide/ShowSliderLeft.cs Line: 7)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(47,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 47)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(23,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 23)

    Assets/Scripts/GameLogic/OllinUIManager.cs(78,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 78)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(22,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 22)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(88,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 88)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(89,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 89)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(56,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 56)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(57,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 57)

    Assets/Scripts/GameLogic/OllinUIManager.cs(81,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 81)

    Assets/Scripts/ArmToggle.cs(9,7): warning CS0414: The field 'ArmToggle.initialised' is assigned but its value is never used

    (Filename: Assets/Scripts/ArmToggle.cs Line: 9)

    Assets/Scripts/GameLogic/OllinUIManager.cs(77,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 77)

    Assets/Scripts/GameLogic/OllinUIManager.cs(69,7): warning CS0414: The field 'OllinUIManager.RightD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 69)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(29,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 29)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(43,10): warning CS0414: The field 'LimaSingleUIManager.DemoPartTilt_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 43)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(48,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 48)

    Assets/Scripts/GameLogic/OllinUIManager.cs(79,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMax' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 79)

    Assets/Scripts/GameLogic/OllinUIManager.cs(80,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 80)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(37,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 37)

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(30,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaSingleUIManager.cs Line: 30)

    Assets/Scripts/GameLogic/OllinUIManager.cs(59,7): warning CS0414: The field 'OllinUIManager.LeftD_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 59)

    Assets/Scripts/GameLogic/OllinUIManager.cs(76,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/OllinUIManager.cs Line: 76)

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(36,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    (Filename: Assets/Scripts/GameLogic/LimaDualUIManager.cs Line: 36)

    Assets/Vuforia/Editor/Scripts/ExtensionImport.cs(121,17): warning CS0618: 'EditorUserBuildSettings.wsaSDK' is obsolete: 'EditorUserBuildSettings.wsaSDK is obsolete and has no effect.It will be removed in a subsequent Unity release.'

    (Filename: Assets/Vuforia/Editor/Scripts/ExtensionImport.cs Line: 121)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,37): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 53)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,70): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 53)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,25): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 59)

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,57): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    (Filename: Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs Line: 59)

    Build completed with a result of 'Failed'
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 193)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:102)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:907)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:807)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:410)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:129)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

    (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 102)
     
  14. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    Thanks for the details. It looks like the problem happens when the C++ compiler in the NDK fails to compile the generated file Il2CppTypeDefinitions.cpp. We've seen this before when a project gets too large.

    Can you try Unity 2020.3 with this project? We've improved the way that the code is generated to work around this issue in many projects.
     
  15. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    I can but creates other issues with AR Foundation/ARSessionOrigin/Raycasting so wanted to avoid it. I will try though. Really appreciate your help.
     
  16. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894
    You may want to check out the latest 2019.4 release as well then. I believe we improved this in that release (although I'm not sure off the top of my head). It might be an option if that helps limit other changes.
     
  17. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    Ok will try those options. Thanks again Josh!
     
  18. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    @josh
    @JoshPeterson Sorry to bother you but I'm attempting to open my 2018.4.2 project in Unity 2020.3.8f1 but after a few minutes it's crashing to the desktop during loading. Are you able to offer any help as to overcome this issue? Running MacBook Pro 11.3.1 Big Sur. Can upgrade to 2019 LTS ok but still getting build errors referred to earlier.
     
  19. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76

    @JoshPeterson further to my last message, I'm now able to open my project in unity 2020.3 but still getting build errors which are stumping me. Here's the editor log. Would really appreciate your help since I have an impatient client waiting on this!:

    [Licensing::Module] Channel doesn't exist: "LicenseClient-cgeye"
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/Resources/Unity.Licensing.Client
    [Licensing::Module] Successfully launched the LicensingClient (PId: 5224)
    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-cgeye" (connect: 0.95s, validation: 0.06s, handshake: 0.21s)
    [Licensing::Module] Connected to LicensingClient (PId: 5224, launch time: 0.01, total connection time: 1.23s)
    Entitlement-based licensing initiated
    [LicensingClient] Licenses updated successfully
    [Licensing::Module] Serial number assigned to: "SB-FHQQ-RMNW-43RZ-XZHA-XXXX"
    [Package Manager] Server::Start -- Port 64357 was selected
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager

    COMMAND LINE ARGUMENTS:
    /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/MacOS/Unity
    -projectpath
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    88a64780-ba2f-11eb-aa6d-bbf3cdc56f74
    -accessToken
    RQpWN0zlVuws4Qjmtks3fzQCPLuVWaq3WOHuGGT18q0005f
    Successfully changed project path to: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup
    Using Asset Import Pipeline V2.
    [Package Manager] Restoring resolved packages state from cache
    [Package Manager] Done checking package constraints in 0.00s seconds
    [Package Manager]
    Registered 54 packages:
    Packages from [https://packages.unity.com]:
    com.unity.analytics@3.5.3 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.analytics@3.5.3)
    com.unity.collab-proxy@1.3.9 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.collab-proxy@1.3.9)
    com.unity.ide.rider@2.0.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.ide.rider@2.0.7)
    com.unity.ide.visualstudio@2.0.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.ide.visualstudio@2.0.7)
    com.unity.ide.vscode@1.2.3 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.ide.vscode@1.2.3)
    com.unity.purchasing@3.0.2 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.purchasing@3.0.2)
    com.unity.test-framework@1.1.24 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.test-framework@1.1.24)
    com.unity.textmeshpro@3.0.1 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.textmeshpro@3.0.1)
    com.unity.timeline@1.4.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.timeline@1.4.7)
    com.unity.xr.arcore@4.1.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.arcore@4.1.7)
    com.unity.xr.arfoundation@4.1.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.arfoundation@4.1.7)
    com.unity.xr.arkit@4.1.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.arkit@4.1.7)
    com.unity.xr.legacyinputhelpers@2.1.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.legacyinputhelpers@2.1.7)
    com.unity.editorcoroutines@1.0.0 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.editorcoroutines@1.0.0)
    com.unity.xr.arsubsystems@4.1.7 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.arsubsystems@4.1.7)
    com.unity.xr.management@4.0.1 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.xr.management@4.0.1)
    com.unity.ext.nunit@1.0.6 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.ext.nunit@1.0.6)
    com.unity.subsystemregistration@1.1.0 (location: /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/PackageCache/com.unity.subsystemregistration@1.1.0)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap)
    com.unity.ugui@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.subsystems)
    com.unity.modules.uielementsnative@1.0.0 (location: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielementsnative)

    [Subsystems] No new subsystems found in resolved package list.
    Package Manager log level set to [2]
    [Package Manager] Done registering packages in 0.36s seconds
    Refreshing native plugins compatible for Editor in 118.64 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Initialize engine version: 2020.3.8f1 (507919d4fff5)
    [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Assets
    GfxDevice: creating device client; threaded=1
    2021-05-21 16:15:43.346 Unity[5223:123270] Color LCD preferred device: Intel(R) HD Graphics 630 (low power)
    2021-05-21 16:15:43.346 Unity[5223:123270] Metal devices available: 2
    2021-05-21 16:15:43.346 Unity[5223:123270] 0: AMD Radeon Pro 555 (high power)
    2021-05-21 16:15:43.346 Unity[5223:123270] 1: Intel(R) HD Graphics 630 (low power)
    2021-05-21 16:15:43.346 Unity[5223:123270] Using device AMD Radeon Pro 555 (high power)
    Initializing Metal device caps: AMD Radeon Pro 555
    Initialize mono
    Mono path[0] = '/Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Managed'
    Mono path[1] = '/Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = '/Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56223
    AcceleratorClientConnectionCallback - disconnected - :0
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Register platform support module: /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
    Registered in 0.017210 seconds.
    [usbmuxd] Start listen thread
    [usbmuxd] Listen thread started
    [usbmuxd] Send listen message
    Native extension for iOS target not found
    Native extension for Android target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 49.52 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 5.268 seconds
    Platform modules already initialized, skipping
    Validating Project structure ... 0.056903 seconds.
    Shader import version has changed; will reimport all shaders...
    Upgrading shader files ...0.102524 seconds.
    Application.AssetDatabase Initial Script Refresh Start
    Start importing Assets/Plugins/x86/VuforiaWrapper.dll using Guid(13c516cacf714104abeb620a270aba54) Importer(-1,00000000000000000000000000000000) -> (artifact id: '058a09ec9af20fdd9338dd3cc25eafcf') in 0.015190 seconds
    Start importing Assets/Plugins/x64/VuforiaWrapper.dll using Guid(264a199570ba1364ead6bf7448ef1a65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3c2f9b65c2051e4e928ba7b7423a4eb3') in 0.002296 seconds
    Start importing Assets/Plugins/Android/Vuforia.jar using Guid(a6e101df656e1204cba67db7273565aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f1b72bc2fc3267021e6f87679f32145') in 0.001837 seconds
    Start importing Assets/Plugins/Android/VuforiaUnityPlayer.jar using Guid(1772283e13952814797156d6714bdc93) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a9fa4a7c89d14fb549032ff14caf6fd') in 0.001926 seconds
    Start importing Assets/Plugins/VuforiaWrapper.dll using Guid(9b1a8a1397db6ef40bbdd0d6557b32a3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb3655857855ddda9a0415be3a3f6f22') in 0.001947 seconds
    Start importing Assets/Plugins/Android/AndroidScreenshot.jar using Guid(4c3ed717566c7a34fbecd2017b5422e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9803e33e4eccdced1c91574f66c3f623') in 0.001864 seconds
    Registering precompiled user dll's ...
    Registered in 0.011712 seconds.
    AssetDatabase: script compilation time: 0.046543s
    Begin MonoManager ReloadAssembly
    OnLevelWasLoaded was found on Transition
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    OnLevelWasLoaded was found on WebCamBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    OnLevelWasLoaded was found on KeepAliveBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    Native extension for iOS target not found
    Native extension for Android target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 45.34 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Mono: successfully reloaded assembly
    - Completed reload, in 1.508 seconds
    Platform modules already initialized, skipping
    Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters
    RefreshProfiler: Total: 4455.665ms
    InvokeBeforeRefreshCallbacks: 0.265ms
    ApplyChangesToAssetFolders: 0.081ms
    Scan: 152.942ms
    OnSourceAssetsModified: 1.769ms
    InitializeImportedAssetsSnapshot: 0.751ms
    GetAllGuidsForCategorization: 0.569ms
    CategorizeAssets: 48.043ms
    ImportAndPostprocessOutOfDateAssets: 4212.287ms (3023.638ms without children)
    ImportManagerImport: 33.331ms (3.724ms without children)
    ImportInProcess: 29.557ms
    UpdateCategorizedAssets: 0.050ms
    CompileScripts: 47.901ms
    PostProcessAllAssets: 1099.370ms
    ReloadImportedAssets: 1.671ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.333ms
    InitializingProgressBar: 1.348ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
    RestoreLoadedAssetsState: 0.091ms
    UpdateImportedAssetsSnapshot: 4.184ms
    ReloadSourceAssets: 0.796ms
    UnloadImportedAssets: 0.050ms
    Hotreload: 5.553ms
    FixTempGuids: 0.007ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.700ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 0.350ms
    GetLoadedSourceAssetsSnapshot: 1.025ms
    PersistCurrentRevisions: 1.412ms
    UnloadStreamsEnd: 11.549ms
    GenerateScriptTypeHashes: 0.173ms
    Untracked: 17.517ms
    Application.AssetDatabase Initial Script Refresh End
    Application.AssetDatabase.Refresh Start
    Refresh completed in 0.129974 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 129.964ms
    Application.AssetDatabase.Refresh End
    RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 3.026ms
    Refresh completed in 0.114009 seconds.
    RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 103.772ms
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
    Initializing Unity extensions:
    Unloading 355 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/Scenes/main menu screen.unity'
    Deserialize: 214.099 ms
    Integration: 478.575 ms
    Integration of assets: 14.192 ms
    Thread Wait Time: -0.537 ms
    Total Operation Time: 706.329 ms
    System memory in use before: 362.8 MB.
    System memory in use after: 355.5 MB.

    Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 3771.
    Total: 15.574919 ms (FindLiveObjects: 0.996139 ms CreateObjectMapping: 0.293368 ms MarkObjects: 10.498008 ms DeleteObjects: 3.785786 ms)

    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-CBS Dynamics
    [LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
    2021-05-21 16:15:56.585 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.589 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.589 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.589 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.589 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.590 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:56.590 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.198 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.199 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.200 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.200 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.201 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.201 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:15:57.222 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    [MODES] ModeService[default].InitializeCurrentMode
    [MODES] ModeService[default].UpdateModeMenus
    IsTimeToCheckForNewEditor: Update time 1621605661 current 1621610157
    [Project] Loading completed in 17.302 seconds
    Project init time: 0.807 seconds
    Template init time: 0.000 seconds
    Package Manager init time: 0.000 seconds
    Asset Database init time: 0.000 seconds
    Global illumination init time: 0.000 seconds
    Assemblies load time: 0.000 seconds
    Unity extensions init time: 0.001 seconds
    Asset Database refresh time: 0.000 seconds
    Scene opening time: 1.658 seconds
    Subscribe to USB device events
    Unloading 176 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 426.4 MB.
    System memory in use after: 407.0 MB.

    Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 4561.
    Total: 29.236370 ms (FindLiveObjects: 0.474160 ms CreateObjectMapping: 0.171002 ms MarkObjects: 21.221406 ms DeleteObjects: 7.368746 ms)

    EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600
    Created GICache directory at /Users/cgeye/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.015s, timestamps: [17.363 - 17.378]
    gi::BakeBackendSwitch: switching bake backend from 3 to 0.
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 70000f295000 -> priority: 1
    Thread -> id: 70000f318000 -> priority: 1
    TrimDiskCacheJob: Current cache size 0mb
    [collab-accelerator] discovery started due to a new cloud project binding
    UPID Received '365fa001-ecea-4893-aa72-1b2d411da3d1'.
    [collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
    GUILayout: Mismatched LayoutGroup.repaint
    2021-05-21 16:16:12.080 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:16:12.084 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    GUILayout: Mismatched LayoutGroup.repaint
    HorizontalScope was not disposed! You should use the 'using' keyword or manually call Dispose.
    [ScriptCompilation] Recompiling all scripts because: API Compatibility level modified
    Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp
    Refresh completed in 0.065904 seconds.
    RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 65.887ms
    - Starting script compilation
    - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
    Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp
    - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 2.802056 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 2.791241 seconds
    - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 0.576804 seconds
    - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
    - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 0.604347 seconds
    - Starting compile Library/ScriptAssemblies/Purchasing.Common.dll
    - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.WinRTCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.005.dll
    2021-05-21 16:16:41.684 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    2021-05-21 16:16:41.693 Unity[5223:123270] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
    - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 0.897477 seconds
    - Finished compile Library/ScriptAssemblies/Purchasing.Common.dll in 0.925331 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.WinRTCore.dll in 0.85534 seconds
    - Finished compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.005.dll in 0.711306 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.dll
    - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 1.085196 seconds
    - Starting compile Library/ScriptAssemblies/Analytics.dll
    - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 1.222694 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
    - Finished compile Library/ScriptAssemblies/Unity.Subsystem.Registration.dll in 0.82344 seconds
    - Finished compile Library/ScriptAssemblies/Analytics.dll in 0.696458 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.dll in 0.894874 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.WinRTStub.dll
    - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 0.98538 seconds
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 1.913485 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.SecurityCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll in 0.929911 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.WinRTStub.dll in 0.578532 seconds
    - Finished compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll in 0.599635 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleCore.dll in 0.634777 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleMacosStub.dll
    - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.Management.dll
    - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 0.557095 seconds
    - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 1.723036 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.SecurityCore.dll in 0.63547 seconds
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.SecurityStub.dll
    - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARSubsystems.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 0.610246 seconds
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 2.766501 seconds
    - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.Management.dll in 0.564701 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleMacosStub.dll in 0.610515 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.Management.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleStub.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.SecurityStub.dll in 0.98631 seconds
    - Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARSubsystems.dll in 1.633231 seconds
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.AppleStub.dll in 1.091737 seconds
    - Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll in 1.461136 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARSubsystems.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.Stores.dll
    - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll in 1.872049 seconds
    - Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll in 0.911321 seconds
    - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 1.695238 seconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.Management.Editor.dll in 1.365519 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.dll
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARSubsystems.Editor.dll in 0.580973 seconds
    - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 2.719973 seconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.dll in 0.807393 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.Stores.dll in 0.958413 seconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.dll in 0.790949 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll
    - Starting compile Library/ScriptAssemblies/UnityEngine.Purchasing.Codeless.dll
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARKit.Editor.dll in 0.378108 seconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.dll in 0.97309 seconds
    - Starting compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll
    - Finished compile Library/ScriptAssemblies/UnityEngine.Purchasing.Codeless.dll in 0.376933 seconds
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARCore.Editor.dll in 0.395272 seconds
    - Starting compile Library/ScriptAssemblies/UnityEditor.Purchasing.dll
    Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1361211cc6607919d15c33b40206e162') in 0.008141 seconds
    Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 104.684ms
    - Finished compile Library/ScriptAssemblies/Unity.XR.ARFoundation.Editor.dll in 2.797298 seconds
    - Finished compile Library/ScriptAssemblies/UnityEditor.Purchasing.dll in 2.600257 seconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 1.877811 seconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 0.389876 seconds
    - Finished script compilation in 14.84421 seconds
    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/NoiseEffect.cs(43,8): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,36): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,9): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/SSAOEffect.cs(54,8): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/Scripts/SendMail.cs(25,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets/Scripts/Transition.cs(54,5): warning CS0618: 'Application.LoadLevelAsync(int)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(30,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    Assets/SampleAssets/CrossPlatformInput/Scripts/MobileControlRig.cs(36,13): warning CS0618: 'EditorUserBuildSettings.activeBuildTargetChanged' is obsolete: 'UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(39,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(48,17): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(54,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/BlurEffect.cs(56,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(25,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(26,60): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs(42,44): warning CS0618: 'MarkerBehaviour' is obsolete: 'This class is deprecated. The same functionality is provided by using a rectangular VuMark.'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/ContrastStretchEffect.cs(106,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/ImageEffectBase.cs(18,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs(23,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/GlowEffect.cs(119,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,54): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(29,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(47,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(76,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(89,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(81,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(69,7): warning CS0414: The field 'OllinUIManager.RightD_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(56,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(43,10): warning CS0414: The field 'LimaSingleUIManager.DemoPartTilt_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(77,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(79,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(48,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(36,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    Assets/Scripts/ArmToggle.cs(9,7): warning CS0414: The field 'ArmToggle.initialised' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(22,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(59,7): warning CS0414: The field 'OllinUIManager.LeftD_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(57,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(30,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(80,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(78,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(88,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(23,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(37,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,37): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(53,70): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,25): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Editor/ImageEffects/ColorCorrectionLutEditor.cs(59,57): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'

    Assets/Vuforia/Editor/Scripts/ExtensionImport.cs(121,17): warning CS0618: 'EditorUserBuildSettings.wsaSDK' is obsolete: 'EditorUserBuildSettings.wsaSDK is obsolete and has no effect.It will be removed in a subsequent Unity release.'

