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Cannot build IL2CPP to Android - "il2cpp.exe did not run properly!"

Discussion in 'Editor & General Support' started by jackmillington1994, Jun 13, 2019.

  1. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    2,245
    Can you copy paste full path of your export? Also copy paste the error, maybe it's different error.
     
  2. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    1,911
  3. dushyantbhatt

    dushyantbhatt

    Joined:
    Jun 14, 2016
    Posts:
    1
    Worked for mee !!!
     
  4. mian_abdul

    mian_abdul

    Joined:
    Mar 31, 2017
    Posts:
    12
    Failed running D:\Unity_Installed\Unity_2019.2.0f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Projects\7_GameDistrict\Color Sort 3D\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Projects\7_GameDistrict\Color Sort 3D\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Unity_Installed/Unity_2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Unity_Installed/Unity_2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/android-ndk-r16b-windows-x86_64/android-ndk-r16b" --profiler-report --map-file-parser=D:/Unity_Installed/Unity_2019.2.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="D:/Projects/7_GameDistrict/Color Sort 3D/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/Projects/7_GameDistrict/Color Sort 3D/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    IL2CPP error for method 'System.Void Unity.Notifications.Android.AndroidNotificationCenter::RegisterNotificationChannel(Unity.Notifications.Android.AndroidNotificationChannel)' in assembly 'D:\Projects\7_GameDistrict\Color Sort 3D\Temp\StagingArea\assets\bin\Data\Managed\Unity.Notifications.Android.dll'
    Additional information: SafeArray element type Int64 is not supported.
    il2cpp.exe didn't catch exception: System.NotSupportedException: SafeArray element type Int64 is not supported.
    at Unity.IL2CPP.Marshaling.MarshalInfoWriters.ComSafeArrayMarshalInfoWriter.GetElementVariantType(MetadataType metadataType)
    at Unity.IL2CPP.Marshaling.MarshalInfoWriters.ComSafeArrayMarshalInfoWriter..ctor(ArrayType type)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.CreateMarshalInfoWriter(TypeReference type, MarshalType marshalType, MarshalInfo marshalInfo, Boolean useUnicodeCharSet, Boolean forByReferenceType, Boolean forFieldMarshaling, Boolean forReturnValue, Boolean forNativeToManagedWrapper, HashSet`1 typesForRecursiveFields)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.<>c__DisplayClass1_0.<CreateMarshalInfoWriter>b__1(FieldDefinition field)
    at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.CreateMarshalInfoWriter(TypeReference type, MarshalType marshalType, MarshalInfo marshalInfo, Boolean useUnicodeCharSet, Boolean forByReferenceType, Boolean forFieldMarshaling, Boolean forReturnValue, Boolean forNativeToManagedWrapper, HashSet`1 typesForRecursiveFields)
    at Unity.IL2CPP.Marshaling.BodyWriters.InteropMarshaler.MarshalInfoWriterFor(MarshaledParameter parameter)
    at Unity.IL2CPP.Marshaling.BodyWriters.InteropMethodInfo..ctor(MethodReference interopMethod, MethodReference methodForParameterNames, InteropMarshaler marshaler)
    at Unity.IL2CPP.Marshaling.BodyWriters.ManagedToNative.PInvokeMethodBodyWriter..ctor(MethodReference interopMethod)
    at Unity.IL2CPP.MethodWriter.WriteMethodForDelegatePInvokeIfNeeded(IGeneratedMethodCodeWriter writer, MethodReference method, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.SourceWriter.WriteMarshalingDefinitions(IGeneratedMethodCodeWriter writer, TypeReference type, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.SourceWriter.<>c__DisplayClass7_0.<WriteMethodSourceFiles>b__0(IGeneratedMethodCodeWriter writer, TypeReference type)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`1 writeHeaderAction, Action`2 writeItemAction, Action`1 writeFooterAction, SourceWritingContext sourceWritingContext, Action`2 writeEnd)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`2 writeItemAction, SourceWritingContext sourceWritingContext, Action`2 writeEnd)
