Search Unity

Cannot build Asset Bundle using Addressables

Discussion in 'Addressables' started by yonson_chappers, Apr 2, 2019.

  1. yonson_chappers

    yonson_chappers

    Joined:
    Feb 6, 2017
    Posts:
    33
    i have an android app which consists of the main build, and an asset bundle which contains the multimedia, which is stored remotely on my server.

    Previously I could use the AssetBundle browser to build my bundle and then FTP it onto my server.

    So I've moved over to addressables, and now everything is broken.

    Specifically:-

    - how do I now build my asset bundle and upload it? I've tried absolutely everything but no matter what I do / change of settings if I click on 'build for content update' it just comes up with an error:

    "Previous build had 'Build Remote Catalog' disabled. You cannot update a player that has no remote catalog specified
    UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)"

    I have no idea what that means or how to fix it. And this error is apparently totally unique to me.

    Can anyone help please?
    Thanks
     
  2. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    Clear Cache, Build Player Content.

    Content Update is only used if you already have a state.bin from a successful previous build and want to generate the updated content aas bundles.
     
    unity_bill likes this.