    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    OnLevelWasLoaded was found on Transition
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    OnLevelWasLoaded was found on WebCamBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    OnLevelWasLoaded was found on KeepAliveBehaviour
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    Native extension for iOS target not found
    Native extension for Android target not found
    Native extension for OSXStandalone target not found
    Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-CBS Dynamics
    Mono: successfully reloaded assembly
    RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 70.745ms
    - Completed reload, in 2.604 seconds
    Platform modules already initialized, skipping
    [MODES] ModeService[default].RefreshMenus
    [MODES] ModeService[default].UpdateModeMenus
    GUILayout: Mismatched LayoutGroup.repaint
    Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1361211cc6607919d15c33b40206e162') in 0.006609 seconds
    Start importing ProjectSettings/UnityConnectSettings.asset using Guid(0000000000000000a100000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a038ad3139bbe40d87a58f3a459f48b7') in 0.001836 seconds
    Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
    RefreshProfiler: Total: 97.908ms
    Android PostProcess task "Checking prerequisites" took 53.1492 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 0.463 ms
    AndroidSDKTools:

    root : /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/SDK
    tools : /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/SDK/tools
    platform-tools: /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools
    build-tools : /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/SDK/build-tools/28.0.3

    adb : /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb

    Android PostProcess task "Detecting Android SDK" took 5.5619 ms
    Android PostProcess task "Detect Android NDK" took 41.2335 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.4976 ms
    BuildPlayerGenerator: Succeeded
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 0.640173 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 0.639886 seconds
    - Starting compile Library/PlayerScriptAssemblies/Purchasing.Common.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.WinRTCore.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.SecurityCore.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.WinRTCore.dll in 0.393866 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll in 0.361415 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.WinRTStub.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
    - Finished compile Library/PlayerScriptAssemblies/Purchasing.Common.dll in 0.453323 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.SecurityCore.dll in 0.589254 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Security.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 0.65109 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleCore.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 0.743688 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 0.730579 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.WinRTStub.dll in 0.439389 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 0.455045 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.dll in 0.555829 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 0.397128 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleCore.dll in 0.440579 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleMacosStub.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleStub.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Security.dll in 0.576887 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll in 0.484656 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARCore.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARFoundation.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 1.362442 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleMacosStub.dll in 0.250292 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.AppleStub.dll in 0.239721 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Stores.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARCore.dll in 0.403523 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARFoundation.dll in 0.473906 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Stores.dll in 0.440082 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Codeless.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.Codeless.dll in 0.293795 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 0.537618 seconds
    - Finished script compilation in 3.435946 seconds
    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,36): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'

    Assets/SampleAssets/CrossPlatformInput/Scripts/LevelReset.cs(10,9): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/NoiseEffect.cs(43,8): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/SSAOEffect.cs(54,8): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/Scripts/Transition.cs(54,5): warning CS0618: 'Application.LoadLevelAsync(int)' is obsolete: 'Use SceneManager.LoadSceneAsync'

    Assets/Scripts/SendMail.cs(25,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(39,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(48,17): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/SampleAssets/Cameras/Scripts/FreeLookCam.cs(54,13): warning CS0618: 'Screen.lockCursor' is obsolete: 'Use Cursor.lockState and Cursor.visible instead.'

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(25,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/AndroidUnityPlayer.cs(26,60): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/IOSUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/WSAUnityPlayer.cs(20,56): warning CS0618: 'ScreenOrientation.Unknown' is obsolete: 'Enum member Unknown has been deprecated.'

    Assets/Vuforia/Scripts/Internal/VuforiaBehaviourComponentFactory.cs(42,44): warning CS0618: 'MarkerBehaviour' is obsolete: 'This class is deprecated. The same functionality is provided by using a rectangular VuMark.'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/BlurEffect.cs(56,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/ImageEffectBase.cs(18,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/MotionBlur.cs(23,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/GlowEffect.cs(119,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/PostEffectsBase.cs(94,54): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'

    Assets/SampleAssets/Effects/ImageEffects (Pro Only)/Scripts/ContrastStretchEffect.cs(106,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'

    Assets/Scripts/GameLogic/OllinUIManager.cs(81,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(79,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(57,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(78,8): warning CS0414: The field 'OllinUIManager.MonitorSwivelBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(48,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(59,7): warning CS0414: The field 'OllinUIManager.LeftD_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(47,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(80,8): warning CS0414: The field 'OllinUIManager.UpperArmLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(37,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(88,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(43,10): warning CS0414: The field 'LimaSingleUIManager.DemoPartTilt_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(69,7): warning CS0414: The field 'OllinUIManager.RightD_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(30,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotRight_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(22,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(56,11): warning CS0414: The field 'LimaSingleUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(76,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMin' is assigned but its value is never used

    Assets/Scripts/GameLogic/OllinUIManager.cs(77,8): warning CS0414: The field 'OllinUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    Assets/Scripts/ArmToggle.cs(9,7): warning CS0414: The field 'ArmToggle.initialised' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(36,10): warning CS0414: The field 'LimaDualUIManager.MonitorPivotUp_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(29,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotDown_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaSingleUIManager.cs(23,10): warning CS0414: The field 'LimaSingleUIManager.MonitorPivotLeft_Active' is assigned but its value is never used

    Assets/Scripts/GameLogic/LimaDualUIManager.cs(89,11): warning CS0414: The field 'LimaDualUIManager.MonitorRotatorBracketLimitMax' is assigned but its value is never used

    BuildPlayerGenerator: Succeeded
    Refresh completed in 0.148792 seconds.
    RefreshInfo: RefreshV2() scanfilter:
    RefreshProfiler: Total: 140.974ms
    Opening scene 'Assets/Scenes/WelcomeScreen.unity'
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Assets/Scenes/WelcomeScreen.unity'
    Deserialize: 2.767 ms
    Integration: 13.066 ms
    Integration of assets: 0.007 ms
    Thread Wait Time: 0.059 ms
    Total Operation Time: 15.899 ms
    System memory in use before: 389.6 MB.
    System memory in use after: 388.3 MB.

    Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 3507.
    Total: 25.710089 ms (FindLiveObjects: 0.479558 ms CreateObjectMapping: 0.124725 ms MarkObjects: 22.621491 ms DeleteObjects: 2.482712 ms)

    Script attached to 'Image' in scene 'Assets/Scenes/WelcomeScreen.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    [/Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs line 37]

    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    72 variants, starting stripping...
    finished in 0.00 seconds. 72 variants left
    starting compilation...
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
    Launching external process: /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/UnityShaderCompiler
    Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds
    finished in 0.22 seconds. Local cache hits 72, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    9 variants, starting stripping...
    finished in 0.00 seconds. 9 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 9, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 0" (vp)
    72 variants, starting stripping...
    finished in 0.00 seconds. 72 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 72, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 1" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 2" (vp)
    9 variants, starting stripping...
    finished in 0.00 seconds. 9 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 9, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 3" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 4" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 5" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Unlit/Texture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 0" (vp)
    96 variants, starting stripping...
    finished in 0.00 seconds. 96 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 96, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 1" (vp)
    156 variants, starting stripping...
    finished in 0.00 seconds. 156 variants left
    starting compilation...
    finished in 0.04 seconds. Local cache hits 156, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 2" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 3" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 4" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 0" (vp)
    96 variants, starting stripping...
    finished in 0.00 seconds. 96 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 96, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 1" (vp)
    120 variants, starting stripping...
    finished in 0.00 seconds. 120 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 120, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 2" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 3" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Custom/ARShadowShader" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/ARShadowShader" pass "Pass 1" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 2" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 0" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 2" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 3" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 4" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 0" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 1" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 3" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 4" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 5" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 0" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 1" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 3" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 4" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 5" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 0" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 1" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 3" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 4" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 5" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Unlit/Color" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 0" (vp)
    336 variants, starting stripping...
    finished in 0.00 seconds. 336 variants left
    starting compilation...
    finished in 0.11 seconds. Local cache hits 336, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 1" (vp)
    312 variants, starting stripping...
    finished in 0.00 seconds. 312 variants left
    starting compilation...
    finished in 0.12 seconds. Local cache hits 312, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 2" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 3" (vp)
    144 variants, starting stripping...
    finished in 0.00 seconds. 144 variants left
    starting compilation...
    finished in 0.04 seconds. Local cache hits 144, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 4" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 0" (vp)
    336 variants, starting stripping...
    finished in 0.00 seconds. 336 variants left
    starting compilation...
    finished in 0.10 seconds. Local cache hits 336, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 1" (vp)
    240 variants, starting stripping...
    finished in 0.00 seconds. 240 variants left
    starting compilation...
    finished in 0.06 seconds. Local cache hits 240, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 2" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "Pass 3" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Opening scene 'Temp/__Backupscenes/0.backup'
    Unloading 345 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 115.468 ms
    Integration: 429.605 ms
    Integration of assets: 4.368 ms
    Thread Wait Time: -0.185 ms
    Total Operation Time: 549.255 ms
    System memory in use before: 0.58 GB.
    System memory in use after: 0.58 GB.

    Unloading 3903 unused Assets to reduce memory usage. Loaded Objects now: 4599.
    Total: 23.267442 ms (FindLiveObjects: 0.819626 ms CreateObjectMapping: 0.327689 ms MarkObjects: 17.489191 ms DeleteObjects: 4.630131 ms)

    Script attached to 'Canvas' in scene 'Assets/Scenes/main menu screen.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    [/Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs line 37]

    Script attached to 'Canvas' in scene 'Assets/Scenes/main menu screen.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    [/Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs line 37]

    Opening scene 'Assets/Scenes/Flo_V2.unity'
    Unloading 148 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Assets/Scenes/Flo_V2.unity'
    Deserialize: 53.369 ms
    Integration: 158.414 ms
    Integration of assets: 45.336 ms
    Thread Wait Time: -0.059 ms
    Total Operation Time: 257.061 ms
    System memory in use before: 0.50 GB.
    System memory in use after: 0.50 GB.

    Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 9318.
    Total: 22.576305 ms (FindLiveObjects: 0.959059 ms CreateObjectMapping: 0.346567 ms MarkObjects: 20.603696 ms DeleteObjects: 0.665769 ms)

    Compiling shader "Unlit/Texture" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Unlit/Texture" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Custom/ARShadowShader" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Custom/ARShadowShader" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Bumped Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Specular" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/Diffuse" pass "Pass 5" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Bumped Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Unlit/Color" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/Diffuse" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Mobile/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 4" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Standard (Specular setup)" pass "Pass 3" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 2" (vp)
    0 variants, starting stripping...
    finished in 0.00 seconds. 0 variants left
    Compiling shader "Unlit/Transparent" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Script attached to 'table stand' in scene 'Assets/Scenes/Flo_V2.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    [/Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs line 37]

    Script attached to 'table stand' in scene 'Assets/Scenes/Flo_V2.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    [/Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs line 37]



    Mono dependencies included in the build
    Dependency assembly - UnityEngine.Purchasing.dll
    Dependency assembly - Unity.XR.Management.dll
    Dependency assembly - UnityEngine.Purchasing.AppleCore.dll
    Dependency assembly - UnityEngine.Purchasing.Codeless.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - WP8Screenshot.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.Purchasing.WinRTStub.dll
    Dependency assembly - Unity.XR.ARSubsystems.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Purchasing.WinRTCore.dll
    Dependency assembly - UnityEngine.Purchasing.SecurityCore.dll
    Dependency assembly - Unity.XR.ARCore.dll
    Dependency assembly - Google.ProtocolBuffers.Serialization.dll
    Dependency assembly - UnityEngine.Purchasing.Security.dll
    Dependency assembly - Unity.Analytics.DataPrivacy.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - UnityEngine.Purchasing.AppleStub.dll
    Dependency assembly - UnityEngine.Purchasing.Stores.dll
    Dependency assembly - Google.ProtocolBuffers.dll
    Dependency assembly - Unity.XR.ARFoundation.dll
    Dependency assembly - Unity.Subsystem.Registration.dll
    Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll
    Dependency assembly - Vuforia.UnityExtensions.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - UnityEngine.Purchasing.AppleMacosStub.dll
    Dependency assembly - Purchasing.Common.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - UnityEngine.SpatialTracking.dll

    Unloading 321 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 349.0 MB.
    System memory in use after: 344.1 MB.

    Unloading 3432 unused Assets to reduce memory usage. Loaded Objects now: 3477.
    Total: 21.329942 ms (FindLiveObjects: 0.514555 ms CreateObjectMapping: 0.185108 ms MarkObjects: 16.028471 ms DeleteObjects: 4.600314 ms)

    GUILayout: Mismatched LayoutGroup.repaint
    [EnlightenBakeManager] m_Clear = false;
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 223.0 MB.
    System memory in use after: 223.1 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3489.
    Total: 28.345210 ms (FindLiveObjects: 0.709769 ms CreateObjectMapping: 0.282556 ms MarkObjects: 27.285727 ms DeleteObjects: 0.064953 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 365.2 MB.
    System memory in use after: 223.5 MB.

    Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 3475.
    Total: 48.424399 ms (FindLiveObjects: 0.242162 ms CreateObjectMapping: 0.082315 ms MarkObjects: 16.706399 ms DeleteObjects: 31.392238 ms)

    Compiling shader "Legacy Shaders/Specular" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Specular" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Specular in 0.00s
    gles (total internal programs: 66, unique: 22)
    gles3 (total internal programs: 66, unique: 22)
    Compiling shader "Legacy Shaders/Bumped Specular" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.04 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Bumped Specular" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Bumped Specular in 0.00s
    gles (total internal programs: 132, unique: 32)
    gles3 (total internal programs: 132, unique: 32)
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/Specular" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Reflective/Specular in 0.00s
    gles (total internal programs: 66, unique: 22)
    gles3 (total internal programs: 66, unique: 22)
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "BASE" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Reflective/VertexLit" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Reflective/VertexLit in 0.00s
    gles (total internal programs: 9, unique: 3)
    gles3 (total internal programs: 9, unique: 3)
    Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
    336 variants, starting stripping...
    finished in 0.00 seconds. 336 variants left
    starting compilation...
    finished in 0.10 seconds. Local cache hits 336, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
    312 variants, starting stripping...
    finished in 0.00 seconds. 312 variants left
    starting compilation...
    finished in 0.09 seconds. Local cache hits 312, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
    144 variants, starting stripping...
    finished in 0.00 seconds. 144 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 144, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
    336 variants, starting stripping...
    finished in 0.00 seconds. 336 variants left
    starting compilation...
    finished in 0.10 seconds. Local cache hits 336, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
    240 variants, starting stripping...
    finished in 0.00 seconds. 240 variants left
    starting compilation...
    finished in 0.07 seconds. Local cache hits 240, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
    36 variants, starting stripping...
    finished in 0.00 seconds. 36 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 36, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Standard (Specular setup) in 0.00s
    gles (total internal programs: 720, unique: 370)
    gles3 (total internal programs: 720, unique: 370)
    Compressed shader 'Standard (Specular setup)' on gles in 0.03s from 2.52MB to 0.09MB
    Compressed shader 'Standard (Specular setup)' on gles3 in 0.04s from 3.21MB to 0.11MB
    Compiling shader "Standard" pass "FORWARD" (vp)
    96 variants, starting stripping...
    finished in 0.00 seconds. 96 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 96, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
    156 variants, starting stripping...
    finished in 0.00 seconds. 156 variants left
    starting compilation...
    finished in 0.04 seconds. Local cache hits 156, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "ShadowCaster" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "DEFERRED" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "FORWARD" (vp)
    96 variants, starting stripping...
    finished in 0.00 seconds. 96 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 96, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
    120 variants, starting stripping...
    finished in 0.00 seconds. 120 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 120, remote cache hits 0, compiled 0 variants
    Compiling shader "Standard" pass "ShadowCaster" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Standard in 0.00s
    gles (total internal programs: 282, unique: 128)
    gles3 (total internal programs: 282, unique: 128)
    Compressed shader 'Standard' on gles in 0.01s from 0.90MB to 0.04MB
    Compressed shader 'Standard' on gles3 in 0.01s from 1.14MB to 0.05MB
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiling shader "Mobile/Bumped Diffuse" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Bumped Diffuse" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Mobile/Bumped Diffuse in 0.00s
    gles (total internal programs: 51, unique: 17)
    gles3 (total internal programs: 51, unique: 17)
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Unlit (Supports Lightmap)" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Mobile/Unlit (Supports Lightmap) in 0.00s
    gles (total internal programs: 6, unique: 2)
    gles3 (total internal programs: 6, unique: 2)
    Compiling shader "Unlit/Texture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Unlit/Texture in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Unlit/Color" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Unlit/Color in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Custom/ARShadowShader" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/ARShadowShader" pass "Pass 1" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Custom/ARShadowShader in 0.00s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiling shader "Custom/Silver" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/Silver" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/Silver" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/Silver" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Custom/Silver" pass "DEFERRED" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Custom/Silver in 0.00s
    gles (total internal programs: 66, unique: 22)
    gles3 (total internal programs: 66, unique: 22)
    Unloading 231 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 417.9 MB.
    System memory in use after: 414.8 MB.

    Unloading 3873 unused Assets to reduce memory usage. Loaded Objects now: 3489.
    Total: 22.975196 ms (FindLiveObjects: 0.749251 ms CreateObjectMapping: 0.370749 ms MarkObjects: 16.367251 ms DeleteObjects: 5.486247 ms)