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(NPath outputDirectory, SourceWritingContext sourceWritingContext, String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, Boolean writeMarshalingDefinitions)
    at Unity.IL2CPP.SourceWriter.Write(NPath outputDir, SourceWritingContext sourceWritingContext, AssemblyDefinition assemblyDefinition, IMethodCollector methodCollector)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: System.NotSupportedException: SafeArray element type Int64 is not supported.
    at Unity.IL2CPP.Marshaling.MarshalInfoWriters.ComSafeArrayMarshalInfoWriter.GetElementVariantType(MetadataType metadataType)
    at Unity.IL2CPP.Marshaling.MarshalInfoWriters.ComSafeArrayMarshalInfoWriter..ctor(ArrayType type)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.CreateMarshalInfoWriter(TypeReference type, MarshalType marshalType, MarshalInfo marshalInfo, Boolean useUnicodeCharSet, Boolean forByReferenceType, Boolean forFieldMarshaling, Boolean forReturnValue, Boolean forNativeToManagedWrapper, HashSet`1 typesForRecursiveFields)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.<>c__DisplayClass1_0.<CreateMarshalInfoWriter>b__1(FieldDefinition field)
    at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
    at Unity.IL2CPP.Marshaling.MarshalDataCollector.CreateMarshalInfoWriter(TypeReference type, MarshalType marshalType, MarshalInfo marshalInfo, Boolean useUnicodeCharSet, Boolean forByReferenceType, Boolean forFieldMarshaling, Boolean forReturnValue, Boolean forNativeToManagedWrapper, HashSet`1 typesForRecursiveFields)
    at Unity.IL2CPP.Marshaling.BodyWriters.InteropMarshaler.MarshalInfoWriterFor(MarshaledParameter parameter)
    at Unity.IL2CPP.Marshaling.BodyWriters.InteropMethodInfo..ctor(MethodReference interopMethod, MethodReference methodForParameterNames, InteropMarshaler marshaler)
    at Unity.IL2CPP.Marshaling.BodyWriters.ManagedToNative.PInvokeMethodBodyWriter..ctor(MethodReference interopMethod)
    at Unity.IL2CPP.MethodWriter.WriteMethodForDelegatePInvokeIfNeeded(IGeneratedMethodCodeWriter writer, MethodReference method, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.SourceWriter.WriteMarshalingDefinitions(IGeneratedMethodCodeWriter writer, TypeReference type, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.SourceWriter.<>c__DisplayClass7_0.<WriteMethodSourceFiles>b__0(IGeneratedMethodCodeWriter writer, TypeReference type)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`1 writeHeaderAction, Action`2 writeItemAction, Action`1 writeFooterAction, SourceWritingContext sourceWritingContext, Action`2 writeEnd)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`2 writeItemAction, SourceWritingContext sourceWritingContext, Action`2 writeEnd)
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(NPath outputDirectory, SourceWritingContext sourceWritingContext, String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, Boolean writeMarshalingDefinitions)
    at Unity.IL2CPP.SourceWriter.Write(NPath outputDir, SourceWritingContext sourceWritingContext, AssemblyDefinition assemblyDefinition, IMethodCollector methodCollector)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:502)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:483)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  5. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,519
    The error message here is:

    IL2CPP error for method 'System.Void Unity.Notifications.Android.AndroidNotificationCenter::RegisterNotificationChannel(Unity.Notifications.Android.AndroidNotificationChannel)' in assembly 'D:\Projects\7_GameDistrict\Color Sort 3D\Temp\StagingArea\assets\bin\Data\Managed\Unity.Notifications.Android.dll'
    Additional information: SafeArray element type Int64 is not supported.

    I believe this was corrected, can you try the newest 2019.3 or 2019.4 version of Unity?
     
  6. Enotbeta

    Enotbeta

    Joined:
    Dec 21, 2019
    Posts:
    9
    Good afternoon, tell me what provokes this error when assembling a game for android.
    my settings:
     

    Attached Files:

  7. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,519
    There should be another error message after this one - can you provide it as well?
     
  8. bilalnadeem091

    bilalnadeem091

    Joined:
    Sep 26, 2019
    Posts:
    7
    hi i am building 32bit and 64bit build in unity using unity 2019.3 and ndk r19 which is supported by unity
    i have built many 32bit and 64bit builds with this set up but now i am building 64bit supported build this time now it display 3 errors

    Error1:
    Win32Exception: ApplicationName='C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Client\StarApp\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Client\StarApp\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Client/StarApp/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Client/StarApp/Temp/StagingArea/Il2Cpp/il2cppOutput ', CurrentDirectory='D:\Client\StarApp\Temp\StagingArea\assets\bin\Data\Managed', Native error= The requested operation requires elevation.
    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
    System.Diagnostics.Process.Start () (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditor.Utils.Program.Start () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    Error2:
    Build completed with a result of 'Failed'

    Error3:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)



    I am using Google ads, firebase, facebook sdk in this project
    everything work fine for Mono build but failed to create il2cp build
    @JoshPeterson kindly help me please
     
    Last edited: Jul 6, 2020
  9. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,519
    There should be another error message in the editor log that indicates more specific details about the problem. If you can find it, please post it here, that will help us understand the cause of the problem in this case. Thanks!
     
  10. Enotbeta

    Enotbeta

    Joined:
    Dec 21, 2019
    Posts:
    9
    I’m not sure that I understood correctly what I need, so I throw off all the errors that appear
    P.s. I am not a native speaker, sorry for the errors and ambiguities in the text

    error #1:
    Failed running C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Unity\UnityLocal\GladiatorFightAndroid\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Unity\UnityLocal\GladiatorFightAndroid\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Unity/UnityLocal/GladiatorFightAndroid/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Unity/UnityLocal/GladiatorFightAndroid/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Unity\UnityLocal\GladiatorFightAndroid\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Unity\UnityLocal\GladiatorFightAndroid\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 185 of which compiled: 10
    Time Compile: 20012 milliseconds Assembly-CSharp.cpp
    Time Compile: 13317 milliseconds Il2CppMetadataUsage.c
    Time Compile: 7190 milliseconds Assembly-CSharp4.cpp
    Time Compile: 6933 milliseconds Assembly-CSharp5.cpp
    Time Compile: 6776 milliseconds Assembly-CSharp1.cpp
    Time Compile: 6646 milliseconds Assembly-CSharp2.cpp
    Time Compile: 6120 milliseconds Assembly-CSharp3.cpp
    Time Compile: 697 milliseconds Il2CppGenericMethodDefinitions.c
    Time Compile: 659 milliseconds Assembly-CSharp_CodeGen.c
    Time Compile: 415 milliseconds Il2CppMetadataRegistration.c
    Total compilation time: 36552 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\enot\AppData\Local\Temp\tmpF436.tmp" -o "C:\Unity\UnityLocal\GladiatorFightAndroid\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_141DF79B908394D3972B732CC9A36025\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 12 info 8428 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 77 info 8464 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 135 info 8410 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 140 info 8429 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B2B9AEB2D67C4BD18279E5BADCBAD0C6.o: section name section has wrong type: 0
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B2B9AEB2D67C4BD18279E5BADCBAD0C6.o: bad section name offset for section 1: 0
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CA7CB0F53819EAA37C12B2E6A264BD7F.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CA7CB0F53819EAA37C12B2E6A264BD7F.o: attempt to map 3851493376 bytes at offset 3851489280 exceeds size of file; the file may be corrupt
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    � il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    � il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    � il2cpp.Program.Main(String[] args)
    stderr:

    ����ࠡ�⠭��� �᪫�祭��: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\enot\AppData\Local\Temp\tmpF436.tmp" -o "C:\Unity\UnityLocal\GladiatorFightAndroid\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_141DF79B908394D3972B732CC9A36025\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 12 info 8428 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 77 info 8464 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 135 info 8410 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C75A60A7E5E6F68F31FFB0A486AB63F2.o: section group 140 info 8429 out of range
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B2B9AEB2D67C4BD18279E5BADCBAD0C6.o: section name section has wrong type: 0
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B2B9AEB2D67C4BD18279E5BADCBAD0C6.o: bad section name offset for section 1: 0
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CA7CB0F53819EAA37C12B2E6A264BD7F.o: section name section has wrong type: 2621440
    C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Unity/UnityLocal/GladiatorFightAndroid/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CA7CB0F53819EAA37C12B2E6A264BD7F.o: attempt to map 3851493376 bytes at offset 3851489280 exceeds size of file; the file may be corrupt
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    � il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    � il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    � il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error#2:
    Exception: C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error#3:
    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error#4:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <9ba1187881a84a08b5f9c4cb333d7a6a>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <9ba1187881a84a08b5f9c4cb333d7a6a>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  11. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,519
    Thanks, Error #1 here seems to have the details I'm looking for. I'm unsure about what might cause this error though. Is this a project that you can share with us via a bug report? If so, we'd like to investigate it. You can find details about how to submit a bug report here: https://unity3d.com/unity/qa/bug-reporting
     
  12. Enotbeta

    Enotbeta

    Joined:
    Dec 21, 2019
    Posts:
    9
    Perhaps the information will be useful to someone, updates from version 2019.3.2F1 to 2019.3.15F1, though the first time (immediately after downloading) failed, there was an import error, restarting the computer fixed this problem.
     
  13. unity_GameSideStudio

    unity_GameSideStudio

    Joined:
    Apr 30, 2020
    Posts:
    2
    Hello @JoshPeterson i have this error can you help me

