Export from Unity 2018.2.6f1 using these settings appears to work fine. (Running on Windows 10 x64) Build settings Project Settings Question: Is this config above going to work? Is there a link to an updated guide for 2018? But when I open the project with Visual Studio 2017 and get this error: E:\UnityProjects2018\_builds\xxxxx_UWP\Il2CppOutputProject\Il2CppOutputProject.vcxproj : warning : The build tools for Visual Studio 2015 (v140) cannot be found. Install Visual Studio 2015 (v140) to build using the Visual Studio 2015 (v140) build tools. error : Designtime build failed for project 'E:\UnityProjects2018\_builds\xxxxx_UWP\xxxxx\xxxxx.vcxproj' configuration 'Debug|ARM'. IntelliSense might be unavailable. Set environment variable TRACEDESIGNTIME = true and restart Visual Studio to investigate. Question: Can I use VS2017 to build a UWP app? Or must I download and use VS2015? If 2015 must be used which SDK version works with 2015? I have tried Retargeting the solution to v141 - doesn't make a difference as trying to run a debug x64 build on Local Machine gets error:- MSB3774: Could not find SDK "WindowsMobile, Version=10.0.17134.0". Many thanks in advance, Jason.