    LightingSettings: switching bake backend from 1 to 0.
    LightingSettings: switching bake backend from 1 to 0.
    Compiling shader "Unlit/Transparent" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Unlit/Transparent in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s
    gles (total internal programs: 54, unique: 18)
    gles3 (total internal programs: 54, unique: 18)
    Compiling shader "Hidden/Internal-StencilWrite" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Legacy Shaders/Transparent/Diffuse" pass "FORWARD" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Diffuse" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Transparent/Diffuse in 0.00s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 7)
    Compiling shader "Legacy Shaders/Transparent/Specular" pass "FORWARD" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/Specular" pass "FORWARD" (vp)
    30 variants, starting stripping...
    finished in 0.00 seconds. 30 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 30, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Transparent/Specular in 0.00s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 7)
    Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Legacy Shaders/Transparent/VertexLit in 0.00s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s
    gles (total internal programs: 30, unique: 10)
    gles3 (total internal programs: 30, unique: 10)
    Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 0" (vp)
    78 variants, starting stripping...
    finished in 0.00 seconds. 78 variants left
    starting compilation...
    finished in 0.03 seconds. Local cache hits 78, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 1" (vp)
    78 variants, starting stripping...
    finished in 0.00 seconds. 78 variants left
    starting compilation...
    finished in 0.02 seconds. Local cache hits 78, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-PrePassLighting in 0.00s
    gles (total internal programs: 78, unique: 26)
    gles3 (total internal programs: 78, unique: 26)
    Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s
    gles (total internal programs: 48, unique: 16)
    gles3 (total internal programs: 48, unique: 16)
    Compiling shader "Hidden/Internal-CombineDepthNormals" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitCopy" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitCopy in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitCopyDepth" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/ConvertTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/ConvertTexture in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 0" (vp)
    156 variants, starting stripping...
    finished in 0.00 seconds. 156 variants left
    starting compilation...
    finished in 0.05 seconds. Local cache hits 156, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s
    gles (total internal programs: 81, unique: 53)
    gles3 (total internal programs: 81, unique: 53)
    Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 1" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s
    gles (total internal programs: 9, unique: 4)
    gles3 (total internal programs: 9, unique: 4)
    Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 2" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s
    gles (total internal programs: 9, unique: 3)
    gles3 (total internal programs: 9, unique: 3)
    Compiling shader "Hidden/Internal-Flare" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-Flare in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/Internal-Halo" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-Halo in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitCopyWithDepth" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitToDepth" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitToDepth in 0.00s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitToDepth_MSAA" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/BlitCopyHDRTonemap" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 6, unique: 2)
    Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 6, unique: 2)
    Compiling shader "Mobile/VertexLit" pass "Pass 0" (vp)
    18 variants, starting stripping...
    finished in 0.00 seconds. 18 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 18, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/VertexLit" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/VertexLit" pass "ShadowCaster" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Mobile/VertexLit in 0.00s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiling shader "Mobile/Diffuse" pass "FORWARD" (vp)
    48 variants, starting stripping...
    finished in 0.00 seconds. 48 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 48, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "PREPASS" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Mobile/Diffuse" pass "PREPASS" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Mobile/Diffuse in 0.00s
    gles (total internal programs: 39, unique: 13)
    gles3 (total internal programs: 39, unique: 13)
    Compiling shader "Sprites/Default" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Sprites/Default in 0.00s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiling shader "Sprites/Mask" pass "Pass 0" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Sprites/Mask in 0.00s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiling shader "UI/Default" pass "Default" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader UI/Default in 0.00s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiling shader "UI/DefaultETC1" pass "Default" (vp)
    24 variants, starting stripping...
    finished in 0.00 seconds. 24 variants left
    starting compilation...
    finished in 0.01 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader UI/DefaultETC1 in 0.00s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/CubeBlur in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 2)
    Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/CubeCopy in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/CubeBlend in 0.00s
    gles (total internal programs: 6, unique: 1)
    gles3 (total internal programs: 6, unique: 1)
    Compiling shader "Hidden/VR/BlitTexArraySlice" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s
    gles (total internal programs: 30, unique: 9)
    gles3 (total internal programs: 30, unique: 9)
    Compiling shader "Hidden/Internal-CubemapToEquirect" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 6, unique: 2)
    Compiling shader "Hidden/VideoComposite" pass "Default" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VideoComposite in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VideoDecode in 0.00s
    gles (total internal programs: 45, unique: 15)
    gles3 (total internal programs: 45, unique: 15)
    Compiling shader "Hidden/VideoDecodeOSX" pass "Flip_RGBARect_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecodeOSX" pass "Flip_RGBASplitRect_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VideoDecodeOSX in 0.00s
    gles (total internal programs: 12, unique: 12)
    gles3 (total internal programs: 12, unique: 12)
    Compiling shader "Hidden/VideoDecodeAndroid" pass "RGBAExternal_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Compiling shader "Hidden/VideoDecodeAndroid" pass "RGBASplitExternal_To_RGBA" (vp)
    12 variants, starting stripping...
    finished in 0.00 seconds. 12 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/VideoDecodeAndroid in 0.00s
    gles (total internal programs: 12, unique: 12)
    gles3 (total internal programs: 12, unique: 12)
    Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/Compositing in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)
    Compiling shader "Hidden/TextCore/Distance Field SSD" pass "Pass 0" (vp)
    6 variants, starting stripping...
    finished in 0.00 seconds. 6 variants left
    starting compilation...
    finished in 0.00 seconds. Local cache hits 6, remote cache hits 0, compiled 0 variants
    Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s
    gles (total internal programs: 3, unique: 1)
    gles3 (total internal programs: 3, unique: 1)

    ***Player size statistics***
    Level 0 'Assets/Scenes/WelcomeScreen.unity' uses 412.8 KB compressed / 3.4 MB uncompressed.
    Level 1 'Assets/Scenes/main menu screen.unity' uses 13.6 MB compressed / 180.1 MB uncompressed.
    Level 2 'Assets/Scenes/Flo_V2.unity' uses 96.9 MB compressed / 172.1 MB uncompressed.
    Total compressed size 110.9 MB. Total uncompressed size 355.6 MB.
    Android PostProcess task "Creating staging area" took 9.1201 ms
    Android PostProcess task "Generating Build Id" took 19.6048 ms
    Android PostProcess task "Preparing Unity resources" took 1.9847 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 0.2756 ms
    HorizontalScope was not disposed! You should use the 'using' keyword or manually call Dispose.
    Android PostProcess task "Preparing Managed resources" took 1015.5051 ms
    Android PostProcess task "Splitting assets" took 8.4302 ms
    Android PostProcess task "Processing OBB assets" took 0.0918 ms
    Android PostProcess task "Preparing Unity libraries" took 32.083 ms
    OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources to an AAR or an Android Library. See "AAR plug-ins and Android Libraries" section of the Manual for more details.
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.PostProcessor.Tasks.PrepareUserResources:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    (Filename: /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

    Android PostProcess task "Processing resources" took 9.1218 ms
    Android PostProcess task "Preparing APK resources" took 58.4858 ms
    Android PostProcess task "Processing plugins" took 206.7487 ms
    Android PostProcess task "Processing Android libraries" took 10.7175 ms
    Android PostProcess task "Checking Graphics API compatibility" took 0.8671 ms
    Android PostProcess task "Creating Android manifest" took 44.9629 ms
    Android PostProcess task "Compiling resources" took 5.851 ms
    Android PostProcess task "GenerateIl2cppPlatformProviders" took 1.1357 ms
    Invoking UnityLinker with response file. response.rsp contents: -out="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="/var/folders/4l/782zslfj1l94pwbvjlhhccw80000gn/T/tmp58e6428a.tmp" -x="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Assets/link.xml" -d="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.SpatialTracking.dll" --include-unity-root-assembly="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/Unity.XR.ARFoundation.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/modules.asset"
    /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/il2cpp/build/deploy/netcoreapp3.1/UnityLinker exited after 5652 ms.
    /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 341 ms.
    Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --baselib-directory="/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Release/StaticLibs/armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/NDK" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput"
    /Applications/Unity/Hub/Editor/2020.3.8f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe exited after 19460 ms.
    Uploading Crash Report
    Exception: Unity.IL2CPP.Building.BuilderFailedException: /Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/4l/782zslfj1l94pwbvjlhhccw80000gn/T/tmpk867E2.tmp" -o "/Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_7FC58B04867DB3F5A668C20ACA9AE467/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction "/Applications/Unity/Hub/Editor/2020.3.8f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Release/StaticLibs/armeabi-v7a/baselib.a" -llog -rdynamic -fuse-ld=gold