    Unity Version: 2019.4.3f1
    NDK download automatic with unity hub

    1 Error:
    Failed running C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Ann\Desktop\Work\Go maze\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Ann\Desktop\Work\Go maze\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.3f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Ann/Desktop/Work/Go maze/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Ann/Desktop/Work/Go maze/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\Ann\Desktop\������\Go maze\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\Ann\Desktop\������\Go maze\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 117 of which compiled: 0
    Total compilation time: 53 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Ann\AppData\Local\Temp\tmpDF3F.tmp" -o "C:\Users\Ann\Desktop\������\Go maze\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_54BCB4291C95EBCC8F3079AD839AAB58\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5DB5DBD987DFACF69132DDF1A364A7A7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A3B9D3F37FAA3F6E3B8CF2715A0E0BCB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AB903E2B540947C080008D77576E5861.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AE0D1C7ED4467C4E6CEE93BDD8528296.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FA2ED34A877D7EAE1966CA92889A7EC0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B6E0711740281F3BAD4ED780422CD3DB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EF2047C8F67ED59D930D74390DA09696.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7DF83F6CE026B6AB89C730ECFF1FB3EE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EB495FB44D7AD0B8AFDC368180EC72F2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/25B16C45227BDA58C585F6BAF0B560D6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FD48076229E94DC6AF269A0D430E8E90.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0E3E2C43CFEE8505D294A071F6AB3816.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4AC3805F275E4FF935CFAD32348D76BC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4F1589113C27387D335E9A33BF5A7BB8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7964D8333B85FF6A406DA42ABDDC5C50.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/70078A796700E398578EB942CDE6A861.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9196549D5A164699E5B30C931528BA82.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B16269661C10ECFAC1DD1A705E7F91AC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A0E4329E1E2BA9FA2C098C0E17F2AD39.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/652D72DCDEDFC25BC2CF5E188B5CD775.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8E6AF6C52112E5E9A07C7BFAB387D7CF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4C8809146EB4FD899DA1BF4FAD1DB3D7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EF0B8C0598E69109782A463FAF5E2BF8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BF6BDE5BCD4F0405D2B991824B8DC88E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C95165214C420FF9C79ADC018200B11B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DAC5BAB44A301CB9CBA56F83338DE03E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/29266E6A934077A93DAD0D386A7BA540.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/365B116DD9725AEC5341E07A6E877E3E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3B656088A90BC6C39D9901AA7E94CC84.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/57BAA1A74E10570BE615F4F23E3D5AC0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CCCFE5AC1C900F8921F87C155151B48E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2C5B98F88910AE284E6F8F98F040BE44.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/83B9324519D3A77AEF5F5A1D66C8EFDE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AA3161C7FC5E85E7C522AF285C94DE89.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/83DC99C373DC2C9BB21C63C802D0AFEF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/90CD25D6036517D4006A545CFD23A98F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C5162AEF0D636886EF367499B9ED7679.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/47F06B81DFE5157EC91EC088760006C5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4568AC24FCAA1D05C59D8D9A17E8A46F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C7FFBCE0F759BE0ACDFCCF43FBEBD3AC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/87CAAF2E91A3E022751DF5F56B4310CC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5E5527D0EDA01A009C5359825D5AD5CE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AF4BB749E40493E3D59D41ADC2414A53.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/27416A82D6AAE8E6629D13FBC080A57F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0DA243887DB72995437F8A20474CB7E2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0B59175CDE352621472C191E5B663E4F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B4BA0640708A13EE34BED55D8A0E5B52.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C46392A9672C64C94FFA29A7B2D4AF37.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0BD11D635818B594C5968BE3484BE821.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/32E48816E98F98AABA432C6F8CAAA102.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FC0938BAA07DD10D8E134F2FAD0D80A9.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AA7CBAD110641A73344880A43807547C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4B27C4EC6AA3F4EEAB3A457B6ED37D61.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6E9C2FF500A5580E48B653E7116EC7DB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B0AA322D41F295B322A5C5B32EB0D499.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/ADAD57F95D33ECBB1485D421FB8C90B8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9A585FDD4AD8B0CCE670092C64DA1CC5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/0B589618388228DBC1B645BCEFDBEDF5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/132CFE986CE22DDC297C80C006550F52.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9ADA15BEA82BBA783BE6C606C8D90CDC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0DF74F57ABE7859FF4542F0BF5F8D93D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/226A5C332349A146AECD52B68C04F5D8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B0457C8DBC2821FB9F759E8F2B063CAB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/DFC747A0C6383D7AB8DAFF381C20CB7E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E9A7B1B0B7D0684E5F1240B0F2507608.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/3CECDD7C6559ACA426EA3F45DAF33DC7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/9B45EB23914ABC5DC071AEE930000473.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/442310AE081FC03089491C2DC6D76D87.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E086BCEB339E45E54E2289ABFD8967E2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/3799227DD18438BACCC0A09CF622E392.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DE2C377DD333B46317B54553D9F37D0D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/C77186CB863A290487AE3F3EE1BE5E06.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/1D4F17DBF1D45575B8DF5E5DCE1879DA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/781EAF78EEDC195D952A7442528582D7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/CF165E226748F891D6055B0106367C15.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/37899FA85BFBD56D719BCBE4B49F5EE2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D8AD9EE12153D8193BA8B770D14982B0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/8078435A17BC42368E44144D4D9A8169.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/AD10CC2C6BEBE6C4E610D75C71301C75.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9058D2A790EF250B8B22D971FAACBD40.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/360BF908F3E1F0FFC0D84B82A7E577AA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/Ann/Desktop/??????/Go maze/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C46F8101ABE2F425ADE900D2D8<message truncated>

    2Error

    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.3f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d7067458867d436a825598eb5e44cdf0>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d7067458867d436a825598eb5e44cdf0>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d7067458867d436a825598eb5e44cdf0>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d7067458867d436a825598eb5e44cdf0>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <bccb16a88ec4456dbf07978c418f407b>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    3Error
    Build completed with a result of 'Failed' in 26 seconds (26349 ms)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    4Errors
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <bccb16a88ec4456dbf07978c418f407b>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bccb16a88ec4456dbf07978c418f407b>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  14. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    2,245
    Your project path conains non ascii symbols, please move your project to path which contains only Ascii symbols

    C:/Users/Ann/Desktop/??????/Go maze
     
  15. tunerozkan

    tunerozkan

    Joined:
    Jun 14, 2018
    Posts:
    1
    so how do i change the project path
     
  16. simpleonegame

    simpleonegame

    Joined:
    Dec 17, 2019
    Posts:
    10
    Please help, there is not much answer to this issue "il2cpp did not run properly"
    Whenever I try building for android this is what showing. I'm very new to Unity, any help would be greatly appreciated.

    Failed running C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Work\GameDev\Slow Mo Hero\Time Master\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Work/GameDev/Slow Mo Hero/Time Master/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Work/GameDev/Slow Mo Hero/Time Master/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 224 of which compiled: 0
    Total compilation time: 1267 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\apurb\AppData\Local\Temp\tmp5A0F.tmp" -o "C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5618BF69E66A68B7EB33AE2F73D56763\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:426: error: undefined reference to 'init'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:488: error: undefined reference to 'logPurchase'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:518: error: undefined reference to 'ui'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\apurb\AppData\Local\Temp\tmp5A0F.tmp" -o "C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5618BF69E66A68B7EB33AE2F73D56763\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:426: error: undefined reference to 'init'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:488: error: undefined reference to 'logPurchase'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:518: error: undefined reference to 'ui'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  17. simpleonegame

    simpleonegame

    Joined:
    Dec 17, 2019
    Posts:
    10
    Im' seeing this error and I have no clue what it means. very new to unity. Can anyone please help me

    This is the error i'm getting while building for android


    Failed running C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Work\GameDev\Slow Mo Hero\Time Master\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Work/GameDev/Slow Mo Hero/Time Master/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Work/GameDev/Slow Mo Hero/Time Master/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 224 of which compiled: 0
    Total compilation time: 1267 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\apurb\AppData\Local\Temp\tmp5A0F.tmp" -o "C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5618BF69E66A68B7EB33AE2F73D56763\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:426: error: undefined reference to 'init'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:488: error: undefined reference to 'logPurchase'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:518: error: undefined reference to 'ui'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\apurb\AppData\Local\Temp\tmp5A0F.tmp" -o "C:\Work\GameDev\Slow Mo Hero\Time Master\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5618BF69E66A68B7EB33AE2F73D56763\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:426: error: undefined reference to 'init'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:454: error: undefined reference to 'logout'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:464: error: undefined reference to 'activateApp'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:488: error: undefined reference to 'logPurchase'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:518: error: undefined reference to 'ui'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    C:\Work\GameDev\Slow Mo Hero\Time Master\Temp\StagingArea\Il2Cpp\il2cppOutput/Facebook.Unity.Canvas.cpp:540: error: undefined reference to 'initScreenPosition'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  18. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    2,245
    Copy paste your project to a new location, for ex., C:\MyProjects\GoMaze
     
  19. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    2,245
    Look at the function names after 'error: undefined reference to ', those are not implemented on Android, thus il2cpp complains about them. Either implement them or don't call them, by wrapping code

    `
    #if !UNITY_ANDROID
    ...
    #endif
    `
     
  20. simpleonegame

    simpleonegame

    Joined:
    Dec 17, 2019
    Posts:
    10
    Thank you Tomas for your help!