    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27002: error: undefined reference to 'cameraDeviceInitCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27002: error: undefined reference to 'cameraDeviceInitCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27012: error: undefined reference to 'cameraDeviceDeinitCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27012: error: undefined reference to 'cameraDeviceDeinitCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27022: error: undefined reference to 'cameraDeviceStartCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27022: error: undefined reference to 'cameraDeviceStartCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27032: error: undefined reference to 'cameraDeviceStopCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27032: error: undefined reference to 'cameraDeviceStopCamera'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27042: error: undefined reference to 'cameraDeviceGetNumVideoModes'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27042: error: undefined reference to 'cameraDeviceGetNumVideoModes'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27052: error: undefined reference to 'cameraDeviceGetCameraDirection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27052: error: undefined reference to 'cameraDeviceGetCameraDirection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27062: error: undefined reference to 'cameraDeviceGetVideoMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27062: error: undefined reference to 'cameraDeviceGetVideoMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27071: error: undefined reference to 'cameraDeviceSelectVideoMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27071: error: undefined reference to 'cameraDeviceSelectVideoMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27081: error: undefined reference to 'cameraDeviceSetFlashTorchMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27081: error: undefined reference to 'cameraDeviceSetFlashTorchMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27091: error: undefined reference to 'cameraDeviceSetFocusMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27091: error: undefined reference to 'cameraDeviceSetFocusMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27101: error: undefined reference to 'cameraDeviceSetCameraConfiguration'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27101: error: undefined reference to 'cameraDeviceSetCameraConfiguration'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27111: error: undefined reference to 'cameraDeviceGetCameraFieldOfViewRads'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27111: error: undefined reference to 'cameraDeviceGetCameraFieldOfViewRads'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27121: error: undefined reference to 'cameraDeviceGetNumCameraFields'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27121: error: undefined reference to 'cameraDeviceGetNumCameraFields'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27131: error: undefined reference to 'cameraDeviceGetCameraField'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27131: error: undefined reference to 'cameraDeviceGetCameraField'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27148: error: undefined reference to 'cameraDeviceGetFieldString'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27173: error: undefined reference to 'cameraDeviceGetFieldInt64'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27173: error: undefined reference to 'cameraDeviceGetFieldInt64'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27191: error: undefined reference to 'cameraDeviceGetFieldFloat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27191: error: undefined reference to 'cameraDeviceGetFieldFloat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27209: error: undefined reference to 'cameraDeviceGetFieldBool'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27209: error: undefined reference to 'cameraDeviceGetFieldBool'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27227: error: undefined reference to 'cameraDeviceGetFieldInt64Range'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27227: error: undefined reference to 'cameraDeviceGetFieldInt64Range'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27249: error: undefined reference to 'cameraDeviceSetFieldString'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27271: error: undefined reference to 'cameraDeviceSetFieldInt64'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27271: error: undefined reference to 'cameraDeviceSetFieldInt64'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27289: error: undefined reference to 'cameraDeviceSetFieldFloat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27289: error: undefined reference to 'cameraDeviceSetFieldFloat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27307: error: undefined reference to 'cameraDeviceSetFieldBool'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27307: error: undefined reference to 'cameraDeviceSetFieldBool'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27325: error: undefined reference to 'cameraDeviceSetFieldInt64Range'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27325: error: undefined reference to 'cameraDeviceSetFieldInt64Range'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27339: error: undefined reference to 'qcarSetFrameFormat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27339: error: undefined reference to 'qcarSetFrameFormat'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27353: error: undefined reference to 'dataSetExists'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27353: error: undefined reference to 'dataSetExists'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27371: error: undefined reference to 'dataSetLoad'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27371: error: undefined reference to 'dataSetLoad'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27385: error: undefined reference to 'dataSetGetNumTrackableType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27385: error: undefined reference to 'dataSetGetNumTrackableType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27395: error: undefined reference to 'dataSetGetTrackablesOfType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27395: error: undefined reference to 'dataSetGetTrackablesOfType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27409: error: undefined reference to 'dataSetGetTrackableName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27430: error: undefined reference to 'dataSetCreateTrackable'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27447: error: undefined reference to 'dataSetDestroyTrackable'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27447: error: undefined reference to 'dataSetDestroyTrackable'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27457: error: undefined reference to 'dataSetHasReachedTrackableLimit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27457: error: undefined reference to 'dataSetHasReachedTrackableLimit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27467: error: undefined reference to 'getCameraThreadID'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27467: error: undefined reference to 'getCameraThreadID'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27481: error: undefined reference to 'imageTargetBuilderBuild'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27481: error: undefined reference to 'imageTargetBuilderBuild'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27495: error: undefined reference to 'frameCounterGetBenchmarkingData'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27495: error: undefined reference to 'frameCounterGetBenchmarkingData'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27504: error: undefined reference to 'imageTargetBuilderStartScan'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27504: error: undefined reference to 'imageTargetBuilderStartScan'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27513: error: undefined reference to 'imageTargetBuilderStopScan'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27513: error: undefined reference to 'imageTargetBuilderStopScan'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27522: error: undefined reference to 'imageTargetBuilderGetFrameQuality'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27522: error: undefined reference to 'imageTargetBuilderGetFrameQuality'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27532: error: undefined reference to 'imageTargetBuilderGetTrackableSource'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27532: error: undefined reference to 'imageTargetBuilderGetTrackableSource'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27550: error: undefined reference to 'imageTargetCreateVirtualButton'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27576: error: undefined reference to 'imageTargetDestroyVirtualButton'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27602: error: undefined reference to 'virtualButtonGetId'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27624: error: undefined reference to 'imageTargetGetNumVirtualButtons'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27624: error: undefined reference to 'imageTargetGetNumVirtualButtons'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27642: error: undefined reference to 'imageTargetGetVirtualButtons'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27642: error: undefined reference to 'imageTargetGetVirtualButtons'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27664: error: undefined reference to 'imageTargetGetVirtualButtonName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27689: error: undefined reference to 'cylinderTargetGetDimensions'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27689: error: undefined reference to 'cylinderTargetGetDimensions'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27707: error: undefined reference to 'cylinderTargetSetSideLength'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27707: error: undefined reference to 'cylinderTargetSetSideLength'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27725: error: undefined reference to 'cylinderTargetSetTopDiameter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27725: error: undefined reference to 'cylinderTargetSetTopDiameter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27743: error: undefined reference to 'cylinderTargetSetBottomDiameter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27743: error: undefined reference to 'cylinderTargetSetBottomDiameter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27761: error: undefined reference to 'objectTargetSetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27761: error: undefined reference to 'objectTargetSetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27779: error: undefined reference to 'objectTargetGetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27779: error: undefined reference to 'objectTargetGetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27793: error: undefined reference to 'objectTrackerCreateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27793: error: undefined reference to 'objectTrackerCreateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27803: error: undefined reference to 'objectTrackerDestroyDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27803: error: undefined reference to 'objectTrackerDestroyDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27813: error: undefined reference to 'objectTrackerActivateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27813: error: undefined reference to 'objectTrackerActivateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27823: error: undefined reference to 'objectTrackerDeactivateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27823: error: undefined reference to 'objectTrackerDeactivateDataSet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27833: error: undefined reference to 'objectTrackerPersistExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27833: error: undefined reference to 'objectTrackerPersistExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27843: error: undefined reference to 'objectTrackerResetExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27843: error: undefined reference to 'objectTrackerResetExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27853: error: undefined reference to 'markerSetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27853: error: undefined reference to 'markerSetSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27867: error: undefined reference to 'markerTrackerCreateMarker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27867: error: undefined reference to 'markerTrackerCreateMarker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27881: error: undefined reference to 'markerTrackerDestroyMarker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27881: error: undefined reference to 'markerTrackerDestroyMarker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27891: error: undefined reference to 'initPlatformNative'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27891: error: undefined reference to 'initPlatformNative'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27900: error: undefined reference to 'initFrameState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27900: error: undefined reference to 'initFrameState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27909: error: undefined reference to 'deinitFrameState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27909: error: undefined reference to 'deinitFrameState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27918: error: undefined reference to 'onSurfaceChanged'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27918: error: undefined reference to 'onSurfaceChanged'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27927: error: undefined reference to 'onPause'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27927: error: undefined reference to 'onPause'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27936: error: undefined reference to 'onResume'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27936: error: undefined reference to 'onResume'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27949: error: undefined reference to 'getVuforiaLibraryVersion'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27965: error: undefined reference to 'hasSurfaceBeenRecreated'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27965: error: undefined reference to 'hasSurfaceBeenRecreated'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27975: error: undefined reference to 'updateQCAR'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27975: error: undefined reference to 'updateQCAR'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27985: error: undefined reference to 'rendererEnd'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27985: error: undefined reference to 'rendererEnd'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27994: error: undefined reference to 'qcarGetBufferSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:27994: error: undefined reference to 'qcarGetBufferSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28004: error: undefined reference to 'qcarAddCameraFrame'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28004: error: undefined reference to 'qcarAddCameraFrame'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28013: error: undefined reference to 'rendererSetVideoBackgroundCfg'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28013: error: undefined reference to 'rendererSetVideoBackgroundCfg'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28022: error: undefined reference to 'rendererGetVideoBackgroundCfg'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28022: error: undefined reference to 'rendererGetVideoBackgroundCfg'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28031: error: undefined reference to 'rendererGetVideoBackgroundTextureInfo'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28031: error: undefined reference to 'rendererGetVideoBackgroundTextureInfo'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28050: error: undefined reference to 'rendererSetVideoBackgroundTextureID'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28050: error: undefined reference to 'rendererSetVideoBackgroundTextureID'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28040: error: undefined reference to 'rendererCreateNativeTexture'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28040: error: undefined reference to 'rendererCreateNativeTexture'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28060: error: undefined reference to 'rendererSetVideoBackgroundTexturePtr'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28060: error: undefined reference to 'rendererSetVideoBackgroundTexturePtr'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28070: error: undefined reference to 'rendererIsVideoBackgroundTextureInfoAvailable'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28070: error: undefined reference to 'rendererIsVideoBackgroundTextureInfoAvailable'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28080: error: undefined reference to 'rendererGetRecommendedFps'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28080: error: undefined reference to 'rendererGetRecommendedFps'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28090: error: undefined reference to 'rendererGetGraphicsAPI'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28090: error: undefined reference to 'rendererGetGraphicsAPI'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28118: error: undefined reference to 'qcarSetHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28118: error: undefined reference to 'qcarSetHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28128: error: undefined reference to 'getProjectionGL'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28128: error: undefined reference to 'getProjectionGL'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28138: error: undefined reference to 'setApplicationEnvironment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28138: error: undefined reference to 'setApplicationEnvironment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28147: error: undefined reference to 'setStateBufferSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28147: error: undefined reference to 'setStateBufferSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26843: error: undefined reference to 'smartTerrainTrackerSetScaleToMillimeter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26843: error: undefined reference to 'smartTerrainTrackerSetScaleToMillimeter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26853: error: undefined reference to 'smartTerrainTrackerInitBuilder'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26853: error: undefined reference to 'smartTerrainTrackerInitBuilder'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26863: error: undefined reference to 'smartTerrainTrackerDeinitBuilder'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26863: error: undefined reference to 'smartTerrainTrackerDeinitBuilder'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26873: error: undefined reference to 'smartTerrainBuilderCreateReconstructionFromTarget'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26873: error: undefined reference to 'smartTerrainBuilderCreateReconstructionFromTarget'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26883: error: undefined reference to 'smartTerrainBuilderCreateReconstructionFromEnvironment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26883: error: undefined reference to 'smartTerrainBuilderCreateReconstructionFromEnvironment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26893: error: undefined reference to 'smartTerrainBuilderAddReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26893: error: undefined reference to 'smartTerrainBuilderAddReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26903: error: undefined reference to 'smartTerrainBuilderRemoveReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26903: error: undefined reference to 'smartTerrainBuilderRemoveReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26913: error: undefined reference to 'smartTerrainBuilderDestroyReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26913: error: undefined reference to 'smartTerrainBuilderDestroyReconstruction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26923: error: undefined reference to 'reconstructionStart'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26923: error: undefined reference to 'reconstructionStart'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26933: error: undefined reference to 'reconstructionStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26933: error: undefined reference to 'reconstructionStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26943: error: undefined reference to 'reconstructionIsReconstructing'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26943: error: undefined reference to 'reconstructionIsReconstructing'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26953: error: undefined reference to 'reconstructionReset'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26953: error: undefined reference to 'reconstructionReset'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26963: error: undefined reference to 'reconstructionSetNavMeshPadding'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26963: error: undefined reference to 'reconstructionSetNavMeshPadding'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26972: error: undefined reference to 'reconstructionFromTargetSetInitializationTarget'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26972: error: undefined reference to 'reconstructionFromTargetSetInitializationTarget'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26982: error: undefined reference to 'reconstructionSetMaximumArea'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26982: error: undefined reference to 'reconstructionSetMaximumArea'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26992: error: undefined reference to 'reconstructioFromEnvironmentGetReconstructionState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:26992: error: undefined reference to 'reconstructioFromEnvironmentGetReconstructionState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28164: error: undefined reference to 'targetFinderStartInit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28182: error: undefined reference to 'targetFinderGetInitState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28182: error: undefined reference to 'targetFinderGetInitState'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28192: error: undefined reference to 'targetFinderDeinit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28192: error: undefined reference to 'targetFinderDeinit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28202: error: undefined reference to 'targetFinderStartRecognition'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28202: error: undefined reference to 'targetFinderStartRecognition'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28212: error: undefined reference to 'targetFinderStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28212: error: undefined reference to 'targetFinderStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28222: error: undefined reference to 'targetFinderUpdate'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28222: error: undefined reference to 'targetFinderUpdate'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28231: error: undefined reference to 'targetFinderGetResults'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28231: error: undefined reference to 'targetFinderGetResults'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28241: error: undefined reference to 'targetFinderEnableTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28241: error: undefined reference to 'targetFinderEnableTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28251: error: undefined reference to 'targetFinderGetImageTargets'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28251: error: undefined reference to 'targetFinderGetImageTargets'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28260: error: undefined reference to 'targetFinderClearTrackables'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28260: error: undefined reference to 'targetFinderClearTrackables'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28269: error: undefined reference to 'textTrackerSetRegionOfInterest'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28269: error: undefined reference to 'textTrackerSetRegionOfInterest'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28279: error: undefined reference to 'textTrackerGetRegionOfInterest'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28279: error: undefined reference to 'textTrackerGetRegionOfInterest'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28293: error: undefined reference to 'wordListLoadWordList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28293: error: undefined reference to 'wordListLoadWordList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28311: error: undefined reference to 'wordListAddWordsFromFile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28311: error: undefined reference to 'wordListAddWordsFromFile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28325: error: undefined reference to 'wordListAddWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28325: error: undefined reference to 'wordListAddWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28335: error: undefined reference to 'wordListRemoveWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28335: error: undefined reference to 'wordListRemoveWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28345: error: undefined reference to 'wordListContainsWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28345: error: undefined reference to 'wordListContainsWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28355: error: undefined reference to 'wordListUnloadAllLists'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28355: error: undefined reference to 'wordListUnloadAllLists'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28365: error: undefined reference to 'wordListSetFilterMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28365: error: undefined reference to 'wordListSetFilterMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28375: error: undefined reference to 'wordListGetFilterMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28375: error: undefined reference to 'wordListGetFilterMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28419: error: undefined reference to 'wordListLoadFilterList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28419: error: undefined reference to 'wordListLoadFilterList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28385: error: undefined reference to 'wordListAddWordToFilterListU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28385: error: undefined reference to 'wordListAddWordToFilterListU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28395: error: undefined reference to 'wordListRemoveWordFromFilterListU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28395: error: undefined reference to 'wordListRemoveWordFromFilterListU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28405: error: undefined reference to 'wordListClearFilterList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28405: error: undefined reference to 'wordListClearFilterList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28433: error: undefined reference to 'wordListGetFilterListWordCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28433: error: undefined reference to 'wordListGetFilterListWordCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28443: error: undefined reference to 'wordListGetFilterListWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28443: error: undefined reference to 'wordListGetFilterListWordU'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28453: error: undefined reference to 'wordGetLetterMask'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28453: error: undefined reference to 'wordGetLetterMask'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28463: error: undefined reference to 'wordGetLetterBoundingBoxes'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28463: error: undefined reference to 'wordGetLetterBoundingBoxes'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28473: error: undefined reference to 'trackerManagerInitTracker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28473: error: undefined reference to 'trackerManagerInitTracker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28483: error: undefined reference to 'trackerManagerDeinitTracker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28483: error: undefined reference to 'trackerManagerDeinitTracker'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28493: error: undefined reference to 'trackerStart'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28493: error: undefined reference to 'trackerStart'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28503: error: undefined reference to 'trackerStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28503: error: undefined reference to 'trackerStop'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28520: error: undefined reference to 'virtualButtonSetEnabled'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28546: error: undefined reference to 'virtualButtonSetSensitivity'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28572: error: undefined reference to 'virtualButtonSetAreaRectangle'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28590: error: undefined reference to 'vuforiaGetRenderEventCallback'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28590: error: undefined reference to 'vuforiaGetRenderEventCallback'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28104: error: undefined reference to 'qcarInit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28104: error: undefined reference to 'qcarInit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28600: error: undefined reference to 'qcarDeinit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28600: error: undefined reference to 'qcarDeinit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28610: error: undefined reference to 'startExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28610: error: undefined reference to 'startExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28620: error: undefined reference to 'stopExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28620: error: undefined reference to 'stopExtendedTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28630: error: undefined reference to 'deviceIsEyewearDevice'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28630: error: undefined reference to 'deviceIsEyewearDevice'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28640: error: undefined reference to 'eyewearDeviceIsSeeThru'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28640: error: undefined reference to 'eyewearDeviceIsSeeThru'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28650: error: undefined reference to 'eyewearDeviceGetScreenOrientation'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28650: error: undefined reference to 'eyewearDeviceGetScreenOrientation'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28660: error: undefined reference to 'eyewearDeviceIsDualDisplay'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28660: error: undefined reference to 'eyewearDeviceIsDualDisplay'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28670: error: undefined reference to 'eyewearDeviceIsDisplayExtended'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28670: error: undefined reference to 'eyewearDeviceIsDisplayExtended'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28680: error: undefined reference to 'eyewearDeviceIsDisplayExtendedGLOnly'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28680: error: undefined reference to 'eyewearDeviceIsDisplayExtendedGLOnly'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28690: error: undefined reference to 'eyewearDeviceSetDisplayExtended'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28690: error: undefined reference to 'eyewearDeviceSetDisplayExtended'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28700: error: undefined reference to 'eyewearDeviceIsPredictiveTrackingEnabled'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28700: error: undefined reference to 'eyewearDeviceIsPredictiveTrackingEnabled'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28710: error: undefined reference to 'eyewearDeviceSetPredictiveTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28710: error: undefined reference to 'eyewearDeviceSetPredictiveTracking'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28720: error: undefined reference to 'eyewearCPMGetMaxCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28720: error: undefined reference to 'eyewearCPMGetMaxCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28730: error: undefined reference to 'eyewearCPMGetUsedCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28730: error: undefined reference to 'eyewearCPMGetUsedCount'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28740: error: undefined reference to 'eyewearCPMIsProfileUsed'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28740: error: undefined reference to 'eyewearCPMIsProfileUsed'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28750: error: undefined reference to 'eyewearCPMGetActiveProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28750: error: undefined reference to 'eyewearCPMGetActiveProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28760: error: undefined reference to 'eyewearCPMSetActiveProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28760: error: undefined reference to 'eyewearCPMSetActiveProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28770: error: undefined reference to 'eyewearCPMGetCameraToEyePose'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28770: error: undefined reference to 'eyewearCPMGetCameraToEyePose'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28780: error: undefined reference to 'eyewearCPMGetEyeProjection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28780: error: undefined reference to 'eyewearCPMGetEyeProjection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28790: error: undefined reference to 'eyewearCPMSetCameraToEyePose'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28790: error: undefined reference to 'eyewearCPMSetCameraToEyePose'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28800: error: undefined reference to 'eyewearCPMSetEyeProjection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28800: error: undefined reference to 'eyewearCPMSetEyeProjection'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28810: error: undefined reference to 'eyewearCPMGetProfileName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28810: error: undefined reference to 'eyewearCPMGetProfileName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28820: error: undefined reference to 'eyewearCPMSetProfileName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28820: error: undefined reference to 'eyewearCPMSetProfileName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28830: error: undefined reference to 'eyewearCPMClearProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28830: error: undefined reference to 'eyewearCPMClearProfile'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28840: error: undefined reference to 'eyewearUserCalibratorInit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28840: error: undefined reference to 'eyewearUserCalibratorInit'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28850: error: undefined reference to 'eyewearUserCalibratorGetMinScaleHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28850: error: undefined reference to 'eyewearUserCalibratorGetMinScaleHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28860: error: undefined reference to 'eyewearUserCalibratorGetMaxScaleHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28860: error: undefined reference to 'eyewearUserCalibratorGetMaxScaleHint'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28870: error: undefined reference to 'eyewearUserCalibratorIsStereoStretched'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28870: error: undefined reference to 'eyewearUserCalibratorIsStereoStretched'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28880: error: undefined reference to 'eyewearUserCalibratorGetProjectionMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28880: error: undefined reference to 'eyewearUserCalibratorGetProjectionMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28890: error: undefined reference to 'rotationalDeviceTracker_Recenter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28890: error: undefined reference to 'rotationalDeviceTracker_Recenter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28900: error: undefined reference to 'rotationalDeviceTracker_SetPosePrediction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28900: error: undefined reference to 'rotationalDeviceTracker_SetPosePrediction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28910: error: undefined reference to 'rotationalDeviceTracker_GetPosePrediction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28910: error: undefined reference to 'rotationalDeviceTracker_GetPosePrediction'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28920: error: undefined reference to 'rotationalDeviceTracker_SetModelCorrectionMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28920: error: undefined reference to 'rotationalDeviceTracker_SetModelCorrectionMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28930: error: undefined reference to 'rotationalDeviceTracker_GetModelCorrectionMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28930: error: undefined reference to 'rotationalDeviceTracker_GetModelCorrectionMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28940: error: undefined reference to 'rotationalDeviceTracker_SetModelCorrectionModeWithTransform'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28940: error: undefined reference to 'rotationalDeviceTracker_SetModelCorrectionModeWithTransform'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28950: error: undefined reference to 'rotationalDeviceTracker_GetModelCorrectionTransform'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28950: error: undefined reference to 'rotationalDeviceTracker_GetModelCorrectionTransform'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28959: error: undefined reference to 'viewerParameters_delete'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28959: error: undefined reference to 'viewerParameters_delete'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28968: error: undefined reference to 'viewerParameters_copy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28968: error: undefined reference to 'viewerParameters_copy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28978: error: undefined reference to 'viewerParameters_GetVersion'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28978: error: undefined reference to 'viewerParameters_GetVersion'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28988: error: undefined reference to 'viewerParameters_GetName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28988: error: undefined reference to 'viewerParameters_GetName'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28998: error: undefined reference to 'viewerParameters_GetManufacturer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:28998: error: undefined reference to 'viewerParameters_GetManufacturer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29008: error: undefined reference to 'viewerParameters_GetButtonType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29008: error: undefined reference to 'viewerParameters_GetButtonType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29027: error: undefined reference to 'viewerParameters_GetScreenToLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29027: error: undefined reference to 'viewerParameters_GetScreenToLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29037: error: undefined reference to 'viewerParameters_GetInterLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29037: error: undefined reference to 'viewerParameters_GetInterLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29047: error: undefined reference to 'viewerParameters_GetTrayAlignment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29047: error: undefined reference to 'viewerParameters_GetTrayAlignment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29057: error: undefined reference to 'viewerParameters_GetLensCentreToTrayDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29057: error: undefined reference to 'viewerParameters_GetLensCentreToTrayDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29067: error: undefined reference to 'viewerParameters_GetNumDistortionCoefficients'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29067: error: undefined reference to 'viewerParameters_GetNumDistortionCoefficients'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29077: error: undefined reference to 'viewerParameters_GetDistortionCoefficient'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29077: error: undefined reference to 'viewerParameters_GetDistortionCoefficient'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29087: error: undefined reference to 'viewerParameters_GetFieldOfView'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29087: error: undefined reference to 'viewerParameters_GetFieldOfView'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29096: error: undefined reference to 'viewerParameters_ContainsMagnet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29096: error: undefined reference to 'viewerParameters_ContainsMagnet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29114: error: undefined reference to 'customViewerParameters_new'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29132: error: undefined reference to 'customViewerParameters_delete'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29132: error: undefined reference to 'customViewerParameters_delete'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29141: error: undefined reference to 'customViewerParameters_SetButtonType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29141: error: undefined reference to 'customViewerParameters_SetButtonType'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29150: error: undefined reference to 'customViewerParameters_SetScreenToLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29150: error: undefined reference to 'customViewerParameters_SetScreenToLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29159: error: undefined reference to 'customViewerParameters_SetInterLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29159: error: undefined reference to 'customViewerParameters_SetInterLensDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29168: error: undefined reference to 'customViewerParameters_SetTrayAlignment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29168: error: undefined reference to 'customViewerParameters_SetTrayAlignment'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29177: error: undefined reference to 'customViewerParameters_SetLensCentreToTrayDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29177: error: undefined reference to 'customViewerParameters_SetLensCentreToTrayDistance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29186: error: undefined reference to 'customViewerParameters_ClearDistortionCoefficients'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29186: error: undefined reference to 'customViewerParameters_ClearDistortionCoefficients'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29195: error: undefined reference to 'customViewerParameters_AddDistortionCoefficient'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29195: error: undefined reference to 'customViewerParameters_AddDistortionCoefficient'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29204: error: undefined reference to 'customViewerParameters_SetFieldOfView'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29204: error: undefined reference to 'customViewerParameters_SetFieldOfView'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29213: error: undefined reference to 'customViewerParameters_SetContainsMagnet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29213: error: undefined reference to 'customViewerParameters_SetContainsMagnet'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29222: error: undefined reference to 'viewerParametersList_GetListForAuthoringTools'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29222: error: undefined reference to 'viewerParametersList_GetListForAuthoringTools'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29236: error: undefined reference to 'viewerParametersList_SetSDKFilter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29236: error: undefined reference to 'viewerParametersList_SetSDKFilter'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29249: error: undefined reference to 'viewerParametersList_Size'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29249: error: undefined reference to 'viewerParametersList_Size'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29259: error: undefined reference to 'viewerParametersList_GetByIndex'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29259: error: undefined reference to 'viewerParametersList_GetByIndex'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29277: error: undefined reference to 'viewerParametersList_GetByNameManufacturer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29295: error: undefined reference to 'viewerParametersList_Begin'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29295: error: undefined reference to 'viewerParametersList_Begin'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29305: error: undefined reference to 'viewerParametersList_Next'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29305: error: undefined reference to 'viewerParametersList_Next'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29315: error: undefined reference to 'device_SetMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29315: error: undefined reference to 'device_SetMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29325: error: undefined reference to 'device_GetMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29325: error: undefined reference to 'device_GetMode'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29335: error: undefined reference to 'device_SetViewerPresent'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29335: error: undefined reference to 'device_SetViewerPresent'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29344: error: undefined reference to 'device_IsViewerPresent'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29344: error: undefined reference to 'device_IsViewerPresent'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29354: error: undefined reference to 'device_GetViewerList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29354: error: undefined reference to 'device_GetViewerList'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29364: error: undefined reference to 'device_SelectViewer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29364: error: undefined reference to 'device_SelectViewer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29374: error: undefined reference to 'device_GetSelectedViewer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29374: error: undefined reference to 'device_GetSelectedViewer'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29384: error: undefined reference to 'renderingPrimitives_UpdateCopy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29384: error: undefined reference to 'renderingPrimitives_UpdateCopy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29393: error: undefined reference to 'renderingPrimitives_DeleteCopy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29393: error: undefined reference to 'renderingPrimitives_DeleteCopy'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29402: error: undefined reference to 'renderingPrimitives_GetDistortionMesh'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29402: error: undefined reference to 'renderingPrimitives_GetDistortionMesh'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29411: error: undefined reference to 'renderingPrimitives_GetDistortionMeshSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29411: error: undefined reference to 'renderingPrimitives_GetDistortionMeshSize'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29420: error: undefined reference to 'renderingPrimitives_GetProjectionMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29420: error: undefined reference to 'renderingPrimitives_GetProjectionMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29429: error: undefined reference to 'renderingPrimitives_GetDistortionTextureViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29429: error: undefined reference to 'renderingPrimitives_GetDistortionTextureViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29438: error: undefined reference to 'renderingPrimitives_GetViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29438: error: undefined reference to 'renderingPrimitives_GetViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29447: error: undefined reference to 'renderingPrimitives_GetNormalizedViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29447: error: undefined reference to 'renderingPrimitives_GetNormalizedViewport'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29456: error: undefined reference to 'renderingPrimitives_GetEyeDisplayAdjustmentMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29456: error: undefined reference to 'renderingPrimitives_GetEyeDisplayAdjustmentMatrix'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29465: error: undefined reference to 'renderingPrimitives_GetEffectiveFov'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29465: error: undefined reference to 'renderingPrimitives_GetEffectiveFov'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29474: error: undefined reference to 'renderingPrimitives_GetViewportCentreToEyeAxis'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29474: error: undefined reference to 'renderingPrimitives_GetViewportCentreToEyeAxis'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29018: error: undefined reference to 'setRenderBuffers'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29018: error: undefined reference to 'setRenderBuffers'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29487: error: undefined reference to 'vuMarkTemplateGetVuMarkUserData'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29487: error: undefined reference to 'vuMarkTemplateGetVuMarkUserData'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29505: error: undefined reference to 'vuMarkTemplateGetOrigin'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29505: error: undefined reference to 'vuMarkTemplateGetOrigin'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29523: error: undefined reference to 'vuMarkTemplateSetTrackingFromRuntimeAppearance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29523: error: undefined reference to 'vuMarkTemplateSetTrackingFromRuntimeAppearance'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29537: error: undefined reference to 'vuMarkTargetGetInstanceImage'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Vuforia.UnityExtensions3.cpp:29537: error: undefined reference to 'vuMarkTargetGetInstanceImage'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10676: error: undefined reference to 'setPlatFormNative'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10676: error: undefined reference to 'setPlatFormNative'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10689: error: undefined reference to 'initQCARiOS'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10689: error: undefined reference to 'initQCARiOS'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10703: error: undefined reference to 'setSurfaceOrientationiOS'
    /Users/cgeye/Desktop/CBS Dynamics Unity April2021 Android backup/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Assembly-CSharp3.cpp:10703: error: undefined reference to 'setSurfaceOrientationiOS'
    clang++: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 363
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 160
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 65
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 74
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:129
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:65
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) [0x00108] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:804
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) [0x0039b] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:773
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f4] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:599
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001d] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:269
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00204] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    Unloading 235 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 434.2 MB.
    System memory in use after: 430.6 MB.

    Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 3499.
    Total: 581.794037 ms (FindLiveObjects: 0.449991 ms CreateObjectMapping: 0.147333 ms MarkObjects: 569.582218 ms DeleteObjects: 11.612584 ms)

    Unloading 103 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 170.638 ms
    Integration: 603.452 ms
    Integration of assets: 30.026 ms
    Thread Wait Time: 1.087 ms
    Total Operation Time: 805.204 ms
    System memory in use before: 414.1 MB.
    System memory in use after: 414.3 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4609.
    Total: 481.730031 ms (FindLiveObjects: 1.043957 ms CreateObjectMapping: 0.371209 ms MarkObjects: 480.296710 ms DeleteObjects: 0.016227 ms)

    Build completed with a result of 'Failed' in 52 seconds (51774 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:189)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    (Filename: /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002be] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:100)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
    UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
    UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
    UnityEngine.UIElements.EventDispatcher:processEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
    UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
    UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    (Filename: /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
     
  20. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,894