    Everything was working fine until I've integrated Facebook SDK. Is it caused by Facebook? Do I have to change NDK, I'm saying this because when I googled this error most of the cases people are talking about changing NDK to some other version, some says r16, some recommends r19 c, some people suggested to delete letter "c" in r19 c.

    It may sound stupid but I have to ask this since i'm new to Unity & coding, if I stop calling those functions, are they going to impact on my Facebook integration? In fact I'm not too sure how are those unimplemented functions are being called. Is Facebook calling those functions. Please help me with this.
     
  21. simpleonegame

    simpleonegame

    Joined:
    Dec 17, 2019
    Posts:
    10
    Issue is fixed by re-importing Facebook SDK. But I'm seeing new errors now. Please help me-



    CommandInvokationFailure: Gradle build failed.

    C:/Program Files/Unity/Hub/Editor/2019.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"


    stderr[


    FAILURE: Build failed with an exception.


    * What went wrong:

    Execution failed for task ':launcher:checkReleaseDuplicateClasses'.

    > 1 exception was raised by workers:

    java.lang.RuntimeException: java.lang.RuntimeException: Duplicate class android.support.customtabs.ICustomTabsCallback found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.ICustomTabsCallback$Stub found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.ICustomTabsCallback$Stub$Proxy found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.ICustomTabsService found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.ICustomTabsService$Stub found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.ICustomTabsService$Stub$Proxy found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.IPostMessageService found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.IPostMessageService$Stub found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.customtabs.IPostMessageService$Stub$Proxy found in modules classes.jar :)androidx.browser.browser-1.3.0-alpha04:) and classes.jar :)com.android.support.customtabs-25.3.1:)

    Duplicate class android.support.v4.app.INotificationSideChannel found in modules classes.jar :)androidx.core.core-1.5.0-alpha01:) and classes.jar :)com.android.support.support-compat-25.3.1:)

    Duplicate class android.support.v4.app.INotificationSideChannel$Stub found in modules classes.jar :)androidx.core.core-1.5.0-alpha01:) and classes.jar :)com.android.support.support-compat-25.3.1:)

    Duplicate class android.support.v4.app.INotificationSideChannel$Stub$Proxy found in modules classes.jar :)androidx.core.core-1.5.0-alpha01:) and classes.jar :)com.android.support.support-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$CallbackHandler found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$ConnectionCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$ConnectionCallback$ConnectionCallbackInternal found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$ItemCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$ItemReceiver found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImpl found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$2 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$3 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$4 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$5 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi21$6 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplApi23 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$2 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$3 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$4 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$5 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$MediaServiceConnection found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$MediaServiceConnection$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserImplBase$MediaServiceConnection$2 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaBrowserServiceCallbackImpl found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaItem found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$MediaItem$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$SearchCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$SearchResultReceiver found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$ServiceBinderWrapper found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$Subscription found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaBrowserCompat$SubscriptionCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaDescriptionCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaDescriptionCompat$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaDescriptionCompat$Builder found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaMetadataCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaMetadataCompat$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.MediaMetadataCompat$Builder found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.RatingCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.RatingCompat$1 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.RatingCompat$StarStyle found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.RatingCompat$Style found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaControllerCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaControllerCallback$Stub found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaControllerCallback$Stub$Proxy found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaSession found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaSession$Stub found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.IMediaSession$Stub$Proxy found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$Callback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$Callback$MessageHandler found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$Callback$StubCompat found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$MediaControllerImpl found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$MediaControllerImplApi21 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$MediaControllerImplApi21$ExtraBinderRequestResultReceiver found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$MediaControllerImplApi21$ExtraCallback found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$MediaControllerImplBase found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$PlaybackInfo found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$TransportControls found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$TransportControlsApi21 found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) and classes.jar :)com.android.support.support-media-compat-25.3.1:)

    Duplicate class android.support.v4.media.session.MediaControllerCompat$TransportControlsBase found in modules classes.jar :)androidx.media.media-1.2.0-alpha04:) <message truncated>
     
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